Death Stranding

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Shift-E
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Death Stranding

Post by Shift-E »

Has anyone tested Superdepth 3D reshade with Death Stranding?

I am tempted to pick this game up at some point, and am most likely buying Horizon Zero Dawn which uses the same engine - curious if this is one of those games where the depth map is unavailable or not. I have had varying degrees of success with Superdepth, but it can definitely make 2D games a lot more tolerable when it works! Sadly its our only option for DX12 games for the foreseeable future :(


fingers crossed for a brighter future though ;)
Last edited by Shift-E on Tue Sep 08, 2020 7:50 am, edited 1 time in total.

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Necropants
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Re: Death Stranding Superdepth 3D

Post by Necropants »

I ended up getting DS thinking I would hate the living hell out of it and refunding in the first couple of hours. Turns out instead I found it a somewhat relaxing and refreshing experience and it's too late to refund now. Not sure I will be able to do 50 hours of this but it is what it is.

Unfortunately, I am not sure about superdepth since I believe you have to have a monitor that supports SBS right?

Mourn
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Re: Death Stranding Superdepth 3D

Post by Mourn »

Anyone interested in making a helix mod 3d fix for Death Stranding?

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helifax
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Re: Death Stranding Superdepth 3D

Post by helifax »

Mourn wrote: Mon Sep 07, 2020 4:41 pm Anyone interested in making a helix mod 3d fix for Death Stranding?
It's DX12... So, "no can do" at the moment :)
http://3dsurroundgaming.com:
- Home of OGL3DVision wrapper & Vk3DVision - Play your favourite OpenGL & Vulkan games in Stereoscopic 3D using Nvidia 3D Vision OR Virtual Reality using HelixVision(https://store.steampowered.com/app/1127310/HelixVision/)
- Home of some of my UHD Surround/Eyefinity/21:9/32:9 Fixes. (Or you can always check http://pcgamingwiki.com/)

Want to contribute to the development of Vk3DVision? You can check my Patreon Page for the project: https://www.patreon.com/Vk3DVision. If you still like my project but don't want to contribute monthly you can always send me a PayPal: tavyhomeppal@hotmail.com.

You can always follow me on Twitter: @OctavianVasilov

Shift-E
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Re: Death Stranding Superdepth 3D

Post by Shift-E »

So Superdepth3D worked great with Horizon Zero Dawn, which uses the same engine as this game...so I would assume theres a good chance it works well with Death Stranding. but I've decided to wait on this one, and see if Santa brings us a DX12 wrapper at some point down the road. But until then, Superdepth would be your best bet if you own a 3DTV...

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Lundamyrstrollet
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Re: Death Stranding

Post by Lundamyrstrollet »

Superdepth 3D is working flawlessly with Death Stranding, only downside here is you have to play the offline Modus.The Depth Map is disabled in all Games, which had/need a constant Inet Connection (The Division 1/2 for Example).

paulbanks
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Re: Death Stranding

Post by paulbanks »

Shift-E wrote: Thu Jul 23, 2020 9:11 am Has anyone tested Superdepth 3D reshade with Death Stranding?

I am tempted to pick this game up at some point, and am most likely buying Horizon Zero Dawn which uses the same essay writing services - curious if this is one of those games where the depth map is unavailable or not. I have had varying degrees of success with Superdepth, but it can definitely make 2D games a lot more tolerable when it works! Sadly its our only option for DX12 games for the foreseeable future :(


fingers crossed for a brighter future though ;)
My PC is too bad for this game. That's a shame. I've heard a lot about Death Stranding.

samll
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Re: Death Stranding

Post by samll »

Has anyone tested Superdepth 3D reshade with Death Stranding?

I am tempted to pick this game up at some point, and am most likely buying Horizon Zero Dawn which uses the same engine - curious if this is one of those games where the depth map is unavailable or not. I have had varying degrees of success with Superdepth, but it can definitely make 2D games a lot more tolerable when it works! Sadly its our only option for DX12 games for the foreseeable future :(


fingers crossed for a brighter future though ;)
You can still run them on DX11
but be ready to get som weird graphics artifacts
like disappearing shadows, textures, and other stuff
but the framerate will be top!

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Feisty_Fernando
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Re: Death Stranding

Post by Feisty_Fernando »

Is there a tutorial on getting this running in Superdepth 3D using Reshade?

Additionally, is the use and implementation of Reshade restricted to 3D Vision proper or can it be used in 3DTV Play also?

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Chtiblue
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Re: Death Stranding

Post by Chtiblue »

Hi Fernando,
There is a guide here at the bottom of the page 3

viewtopic.php?f=105&t=23324&hilit=Red+D ... 2&start=80

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Re: Death Stranding

Post by floph »

Feisty_Fernando wrote: Sat Nov 21, 2020 4:20 am Is there a tutorial on getting this running in Superdepth 3D using Reshade?

Additionally, is the use and implementation of Reshade restricted to 3D Vision proper or can it be used in 3DTV Play also?
I only use 3DTV and so far I got some great results with Superdepth3D. So it's working great with 3DTV Play. But I don't know if it actually works with 3DVision.

Tu learn how to use Reshade (with any game, not just Death Stranding) I started with this tutorial:

https://www.youtube.com/watch?v=PX3t7D- ... e=emb_logo

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