VITURE Pro XR Glasses
- WickedScav
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VITURE Pro XR Glasses
Does anyone here own VITURE Pro XR Glasses?
https://academy.viture.com/xr_glasses/introduction
I wondering if they work well with geo-11's or other 3D Fixes SBS Output?
https://academy.viture.com/xr_glasses/introduction
I wondering if they work well with geo-11's or other 3D Fixes SBS Output?
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- Two Eyed Hopeful
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Re: VITURE Pro XR Glasses
I purchased them last week and returned them. With that said, the screens are much better than the XREAL (which I also previously owned). However, vertically speaking they get cropped by the lens, so the screen is either slightly cut off on the top or the bottom, depending on how you position the glasses - at least for my eyes.
It works with side by side, but I ONLY got it to work for Trine 2 using that game's native side by side setting. And even then sometimes it would not engage properly. I was unable to get it to work with Geo 11.
I am currently trying out the Goovis G3 Max and those are far better. The screens actually starts to approximate a large monitor (none of the xr glasses look like a movie theater screen to me at all), are higher res, and they do work with Geo 11 sbs. I might even keep them.
It works with side by side, but I ONLY got it to work for Trine 2 using that game's native side by side setting. And even then sometimes it would not engage properly. I was unable to get it to work with Geo 11.
I am currently trying out the Goovis G3 Max and those are far better. The screens actually starts to approximate a large monitor (none of the xr glasses look like a movie theater screen to me at all), are higher res, and they do work with Geo 11 sbs. I might even keep them.
- WickedScav
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Re: VITURE Pro XR Glasses
Cool, thanks for the feedback!
I will check this Goovis headset out as it gets increasingly difficult to find a serious 3D screen for the PC, I would like to switch to some sort 3D headset/glasses to be able to continue enjoying stereoscopic games. The Goovies headset indeed sounds really nice but rather more on the expensive side.
If in the coming days/weeks you'll have any additional comment on the Goovis headset, please share it, thanks!
I will check this Goovis headset out as it gets increasingly difficult to find a serious 3D screen for the PC, I would like to switch to some sort 3D headset/glasses to be able to continue enjoying stereoscopic games. The Goovies headset indeed sounds really nice but rather more on the expensive side.
If in the coming days/weeks you'll have any additional comment on the Goovis headset, please share it, thanks!
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- One Eyed Hopeful
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Re: VITURE Pro XR Glasses
The price of GOOVIS G3MAX is high. You can try GOOVIS ART or GOOVIS G3X, but the latter two can support 1080P and cannot watch ISO 3D.WickedScav wrote: ↑Tue Jun 18, 2024 12:16 am Cool, thanks for the feedback!
I will check this Goovis headset out as it gets increasingly difficult to find a serious 3D screen for the PC, I would like to switch to some sort 3D headset/glasses to be able to continue enjoying stereoscopic games. The Goovies headset indeed sounds really nice but rather more on the expensive side.
If in the coming days/weeks you'll have any additional comment on the Goovis headset, please share it, thanks!

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- Two Eyed Hopeful
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Re: VITURE Pro XR Glasses
It is indeed pricey, but it does give you true 1440 per eye. Which is a significantly higher resolution than anything else and makes it look like a proper HD monitor.
To give you more context, it's much higher resolution for the virtual theater used in VR headsets such as Varjo Aero or Pimax Crystal (which I also tried). Plus you don't waste all the processing power rendering the environment outside the virtual screens that VR has to use. (The VR is spreading all the pixels across the entire screen, which includes stuff outside of the virtual screens.
This is almost perfect, the only caveat is that I get some minor binocular overlap occlusion depending on how far apart I spread the lenses.
To give you more context, it's much higher resolution for the virtual theater used in VR headsets such as Varjo Aero or Pimax Crystal (which I also tried). Plus you don't waste all the processing power rendering the environment outside the virtual screens that VR has to use. (The VR is spreading all the pixels across the entire screen, which includes stuff outside of the virtual screens.
This is almost perfect, the only caveat is that I get some minor binocular overlap occlusion depending on how far apart I spread the lenses.
- Wozman420
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Re: VITURE Pro XR Glasses
I just picked up a pair of these today and with the limited testing I've been able to do so far, I can confirm that they work properly in 3d mode with geo11 sbs, provided that you set the resolution properly for full SBS, they can't handle HSBS out of the box. I was able to get them to work with some 3d movies that are HSBS but it requires the use of a player that lets you mess with the aspect ratio and stretching (I got them to play using Sview and MPC after fixing the 3d resolution). When the glasses are in 3d mode they report as a 3840x1080 60hz display to windows (unlike the 1920x1080 120hz in 2d mode), you just need to make sure that you set them up as their own monitor with that native resolution and not a clone of another display you have connected. So far I like them, but have to really put them through the paces to test what works and what doesn't.
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- Two Eyed Hopeful
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Re: VITURE Pro XR Glasses
So the VITURE Pro does work. I was considering purchasing one pair, but I have these main doubts:Wozman420 wrote: ↑Thu Sep 12, 2024 12:36 am I just picked up a pair of these today and with the limited testing I've been able to do so far, I can confirm that they work properly in 3d mode with geo11 sbs, provided that you set the resolution properly for full SBS, they can't handle HSBS out of the box. I was able to get them to work with some 3d movies that are HSBS but it requires the use of a player that lets you mess with the aspect ratio and stretching (I got them to play using Sview and MPC after fixing the 3d resolution). When the glasses are in 3d mode they report as a 3840x1080 60hz display to windows (unlike the 1920x1080 120hz in 2d mode), you just need to make sure that you set them up as their own monitor with that native resolution and not a clone of another display you have connected. So far I like them, but have to really put them through the paces to test what works and what doesn't.
