Help understanding: Head Tracking, Opentrack, VR Streamer

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Elementarladung
One Eyed Hopeful
Posts: 4
Joined: Wed Jun 12, 2013 11:57 pm

Help understanding: Head Tracking, Opentrack, VR Streamer

Post by Elementarladung »

Hi all,
i've made a small app to stream the image output of a windowed game to my iphone (available on github https://github.com/gagagu). Additionally i've made a plugin for Opentrack so support headtracking and positional tracking with my iphone (also available on my github site). Together its a really usable vr system without lens correction because i want to make it as fast as possible and i think i can use vireio perception (or other) for it.

I have some understanding problems with the vireio perception driver because i guess vireio perception also supports headtracking for games they doesn't support opentrack headtracking by default. Is it right?
If yes, is there a way to connect opentrack with vireio perception? May be i can make a plugin for opentrack, but i have to know how it works.

Thanks forward for your help.

Here are some videos of my system:
https://www.youtube.com/watch?v=wzRUE8RmJu4
https://www.youtube.com/watch?v=uuF4zIPjEgM

Elementarladung
One Eyed Hopeful
Posts: 4
Joined: Wed Jun 12, 2013 11:57 pm

Re: Help understanding: Head Tracking, Opentrack, VR Streame

Post by Elementarladung »

Hi,
got it by myself. I've seen that Vierio perception supports TrackiR which is supported by opentrack.

Who can read is a clear advantage :-)

Thx

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