actual amount or % of pixels used by Rift CV?
Posted: Tue Oct 31, 2017 3:53 am
I can see the size has become bigger with the CV version but there are till unused pixels. Is there a similar diagram or info about how much is used?
Because 1080x1200 per eye isn't quite right (although I understand this is much easier for the general public to understand and I don't blamer them)