1- Do you know if they can work in frame sequential (Geo3D for example to test it)? I guess for that to work they should show one frame first in left eye and then the other in the right eye 1/(0.5*refresh rate) second later, then change the left eye and so on.
2- Do they work with Top-Bottom mode?
3- I am worried about TopBottom or SBS resolution/quality. You say that they can do Full SBS, this is the complete frame for each eye, is that correct? I thought geo11 did only Half SBS (HSBS, in these modes half the resolution is lost, I always loved the frame sequential mode and never got used too well to -half- sbs). In your description you talk about 3840x1080 at 60Hz, please could you confirm I understand it correctly, and that the images will be at 60 Hz, but showing at the same time the left and right images? If so, then did you perceive some loss of fluidity/smoothness, or maybe had ocular fatigue? I am afraid of these 60Hz...
4- What about the feeling of big monitor/screen. Is it real, or it feels like a 22" screen at 0.5 m from you?
Thanks!
- oneup03
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Re: VITURE Pro XR Glasses
AR glasses don't work with frame sequential or TaB. Full SbS with each eye getting 1920x1080@60hz is a superior format to frame sequential as there's no resolution loss, no screen darkening, and no crosstalk or ghosting. If you've played anything in 3D, you've been playing at 60hz per eye (only VR headsets and the new glassesless displays allow greater than 60hz per eye). It's less eye fatigue than the flashing lenses of frame sequential.Darkbluesky wrote: ↑Mon Nov 18, 2024 6:06 am So the VITURE Pro does work. I was considering purchasing one pair, but I have these main doubts:
1- Do you know if they can work in frame sequential (Geo3D for example to test it)? I guess for that to work they should show one frame first in left eye and then the other in the right eye 1/(0.5*refresh rate) second later, then change the left eye and so on.
2- Do they work with Top-Bottom mode?
3- I am worried about TopBottom or SBS resolution/quality. You say that they can do Full SBS, this is the complete frame for each eye, is that correct? I thought geo11 did only Half SBS (HSBS, in these modes half the resolution is lost, I always loved the frame sequential mode and never got used too well to -half- sbs). In your description you talk about 3840x1080 at 60Hz, please could you confirm I understand it correctly, and that the images will be at 60 Hz, but showing at the same time the left and right images? If so, then did you perceive some loss of fluidity/smoothness, or maybe had ocular fatigue? I am afraid of these 60Hz...
4- What about the feeling of big monitor/screen. Is it real, or it feels like a 22" screen at 0.5 m from you?
Thanks!
The size is roughly equivalent to a 27" monitor at arms length. If you remove the lens cover, your eyes make you think it's a large screen at like 4m away.
To work with Geo-11, in the d3dxdm.ini you set the direct_mode=sbs and add after it upscaling=1 to get full SbS no resolution loss. I haven't tested with Geo3D yet. SuperDepth3D only supports half, but you could use DSR resolution and stretching in Nvidia control panel to mitigate resolution loss. VRto3D supports full SbS as well. I'm not sure about Vk3DVision and opengl 3DVision.
- b4thman
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Re: VITURE Pro XR Glasses
So, Viture Pro is the glasses to buy on black friday (rather than Xreal Air 2 Pro, or Rokid Max)?. Is it really the best choice to experience 3D games today?
I have only read a couple of comments previously, and not exactly using Virture Pro, but rokid max instead.
I have only read a couple of comments previously, and not exactly using Virture Pro, but rokid max instead.
Ryzen 7 5800X, RTX 2080 (no TI), 32 Gb RAM, Monitor Dell S2716DG, Windows 10, Nvidia 452.06 driver
- oneup03
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Re: VITURE Pro XR Glasses
Unfortunately, it's hard to get a good comparison between the brands as they all do sponsored reviews. I think AR glasses are great due to their cost and (IMO} superior 3D experience over 3DVision technology. The only downside is some blurring in the corners of the screen depending on your face geometry (nowhere near VR blur and not noticeable in game).b4thman wrote: ↑Mon Nov 18, 2024 5:17 pm So, Viture Pro is the glasses to buy on black friday (rather than Xreal Air 2 Pro, or Rokid Max)?. Is it really the best choice to experience 3D games today?
I have only read a couple of comments previously, and not exactly using Virture Pro, but rokid max instead.
You'll have to do some research around reddit and whatnot to see what people's experiences are. If you don't have perfect eyesight, you will either need to get prescription inserts which all brands support or buy glasses with built in diopters like Viture pro or Rokid Max. Other brands to look into are Xreal and RayNeo.
If you aren't using a RTX20 series card, then you will need an adapter. Choose one with SbS and audio support: https://docs.google.com/spreadsheets/d/ ... sp=sharing
And you'll want a USBC extension: https://a.co/d/90y4CaY
I like my Rokid Max, but it's possible some of the others are better either on a technical level or just how well they work for your face geometry. I only briefly tried Xreal at a trade show and can't really make a decent comparison between them.
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- Two Eyed Hopeful
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Re: VITURE Pro XR Glasses
Thanks a lot for your reply oneup, that clarifies my doubts. But, why we should need an adapter? I saw few reviews and it seems that if you have DP over USBC, it is enough (I am thinking on using them with my laptop, which has two usb-c ports with display port). I guess these adaptors are needed in case you want to connect them directly to the GPU in a desktop or to a HDMI port of a laptop, do I understand correctly?
- oneup03
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Re: VITURE Pro XR Glasses
Yes, if you already have DP over USBC you should be good to go! I use mine with a Steam Deck and I see reports of others using them with other portable PCs. Most desktops lack this port for some reason, thus the need for an adapter.Darkbluesky wrote: ↑Tue Nov 19, 2024 12:49 am Thanks a lot for your reply oneup, that clarifies my doubts. But, why we should need an adapter? I saw few reviews and it seems that if you have DP over USBC, it is enough (I am thinking on using them with my laptop, which has two usb-c ports with display port). I guess these adaptors are needed in case you want to connect them directly to the GPU in a desktop or to a HDMI port of a laptop, do I understand correctly?
