Fk... amazing what you developed in this "relatively" short Time

Awesome work Helifax!helifax wrote: ↑Sun Sep 13, 2020 2:16 pm Hi,
As part of the First Vk3DVision Release, I went on and updated the website and started adding the video documentation for Vk3DVision:
Vk3DVision Documentation.
While I know that is a game that a lot of people want to see, I wouldn't necessarily start with that one;) But with something a bit easier and more manageable ^_^Chtiblue wrote: ↑Mon Sep 14, 2020 7:41 amAwesome work Helifax!helifax wrote: ↑Sun Sep 13, 2020 2:16 pm Hi,
As part of the First Vk3DVision Release, I went on and updated the website and started adding the video documentation for Vk3DVision:
Vk3DVision Documentation.
I really hope some shaderhacker will soon follow your instruction to fix RDR2![]()
Hi,Lizzard wrote: ↑Wed Sep 16, 2020 11:54 am Please Helifax, dont die of a heart attack like some of us here might. The excitement is killing me!
I sincerely hope some of the retired shaders hackers would return. As Zappologist mentioned earlier, there has been so much drama in this community over the past decade. But the fighters remain. There should be more to celebrate with you.
The growth of the VR side of matters might be a slow and painful process. But it is a growing and sustainable market with enormous potential.
I dont belong to the Detroit Become Human VIP club yet. Last time I tried I couldnt post in its discussions. But I reckon it would be beneficial to post over there while the game is still fresh out of the oven like your wrapper.
Currently, I haven''t even tried to fix anything in RDR2 and it's not as easy as other games, simply because there is not shader reflection available. It doesn't mean that it can't be fixed. It means that is harder than it should be and while I know a lot of people are waiting for a fix, it will take some time to get a fix going.
DX12 can definitely be done. The problem is how much time and effort one wants to put. With it being a locked API, this means there aren't a lot of things available to us, except the DX12 API. The biggest problem that I can see is how to decompile the shaders.for3donly wrote: ↑Thu Sep 17, 2020 12:04 pm congrats on a herculean task well done Helifax. I can't wait to see all the vulkan games get fixed in the futures. pls don't think that i'm greedy(i haven't played any games in the past few months, but it feels good to know that they are there ) what is your opinion on a dx12 wrapper? I recall you said something about it being locked and cannot be done, is it no workaround ?
This would be the holy grail, hopefully someone has success bringing it to fruition. I will now say a small prayer.helifax wrote: ↑Thu Sep 17, 2020 12:20 pm DX12 can definitely be done. The problem is how much time and effort one wants to put. With it being a locked API, this means there aren't a lot of things available to us, except the DX12 API. The biggest problem that I can see is how to decompile the shaders.
Or, we could directly ask Helifax how much he would take to work on dx12 and see if we could all gather the money.for3donly wrote: ↑Thu Sep 17, 2020 12:59 pm I'm pledging 100USD for efforts on dx12 wrapper and call for all 3d gamers to pledge whatever amount you can afford. Please add your pledge to this thread. Our small but passionate community can really make use of a dx12 wrapper
also to show my deep appreciation to these awesome contributors, any fix that i will download for vulkan games i will donate 5usd to the fixer and 5usd to Helifax.
the same for old game fixes and future dx12 game fixes.
edit: it's easy to see from Helifax's work on vulkan that a wrapper takes about 1000-2000 man hours, a huge amount of time and efforts of a highly professional skilled developer with a passion and good will to the betterment of the community. it is fair that we as members of this community to also reciprocate when we can with some degree of commitment and sacrifice. so please do pledge for new dx12 wrapper and do donate for fixes with any amount that you can afford.
Oh yeah, I primarily care about D:E, RDR2 would just be the icing on the cake =Dhelifax wrote: ↑Thu Sep 17, 2020 12:19 pmCurrently, I haven''t even tried to fix anything in RDR2 and it's not as easy as other games, simply because there is not shader reflection available. It doesn't mean that it can't be fixed. It means that is harder than it should be and while I know a lot of people are waiting for a fix, it will take some time to get a fix going.