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Re: VITURE Pro XR Glasses
Tx. I was wondering, if we send full sbs to the glasses, and they report as 3840x1080 60hz, then any game screen recorder will capture that frame, and that means that effectively we can record 3D videos of gameplay without shadowplay/geforce experience (or with it if we choose so). Is that true? Someone has tested this, maybe? I am very interested on this point also, as Geforce Experience stereo capture is broken for newer drivers/gpus.
BTW, when Wozman420 says that " can confirm that they work properly in 3d mode with geo11 sbs, provided that you set the resolution properly for full SBS" how this is done? Are they recognized as 3840x1080 directly, or we have to set a custom resolution with CRU ?
EDIT: I have seen several reviews of them, and in general they say the screen is very good, and people says here that its 3D experience is better than 3DVision, sure for ghosting, but what about pixelation, do you see the screen smooth or do you see the pixels or some sort of screen-door or low-resolution like effect (as in some LCD projectors).
Is good to know that geo11 and VRto3D support full sbs, but is geo11 still in development? I am not sure (I read it in a post on a february topic here, where was mentioned bo3b being MIA).
Sorry for all these questions, I think these are the last ones. I have searched in my area but nobody has them to test...and I would like to have first, if possible, this feedback so to minimize chances of returning them.
I hope these questions could help others too.
Tx
BTW, when Wozman420 says that " can confirm that they work properly in 3d mode with geo11 sbs, provided that you set the resolution properly for full SBS" how this is done? Are they recognized as 3840x1080 directly, or we have to set a custom resolution with CRU ?
EDIT: I have seen several reviews of them, and in general they say the screen is very good, and people says here that its 3D experience is better than 3DVision, sure for ghosting, but what about pixelation, do you see the screen smooth or do you see the pixels or some sort of screen-door or low-resolution like effect (as in some LCD projectors).
Is good to know that geo11 and VRto3D support full sbs, but is geo11 still in development? I am not sure (I read it in a post on a february topic here, where was mentioned bo3b being MIA).
Sorry for all these questions, I think these are the last ones. I have searched in my area but nobody has them to test...and I would like to have first, if possible, this feedback so to minimize chances of returning them.
I hope these questions could help others too.
Tx
- b4thman
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Re: VITURE Pro XR Glasses
And also something that I consider very important..., eye fatigue. Lots of doubts.
Ryzen 7 5800X, RTX 2080 (no TI), 32 Gb RAM, Monitor Dell S2716DG, Windows 10, Nvidia 452.06 driver
- oneup03
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Re: VITURE Pro XR Glasses
The latest GeForce experience on new drivers works to take screenshots and record video of SbS content. I haven't tested other screen recording software.Darkbluesky wrote: ↑Thu Nov 21, 2024 1:13 am Tx. I was wondering, if we send full sbs to the glasses, and they report as 3840x1080 60hz, then any game screen recorder will capture that frame, and that means that effectively we can record 3D videos of gameplay without shadowplay/geforce experience (or with it if we choose so). Is that true? Someone has tested this, maybe? I am very interested on this point also, as Geforce Experience stereo capture is broken for newer drivers/gpus.
BTW, when Wozman420 says that " can confirm that they work properly in 3d mode with geo11 sbs, provided that you set the resolution properly for full SBS" how this is done? Are they recognized as 3840x1080 directly, or we have to set a custom resolution with CRU ?
EDIT: I have seen several reviews of them, and in general they say the screen is very good, and people says here that its 3D experience is better than 3DVision, sure for ghosting, but what about pixelation, do you see the screen smooth or do you see the pixels or some sort of screen-door or low-resolution like effect (as in some LCD projectors).
Is good to know that geo11 and VRto3D support full sbs, but is geo11 still in development? I am not sure (I read it in a post on a february topic here, where was mentioned bo3b being MIA).
Sorry for all these questions, I think these are the last ones. I have searched in my area but nobody has them to test...and I would like to have first, if possible, this feedback so to minimize chances of returning them.
I hope these questions could help others too.
Tx
Changing to the 3840x1080 resolution is done by some button combination on the glasses themselves. Windows will see this resolution directly. Some glasses also support half-sbs at 1920x1080. So, just make sure you're using the right glasses mode.
All the AR glasses are around 50 pixels per degree (PPD) in effective resolution. This is the same as a 27" 1440p monitor at 2 feet away. You won't see pixels/screen door effect/etc like is common with VR and its low PPD of <25.
Geo-11 is still in development by Dave. Only masterotaku has access to new versions though. So, we can only get new versions by copying dlls from masterotaku fixes.
- oneup03
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Re: VITURE Pro XR Glasses
I haven't noticed eye fatigue while playing in 3D, but that could be subjective depending on how close your eyes are to the default IPD of the glasses. Unfortunately, I don't think any of the brands really have IPD adjustment. My Rokid glasses only adjust IPD inside their android app by shifting the screen display size and this setting isn't saved for other devices. Prescription inserts may help to correct IPD offset alongside poor eyesight. I wouldn't recommend doing spreadsheets or whatnot on the glasses due to corner blur.
AR glasses are a bit heavier than 3DVision glasses, so it's more weight on your nose. For my face geometry, my Rokid Max is more comfortable than 3DVision glasses however.
The glasses do generate some heat. The different brands may handle heat dissipation differently.
If you get some AR glasses, experiment with the provided nosepieces and arm adjustments until you get a comfortable fit and clear image.
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- Two Eyed Hopeful
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Re: VITURE Pro XR Glasses
Hi, thanks a lot for your replies, they help a lot. Is it possible to fix the screen in the "air" so it does not move with head movements when gaming? If not, is not disorienting or bothering (shakiness or/and motion sickness) that it moves with your head, even small adjustments?
- oneup03
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Re: VITURE Pro XR Glasses
There's not a way to fix the screen in the air for 3D gaming. I had a brief weird feeling only the first time but adjusted very quickly. It's better to not fix the screen in the air. Fixing it in the air would cause more shakiness or motion sickness as those motion sensors get out of sync easily. You would also lose a good bit of screen real estate as the virtual screen doesn't cover your entire field of view.Darkbluesky wrote: ↑Thu Nov 21, 2024 11:32 am Hi, thanks a lot for your replies, they help a lot. Is it possible to fix the screen in the "air" so it does not move with head movements when gaming? If not, is not disorienting or bothering (shakiness or/and motion sickness) that it moves with your head, even small adjustments?
Xreal has nebula app for 2D screen fix in place, but others don't. On Linux, the Monado XR app will let you use most of the brands as a VR headset.
- Wozman420
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Re: VITURE Pro XR Glasses
So I haven't really found a way to do this on PC, (you can sort of do this with their SpaceWalker app, but its not great), but on the Steam Deck there is a great plugin for Decky Loader that lets you do this and more: https://github.com/wheaney/decky-XRGamingDarkbluesky wrote: ↑Thu Nov 21, 2024 11:32 am Hi, thanks a lot for your replies, they help a lot. Is it possible to fix the screen in the "air" so it does not move with head movements when gaming? If not, is not disorienting or bothering (shakiness or/and motion sickness) that it moves with your head, even small adjustments?
So far I really love the glasses, I've been using them mostly with Moonlight/Sunshine from my PC to my Steam Deck and it's working great after a bunch of tweaking and messing around. At the end of the day, I found that this utility is very handy as it helps manage different monitor profiles: https://sourceforge.net/projects/monitorswitcher/
Basically you set up your monitors in the normal config and save it as a profile "MonitorSwitcher.exe -save:primary-3.xml" (I called it primary-3.xml as I have 3 monitors on my desktop). Then I connected the Viture Pro (in 2D mode - 1920x1080@120Hz) and setup my monitors to blank everyone except for my main monitor and the glasses and saved a config for 2D (I called it 2D-Glasses.xml). Then I flipped the glasses into 3D mode (by holding the front button - 3840x1080@60Hz) and then reconfigured my monitors yet again for the new 3D mode to be only the glasses at 3840x1080 and saved that as a config called 3D-Glasses.xml
Now when I want to play in 3D with the glasses directly connected to my PC, I connect the glasses and enable the 3D-Glasses.xml profile then launch the game and all is good (assuming you've already edited the geo11 files to be sbs mode and force_stereo=2 etc...) In order to get the streaming via Moonlight working, all I had to do in addition to the above was add a virtual monitor using VirtualDisplay Driver: https://github.com/VirtualDisplay/Virtu ... lay-Driver. Then using this virtual monitor I created new configs that mirror the above setup, but instead of the glasses as the sole 3D 3840x1080 monitor, the new (4th in my setup) virtual monitor is setup with the 3840x1080 resolution and the other displays are disabled and I created a 2D-Glasses-Remote.xml and a 3D-Glasses-Remote.xml with the right resolutions (this virtual monitor acts as the dummy source monitor for the Sunshine stream). Now when I connect from my Steam Deck, I have to make sure that 3D mode is enabled on the glasses before launching Moonlight and set a custom resolution in Moonlight for 3840x1080 (also ensure that in the Steam Deck settings that the external display output is set for native when in 3D mode). Then when it connects, I have Sunshine run a custom script to load the 3D-Glasses-Remote.xml config and after a few seconds, I'm connected in 3D mode and can launch any game that is already configured for geo-11 SBS, including all the new VRto3D fixes for the DX12 games. The only issue I have now is when I want to play remotely in 2D, (not often, but for some new games) I'll have to manually change the monitor profile to 2D-Glasses-Remote.xml to enable the 1920x1080@120Hz streaming for 2D games, but not a big deal (I'm sure there is a way to script this with Powershell using Sunshine to call it but I haven't had the time to figure it out yet.
As for TAB or other 3D modes: These glasses will only work when fed a full SBS image and they are put into 3D mode (where it literally splits the image in between the 2 screens in half). In order to play games in 3D, I've found only the above methods to work, but for movies it's another story. If you are using the right player software (my 3D player of choice for years has been sView: https://www.sview.ru/en/download/ It allows you to specify the input method and the output method, which can be something different entirely. So you can give it a TAB video file and then specify the output as SBS mode and then it will work with these glasses (both connected locally and if you're as determined as I was, also remotely). But unfortunately, you are limited to Geo-11 games that work in SBS mode. I've tried playing around with converting old dx9 games to dx11 using dgVoodoo2 but then you lose the ability to load the dx9 shader fixes (would be nice to have a custom version of dgVoodoo2 that used the helixmod dll..) I have also been able to get 3DS games working on the Steam Deck natively using Citra and that has been great as well as some older games like Trine 2 but the Steam Deck kinda chokes @ 3840x1080 unless you set everything to low.
Anyone looking to pick these up to re-ignite their 3D gaming should definitely consider doing so, especially if you also have a Steam Deck, they are the perfect companion. I highly recommend, they are now my go-to preferred display for games over my 27" 3D Vision monitor!