that's a difficult proposal. I believe a developer like helifax should get paid well from his day job given his expertise and let's just for fun say he only gets paid 100usd/hr, that makes the wrapper minimally 100K (1000hrx100). to come up with only 5% of that is 5K which is nothing, relatively, yet still is hard from our community. I don't think helifax is in this for the money. my pledge is only symbolic and i was thinking together with other members' pledges would constitute a larger symbol but that's about it. a symbol of our passion and happiness collectively that shows our desire and appreciation to the dedication and passion of the heroic developer.Ixomack wrote: ↑Thu Sep 17, 2020 2:12 pmOr, we could directly ask Helifax how much he would take to work on dx12 and see if we could all gather the money.for3donly wrote: ↑Thu Sep 17, 2020 12:59 pm I'm pledging 100USD for efforts on dx12 wrapper and call for all 3d gamers to pledge whatever amount you can afford. Please add your pledge to this thread. Our small but passionate community can really make use of a dx12 wrapper
also to show my deep appreciation to these awesome contributors, any fix that i will download for vulkan games i will donate 5usd to the fixer and 5usd to Helifax.
the same for old game fixes and future dx12 game fixes.
edit: it's easy to see from Helifax's work on vulkan that a wrapper takes about 1000-2000 man hours, a huge amount of time and efforts of a highly professional skilled developer with a passion and good will to the betterment of the community. it is fair that we as members of this community to also reciprocate when we can with some degree of commitment and sacrifice. so please do pledge for new dx12 wrapper and do donate for fixes with any amount that you can afford.
Because, basically, who else could do it ?
for3donly wrote: ↑Thu Sep 17, 2020 4:21 pmdouble post. deletedIxomack wrote: ↑Thu Sep 17, 2020 2:12 pmOr, we could directly ask Helifax how much he would take to work on dx12 and see if we could all gather the money.for3donly wrote: ↑Thu Sep 17, 2020 12:59 pm I'm pledging 100USD for efforts on dx12 wrapper and call for all 3d gamers to pledge whatever amount you can afford. Please add your pledge to this thread. Our small but passionate community can really make use of a dx12 wrapper
also to show my deep appreciation to these awesome contributors, any fix that i will download for vulkan games i will donate 5usd to the fixer and 5usd to Helifax.
the same for old game fixes and future dx12 game fixes.
edit: it's easy to see from Helifax's work on vulkan that a wrapper takes about 1000-2000 man hours, a huge amount of time and efforts of a highly professional skilled developer with a passion and good will to the betterment of the community. it is fair that we as members of this community to also reciprocate when we can with some degree of commitment and sacrifice. so please do pledge for new dx12 wrapper and do donate for fixes with any amount that you can afford.
Because, basically, who else could do it ?
Bingofor3donly wrote: ↑Thu Sep 17, 2020 4:21 pmthat's a difficult proposal. I believe a developer like helifax should get paid well from his day job given his expertise and let's just for fun say he only gets paid 100usd/hr, that makes the wrapper minimally 100K (1000hrx100). to come up with only 5% of that is 5K which is nothing, relatively, yet still is hard from our community. I don't think helifax is in this for the money. my pledge is only symbolic and i was thinking together with other members' pledges would constitute a larger symbol but that's about it. a symbol of our passion and happiness collectively that shows our desire and appreciation to the dedication and passion of the heroic developer.Ixomack wrote: ↑Thu Sep 17, 2020 2:12 pmOr, we could directly ask Helifax how much he would take to work on dx12 and see if we could all gather the money.for3donly wrote: ↑Thu Sep 17, 2020 12:59 pm I'm pledging 100USD for efforts on dx12 wrapper and call for all 3d gamers to pledge whatever amount you can afford. Please add your pledge to this thread. Our small but passionate community can really make use of a dx12 wrapper
also to show my deep appreciation to these awesome contributors, any fix that i will download for vulkan games i will donate 5usd to the fixer and 5usd to Helifax.
the same for old game fixes and future dx12 game fixes.
edit: it's easy to see from Helifax's work on vulkan that a wrapper takes about 1000-2000 man hours, a huge amount of time and efforts of a highly professional skilled developer with a passion and good will to the betterment of the community. it is fair that we as members of this community to also reciprocate when we can with some degree of commitment and sacrifice. so please do pledge for new dx12 wrapper and do donate for fixes with any amount that you can afford.
Because, basically, who else could do it ?
second that!
Yeah, I received the PM.
No worries man, hope it works for you if u try it. And thank you for the Vk3DVision, you keep at ithelifax wrote: ↑Fri Sep 18, 2020 2:55 pmYeah, I received the PM.
Unfortunately, I didn't get around to test itI've been mostly focusing on Vk3DVision in my spare time.
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You should get 60 FPS in Stereo. You can always check the Vk3DVision OSD and you should always disable the VSYNC in-game.
That's very good news that I should see 60fps!