It wasn't too straight-forward piecing together all the information around about similar AR/XR glasses to get this down until I bit the bullet and ordered them to test them out, but I'm happy to help anyone in the community get this going as I'm a long-time 3D vision user and have been not able to play for years since I never had a SBS compatible display of my own, (I have a 3D Vision Projector that died and I've gone through 3 x 3D vision laptops since 2010 and other glasses in the past in addition to my Acer XB271HUA monitor that's still kicking but limited to DX9 mode) and getting all this working again with Geo-11 on the Viture Pro glasses has been amazing and I feel like I'm re-living the glory days of 3D and would love to help anyone navigate this somewhat complex journey to bring back 3D enthusiasm! (the trickiest part was creating the virtual display profiles, because you have to do it with the glasses connected in 3D mode while streaming so your vision is messed up and the text is tiny, btw in order to achieve 1920x1080@120Hz via Moonlight I use a 50-60Mbps stream and for 3D streaming 3840x1080@60Hz I set Moonlight to 35-45 Mbps). Also, some games will refuse to stretch to fullscreen unless they are in windowed mode or fullscreen mode, some will need upscaling=1 set in the dxd3dm.ini and some will need it in the d3dx.ini, some need upscaling=0, and even some games that are fine will still look squished when they load the logos and menus until you are in the actual game engine like after a level loads. So every title still needs some trial and error before they work perfectly, but not really anymore tweaking than we're used to for 3D games
Last edited by Wozman420 on Thu Dec 05, 2024 4:50 pm, edited 3 times in total.
- oneup03
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Re: VITURE Pro XR Glasses
Great info Wozman420! All those Geo-11 tweaks you mention I've also had success with. The majority of games will work, but some don't cooperate with the aspect ratio. You can also play around with aspect ratio scaling in Nvidia control panel to stretch half SbS to full and maybe use DSR to reduce the resolution loss but at the cost of performance.
I agree, anyone curious about 3D or looking for an upgrade from 3DVision should consider getting some AR glasses.
I had one question: you mentioned 3840x1920 a few times, but did you mean 3840x1080?
I agree, anyone curious about 3D or looking for an upgrade from 3DVision should consider getting some AR glasses.
I had one question: you mentioned 3840x1920 a few times, but did you mean 3840x1080?
Last edited by oneup03 on Thu Dec 05, 2024 12:05 pm, edited 1 time in total.
- Wozman420
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Re: VITURE Pro XR Glasses
Yes, I meant 3840x1080@60Hz for the 3D mode, sorry long day thanks for catching that. I'll edit the post to fix it.oneup03 wrote: ↑Wed Dec 04, 2024 10:01 pm Great info Wozman420! All those Geo-11 tweaks you mention I've also has success with. The majority of games will work, but some don't cooperate with the aspect ratio. You can also play around with aspect ratio scaling in Nvidia control panel to stretch half SbS to full and maybe use DSR to reduce the resolution loss but at the cost of performance. I agree, anyone curious about 3D or looking for an upgrade from 3DVision should consider getting some AR glasses.
I had one question: you mentioned 3840x1920 a few times, but did you mean 3840x1080?
- Wozman420
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Re: VITURE Pro XR Glasses
A few more things I thought I would add here are that sometimes when using the glasses with the Steam Deck (without the USB-C power-adapter-splitter-dongle) if the Steam Deck battery gets below ~40% the glasses will turn off (this is even just in 2D playing locally installed games on the Steam Deck). I don't seem to have this issue if I leave the glasses in 1280x720, 1280x800 or even 1920x1080@60Hz, but only when I set the Steam Deck's external display options for 1920x1080@120Hz (native). To get around this, for long sessions I will use the power splitter thingy with a ~10,000MaH battery pack and I've gone over 4hrs straight without any eye fatigue other than a little eye-watering for forgetting to blink as I get lost into an intense game and soak up the glorious 3D eye-candy!
Also, very important that if you do want to use the Decky Loader XR/AR glasses plugin or the SpaceWalker app, that you update the FW on the glasses and re-calibrate the sensors, they fixed a huge tracking issue with the motion sensors recently and now it's much smoother at tracking your head movements (where it was a choppy experience before). I tested the SpaceWalker app out as a virtual 3-monitor setup but was unimpressed at the productivity compared to a real triple monitor setup, although it's cool to be able to set 2 vertical side monitors and a middle horizontal one, but still gimmicky. Not my preferred way of working but I guess it could work better than a laptop screen on a beach, maybe...
I still love them overall though and my primary use case for 3D or Steam Deck usage is an amazing experience!
Also, very important that if you do want to use the Decky Loader XR/AR glasses plugin or the SpaceWalker app, that you update the FW on the glasses and re-calibrate the sensors, they fixed a huge tracking issue with the motion sensors recently and now it's much smoother at tracking your head movements (where it was a choppy experience before). I tested the SpaceWalker app out as a virtual 3-monitor setup but was unimpressed at the productivity compared to a real triple monitor setup, although it's cool to be able to set 2 vertical side monitors and a middle horizontal one, but still gimmicky. Not my preferred way of working but I guess it could work better than a laptop screen on a beach, maybe...
I still love them overall though and my primary use case for 3D or Steam Deck usage is an amazing experience!
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- Two Eyed Hopeful
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Re: VITURE Pro XR Glasses
Thanks both for all this information. I bit the bullet and got the Viture Pro, I'll check them for Xmas (until then, nothing
). The first thing I'll test is if I see it sharp border to border or not (I have IPD of 64, so I have hopes they will be fine for me), then I'll check some games following your instructions, and report.
I have a very similar situation than you, Wozman420 (except for remote gaming), all my 3D is 3D Vision, without any way to do SBS, I miss "the glorious 3D eye-candy!"
, and now my PG27V has become bad (double vertical image and horizontal lines, just 6 months after guarantee is over. It has very very few hours of use (I used another, smaller one), so it is undeniable that it is planned obsolescence, it seems to be the only thing Asus do really well). BTW although I want them mainly for 3D gaming, do you remember the firmware number that fixes/improves the sensors? Just to be sure.

I have a very similar situation than you, Wozman420 (except for remote gaming), all my 3D is 3D Vision, without any way to do SBS, I miss "the glorious 3D eye-candy!"

- Wozman420
- One Eyed Hopeful
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Re: VITURE Pro XR Glasses
I'm not sure exactly which version it was that enabled the motion/gyro fix, I think it was the one before the last update but the current version I'm running is 07.0.03.005_20240823 which is also the update that added the color modes (after the update you can cycle between true color, vivid, warm and cool modes by holding the adjustment up button and then using up/down buttons to cycle between them).
- Wozman420
- One Eyed Hopeful
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- Joined: Mon Sep 16, 2019 10:29 pm
Re: VITURE Pro XR Glasses
I just noticed that Viture released a new FW update with yet a new color profile 'Film' and support for their new Immersive 3D app that converts 2D content to 3D in real time using AI: https://www.viture.com/blog/a-worlds-fi ... -real-time
These sound like tall claims we've all heard before but I've played around with it a bit this morning and it's not too bad at all. It seems about on par with compatibility mode Z-buffer type 3D solutions, but not too bad at first glance for some games (definitely no comparison to real geometry-based 3D). However, for movies and pictures it seems to be doing a great job of converting to 3D on the fly, much better than tridef or those old Cyberlink DVD conversions from years ago. It looks like it creates a virtual 1080p 60hz monitor and then kicks the glasses into 3D mode (3840x1080 @60hz) and clones the virtual monitor to the 3D viewport. There are even basic options for quality or performance modes and depth settings; low, standard or extended (best results overall seem to be with standard, less shimmer/warbling than with extended depth mode). Anyone interested should take a look, it's interesting to say the least (It even turns the icons on my desktop 3D) but not a replacement for real 3D gaming with geometry-based 3D

These sound like tall claims we've all heard before but I've played around with it a bit this morning and it's not too bad at all. It seems about on par with compatibility mode Z-buffer type 3D solutions, but not too bad at first glance for some games (definitely no comparison to real geometry-based 3D). However, for movies and pictures it seems to be doing a great job of converting to 3D on the fly, much better than tridef or those old Cyberlink DVD conversions from years ago. It looks like it creates a virtual 1080p 60hz monitor and then kicks the glasses into 3D mode (3840x1080 @60hz) and clones the virtual monitor to the 3D viewport. There are even basic options for quality or performance modes and depth settings; low, standard or extended (best results overall seem to be with standard, less shimmer/warbling than with extended depth mode). Anyone interested should take a look, it's interesting to say the least (It even turns the icons on my desktop 3D) but not a replacement for real 3D gaming with geometry-based 3D
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- Two Eyed Hopeful
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Re: VITURE Pro XR Glasses
Hi,
At the end I got the Vitures Pro, well, I do not want to make a true review here, but it is mixed feelings, for me is clearly a half baked product, and as it is, I got justifiably upset with Viture; they released them too fast to market to make profits, they are full of fails, and they should have clearly, explicitly and officially informed about these "limitations" in the product website in big font (no, it is not a valid argument, "go and check internet" -which btw I did and was useless for this- or "check by yourself" or this is "how market goes", this is dishonest, greedy practice, regardless of all the people and companies in the planet doing it, period), but the glasses are usable if you really want to use them.
We have to keep in mind this, though: I think that maybe for 30% of users they fit perfectly and all they promise is true...for them. But the glasses are not at all ready to be launched and fostered and publicited as they are for general public (there are a lot of different head-eyes-geometry and prescriptions out there, to be right to announce and promise its quality/performance as they do). I had to order twice the prescription adapter (>100€ each) just to find a barely decent (still partly blurry) sight (and make several visits to the optometrist). BTW I only have +1.00 diopter in mid-close range, nothing complicated, my IPD is 34mm and average head/eyes geometry. I confirm that you will need to order them from the specialized manufacturer/seller of the Vitures Pro adapters (or analogue, from VRoptician.com, which I did), because they are too flat to be manufactured by your average glasses shop (that is what the normal shops said to me). And, if it may help someone, you need to order for your nearsightedness prescription (so to see correctly mid and far distances), and not for farsightedness (in case you have both, as me).
So my recommendation is go and test for yourself before purchase if you are one of these few lucky guys that have this chance (normally you should be able to test them with your prescription glasses on if they are not too big/thick, not ideal but doable for testing), don't believe what people says (including me), not because they lie (well, youtubers...?), but because there is a huge difference (I said huge?) on your fitment/experience depending on each person, and the glasses do not have enough adjustments to cope with that. If you can't test them physically, then be sure to buy them from a shop with easy return and refund conditions and be ready for the weeks of delay, all the return hassle, and the not less important, frustration, (but I guess this is trivial "collateral damage" for Viture...
). I did purchase them through Amazon, but as the seller was Viture itself anyway, I returned them to Viture and they replaced them with another unit which was a bit better, which is the one I kept, for testing mainly. Amazon system eases the communication, though.
Two more comments: I think that the second next or third next generation from now will be a finished product, and although I have not tested personally the competitors, by checking their specifications and reviews I don't see at all a reason to think they are essentially different (unfinished products).
Of course, the use I am considering is for PC stereo gaming.
If people is really interested I could detail the problems I see, otherwise I pass to the conclusion. NVIDIA 3D Vision was an overall better experience, and more immersive, I miss it. I say overall, not in every aspect, for example, the lack of ghosting of the Vitures is really a plus, but I speak about the overall experience.
BTW, I was trying to test Unravel in sbs with geo-11 with these glasses, I just did a clean install and downloaded 0.6.198, it works, but although I did put the upscaling=1 it keeps showing the image with compressed width (although stereoscopic). The image is at the center of the screen but with half width, i.e. 960x1080 pixels and black vertical bars at left and right. Do someone knows how to fix this, please? This is driving me nuts!
Thanks
At the end I got the Vitures Pro, well, I do not want to make a true review here, but it is mixed feelings, for me is clearly a half baked product, and as it is, I got justifiably upset with Viture; they released them too fast to market to make profits, they are full of fails, and they should have clearly, explicitly and officially informed about these "limitations" in the product website in big font (no, it is not a valid argument, "go and check internet" -which btw I did and was useless for this- or "check by yourself" or this is "how market goes", this is dishonest, greedy practice, regardless of all the people and companies in the planet doing it, period), but the glasses are usable if you really want to use them.
We have to keep in mind this, though: I think that maybe for 30% of users they fit perfectly and all they promise is true...for them. But the glasses are not at all ready to be launched and fostered and publicited as they are for general public (there are a lot of different head-eyes-geometry and prescriptions out there, to be right to announce and promise its quality/performance as they do). I had to order twice the prescription adapter (>100€ each) just to find a barely decent (still partly blurry) sight (and make several visits to the optometrist). BTW I only have +1.00 diopter in mid-close range, nothing complicated, my IPD is 34mm and average head/eyes geometry. I confirm that you will need to order them from the specialized manufacturer/seller of the Vitures Pro adapters (or analogue, from VRoptician.com, which I did), because they are too flat to be manufactured by your average glasses shop (that is what the normal shops said to me). And, if it may help someone, you need to order for your nearsightedness prescription (so to see correctly mid and far distances), and not for farsightedness (in case you have both, as me).
So my recommendation is go and test for yourself before purchase if you are one of these few lucky guys that have this chance (normally you should be able to test them with your prescription glasses on if they are not too big/thick, not ideal but doable for testing), don't believe what people says (including me), not because they lie (well, youtubers...?), but because there is a huge difference (I said huge?) on your fitment/experience depending on each person, and the glasses do not have enough adjustments to cope with that. If you can't test them physically, then be sure to buy them from a shop with easy return and refund conditions and be ready for the weeks of delay, all the return hassle, and the not less important, frustration, (but I guess this is trivial "collateral damage" for Viture...

Two more comments: I think that the second next or third next generation from now will be a finished product, and although I have not tested personally the competitors, by checking their specifications and reviews I don't see at all a reason to think they are essentially different (unfinished products).
Of course, the use I am considering is for PC stereo gaming.
If people is really interested I could detail the problems I see, otherwise I pass to the conclusion. NVIDIA 3D Vision was an overall better experience, and more immersive, I miss it. I say overall, not in every aspect, for example, the lack of ghosting of the Vitures is really a plus, but I speak about the overall experience.
BTW, I was trying to test Unravel in sbs with geo-11 with these glasses, I just did a clean install and downloaded 0.6.198, it works, but although I did put the upscaling=1 it keeps showing the image with compressed width (although stereoscopic). The image is at the center of the screen but with half width, i.e. 960x1080 pixels and black vertical bars at left and right. Do someone knows how to fix this, please? This is driving me nuts!
Thanks
- b4thman
- Binocular Vision CONFIRMED!
- Posts: 292
- Joined: Sun Nov 18, 2007 7:36 am
Re: VITURE Pro XR Glasses
This is the world that we live in..., advertising, liars, etc. Maybe some problems can be solved, but this type of product is too expensive for what it is. This is just a tech in development, and tomorrow probably will be another product with essential today's lacks solved. I am waiting for this type of product but with 2K resolution, headtracking implemented in a decent driver (thinking on MS Flight Simulator), 6 DOF directly (without any "beam" hardware or similar), more FOV, and no blurryness in the edges.
May am I asking for too much?... I doubt it. If that type of product does not come, I just continue with my Nvidia 3D Vision hardware (I am happy with it).
And another thing to think about..., the possible future consequences in eye vision if you use this product too much. There are very optimistic opinions about something that we really don't know about. I am willing to take that risk, but not paying so much money and using hadware that is still evolving and is not what it should be.
May am I asking for too much?... I doubt it. If that type of product does not come, I just continue with my Nvidia 3D Vision hardware (I am happy with it).
And another thing to think about..., the possible future consequences in eye vision if you use this product too much. There are very optimistic opinions about something that we really don't know about. I am willing to take that risk, but not paying so much money and using hadware that is still evolving and is not what it should be.
Ryzen 7 5800X, RTX 2080 (no TI), 32 Gb RAM, Monitor Dell S2716DG, Windows 10, Nvidia 452.06 driver
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- Two Eyed Hopeful
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Re: VITURE Pro XR Glasses
I agree 100% with you... My laptop with a 2080 died (CPU) by heat, and the new is a 4090, I can't use 3DVision anymore, I can't patch the driver (57x.x), and geo-11 in nvidia_dx9 fails.
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- Cross Eyed!
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Re: VITURE Pro XR Glasses
I bought the rokid max, because prices on them have come down substantially. I was satisfied with the myopia adjustment and clarity of the display. does 3d pretty good for video. Then I got the viture xr pro, because they also came down in price, to which I felt like it was fair for a reburbished one from viture. hands down the display quality is much better than the rokid max. Smaller FOV means its much sharper too, myopia adjustment is as good as the rokid max. Its right on the point where I dont need prescription lenses.
For what it can do, a giant 3d display, its fine for me. I'm definitely will be excited for the next gen of glasses, hoping that can bring vr to them as well. I'm still a fan of 3d vision, because I can get it to work on oled monitors. Ar glasses display way better than vr headsets too, higher ppd.
xreal one are too expensive, no myopia adjustment, probably has better software support. the fact that viture can do realtime 2d to 3d, also got me sold, even if it might not as good as real 3d.
For what it can do, a giant 3d display, its fine for me. I'm definitely will be excited for the next gen of glasses, hoping that can bring vr to them as well. I'm still a fan of 3d vision, because I can get it to work on oled monitors. Ar glasses display way better than vr headsets too, higher ppd.
xreal one are too expensive, no myopia adjustment, probably has better software support. the fact that viture can do realtime 2d to 3d, also got me sold, even if it might not as good as real 3d.
- oneup03
- Cross Eyed!
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Re: VITURE Pro XR Glasses
It looks like you found a game that may not be possible to get working. In most games you can fix this issue by making the game run in windowed mode and using upscaling=1. But this game doesn't have a windowed mode. I found these SpecialK instructions that might force windowed mode, but didn't try them myself.Darkbluesky wrote: ↑Tue Jun 17, 2025 1:05 am BTW, I was trying to test Unravel in sbs with geo-11 with these glasses, I just did a clean install and downloaded 0.6.198, it works, but although I did put the upscaling=1 it keeps showing the image with compressed width (although stereoscopic). The image is at the center of the screen but with half width, i.e. 960x1080 pixels and black vertical bars at left and right. Do someone knows how to fix this, please? This is driving me nuts!
- oneup03
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Re: VITURE Pro XR Glasses
It's possible to play MS Flight Sim in 3D 3DoF on some XReal glasses using my VRto3D driver with OpenTrack data fed from Phoenix Head Tracker.b4thman wrote: ↑Tue Jun 17, 2025 7:26 am This is the world that we live in..., advertising, liars, etc. Maybe some problems can be solved, but this type of product is too expensive for what it is. This is just a tech in development, and tomorrow probably will be another product with essential today's lacks solved. I am waiting for this type of product but with 2K resolution, headtracking implemented in a decent driver (thinking on MS Flight Simulator), 6 DOF directly (without any "beam" hardware or similar), more FOV, and no blurryness in the edges.
May am I asking for too much?... I doubt it. If that type of product does not come, I just continue with my Nvidia 3D Vision hardware (I am happy with it).
And another thing to think about..., the possible future consequences in eye vision if you use this product too much. There are very optimistic opinions about something that we really don't know about. I am willing to take that risk, but not paying so much money and using hadware that is still evolving and is not what it should be.
I would like to have the head tracking on my Rokid Max, but there's currently not a driver for that on Windows. I may play with using some of the other OpenTrack input types (NeuralNet or Aruco) to try and get it working.
I don't think these are any more harmful than any other 3D technology for your eyes. VR has been around for over a decade, but I don't see many tinfoil hats claiming it destroys your vision. AR is using very similar technology to VR. The only problem I could find applies to all 3D methods
More resolution, refresh rate, and reduced edge blur would be nice upgrades - I'm not going to buy additional AR glasses until there's a "next generation" to try. That said, I like them significantly more than 3DVision.
- b4thman
- Binocular Vision CONFIRMED!
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Re: VITURE Pro XR Glasses
I have heard many times about VRto3D. I think it is a good thing to have solutions, but... a lot of requeriments. Not for a casual gamer like me.
Everyone says VR is not harmful, but nobody gives it to their kids to spend hours playing. I really don't need any proof; I just suspect that something so close to the eyes must cause consequences if it is used for extended periods. We are not talking about ONE product tested for many years for A LOT of people. We talk about an specific new hardware that may not be exactly the same than VR in terms of risk. As I said..., I am willing to asume the risk (I want to believe it is low risk), but not if the price is absurd and the product is going to last 1 year of use.
Everyone says VR is not harmful, but nobody gives it to their kids to spend hours playing. I really don't need any proof; I just suspect that something so close to the eyes must cause consequences if it is used for extended periods. We are not talking about ONE product tested for many years for A LOT of people. We talk about an specific new hardware that may not be exactly the same than VR in terms of risk. As I said..., I am willing to asume the risk (I want to believe it is low risk), but not if the price is absurd and the product is going to last 1 year of use.
Ryzen 7 5800X, RTX 2080 (no TI), 32 Gb RAM, Monitor Dell S2716DG, Windows 10, Nvidia 452.06 driver
- oneup03
- Cross Eyed!
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Re: VITURE Pro XR Glasses
Nvidia really screwed 3D gamers. There are these new solutions coming out to get their old hardware to still work, but they're not user friendly.
That's one big reason I prefer AR glasses or my passive 3DTV - they're not a hassle to use with modern 3D mods. Getting my VRto3D driver setup with AR glasses just requires changing the resolution in the VRto3D config file and bam it works. Then if you already know how to manually install Geo-11 fixes, installing VRto3D fixes is equivalent in difficulty. On the other hand, getting VRto3D + WibbleWobble for 3DV to work is complicated and requires some finagling every time you want to play 3D.
AR glasses use lenses that don't create as much distortion as VR. The lenses in AR glasses function similar to the old arcade machines that have the CRT mounted in the bottom of the unit with a piece of glass reflecting the screen but also letting you see objects behind it. Maybe you don't want to run them at max brightness. Yeah, there are a lot of things you don't want to give to young kids to avoid harming their physical development.b4thman wrote: ↑Fri Jun 20, 2025 11:41 am Everyone says VR is not harmful, but nobody gives it to their kids to spend hours playing. I really don't need any proof; I just suspect that something so close to the eyes must cause consequences if it is used for extended periods. We are not talking about ONE product tested for many years for A LOT of people. We talk about an specific new hardware that may not be exactly the same than VR in terms of risk. As I said..., I am willing to asume the risk (I want to believe it is low risk), but not if the price is absurd and the product is going to last 1 year of use.