Favourite 3d display technology

Lysander
Sharp Eyed Eagle!
Posts: 381
Joined: Fri May 29, 2020 3:28 pm

Re: Favourite 3d display technology

Post by Lysander »

demobuild wrote: Fri Dec 18, 2020 5:08 pm I recently switched to paper anaglyph glasses.
lol !
Sorry, that just sounds too funny in my head :D To each his own, of course, I mean no offence!
Ryzen 5 3600X, RTX2060, 16GB ram, Windows 20H2, nVidia 452.06, SSD.

demobuild
One Eyed Hopeful
Posts: 9
Joined: Fri Dec 18, 2020 5:04 pm

Re: Favourite 3d display technology

Post by demobuild »

Well comfort is a huge deal. Everything else relies on obsolete technology that's impossible to replace.

So it's either VR
..or paper

Lysander
Sharp Eyed Eagle!
Posts: 381
Joined: Fri May 29, 2020 3:28 pm

Re: Favourite 3d display technology

Post by Lysander »

demobuild wrote: Fri Dec 18, 2020 6:44 pm Well comfort is a huge deal. Everything else relies on obsolete technology that's impossible to replace.

So it's either VR
..or paper
For sure man. I have yet to try an HMD for a longer session but the things I'm reading here are getting me excited - not even the VR but the 3DV games on a giant screen. It will be a long while though, because I need to do a lot of research and make sure I have to correct gear. With the Reverb G2 I understand I have to be pushing 90fps 4K, which I fail to see what can run this lol Even the 3090 would struggle with that and we know the 30xx series isn't compatible with our current DX11 games so I don't want to invest in that. 3DV still amazes me a lot every time I launch a well-fixed game so I have a lot of backlog to play through and new DX11 games are still being released and fixed. Which is just amazing!
Ryzen 5 3600X, RTX2060, 16GB ram, Windows 20H2, nVidia 452.06, SSD.

User avatar
Lizzard
Two Eyed Hopeful
Posts: 81
Joined: Wed Jan 07, 2009 1:45 pm

Re: Favourite 3d display technology

Post by Lizzard »

demobuild wrote: Fri Dec 18, 2020 5:08 pm I get better 3d on my Vive Pro but I recently switched to paper anaglyph glasses. VR headset is just too uncomfortable.
3D Vision discover Glasses.jpg
You might like these badboys then.
You do not have the required permissions to view the files attached to this post.
Share our love for stereoscopic gaming in VR :anaglyph https://www.youtube.com/channel/UCKLifl ... 5lw/videos :anaglyph
֍ Win 10:1909 ֍ 251.48 ֍ RTX2080 ֍ i9 9900k ֍ Benq1070 ֍ Samsung S27A950D, Odyssey+ ֍

User avatar
Lizzard
Two Eyed Hopeful
Posts: 81
Joined: Wed Jan 07, 2009 1:45 pm

Re: Favourite 3d display technology

Post by Lizzard »

Virtual Box 3000.jpg
I started out with this before I realised how irritating it is when your peripheral view catches other stuff outside your gaming experience. Which gave birth to the Virtual Box 3000. I really loved playing in this. Yes it is hilarious. You dont want to fart in this setup! At the top i had two pins from which I hanged a black cloth so that no light could bleed onto the monitor. It was really cozy and immersive. I also made a custom wood monitor stand many moons ago when i lived in a small room with a cramped desk. This helps to get the monitor as close to your eyes without the keyboard and screen clashing.
Custom Screen Stand.jpg
Obviously you will get some "screendoor" when you sit so close. But the immersion gained was worth it.
PJ setup.jpg
So after I went through a prototype stage transforming my guest room into a small cinema I built a proper cinema in my living room. Since i heard guys complaining that its terrible to have your living room dark all the time I decided to make an easy user friendly setup where you could simply roll the sheets up to transform the living room. I simply nailed two wooden square brandering strips into the roof with fisher plugs and stapled the cloth into it with a staple gun. This might not work for everyone depending on their ceiling. Im fortunate to have concrete. Brandering on brandering might be easier. The screen was also just a rectangular frame made from brandering. Stapled a decent silk cloth over it. Then fastened the frame to the two strips on the ceiling with 2 angled metal brackets. The whole screen is tilted so the center of the normal face you square where you sit. Lately I only use this for movies. Nothing yet beats this personal movie experience. But the 720p limitation of 3dVision is not quite there yet for gaming. Immersionwise much better than what a 27" monitor offer. Its almost ghostfree and the massive scale improvement also helps a lot. The 1080p PJs might still beat everything. The maintenance is quite steap since you need to replace the lamps which are pretty expensive when going with quality. I also noticed a difference in my electricity bill that could pay for a 500$ VR headset in 2 years time.

At that time I heard good reviews of the Samsung O+ that sounded much more postive than the ones from CV1, DK1 and PSVR. Got it and been happy since.
O+Mod.jpg
One day i got hooked on Jagged Alliance BIA through Tridef Ignition and spent 38 hours in this thing. After which I realised how this thing could torture your face. Would like to try the custom VR pads that are made for them. What i did to help was to use some Foam Sealing Strip.
Foam Sealing Strip.jpg
This helps to spread the load on your face. The shape of the default one was designed to compensate for many head shapes. Also for very big ones. So the down side is that all the load is primarily focused on your forehead. When you add these strips to compensate for your own shape light started to bleed in which needs to be countered by more on the inside.
O+Mod2.jpg
You can also move the part of foam closest to your nose closer to the rubber piece to close the gap that no light enter there as well. This eliminates unnecessary godrays.
Plastic Profile To chairB.jpg
The last part that could be DIYd is a custom cable support. Im pretty sure all seated/stationary VR users needs this. Good opportunity for gaming chair manufacturers. The cable like others mentioned is a problem. I had a F-Shaped plastic profile laying around. (Im a bit of a hoarder of junk....sometimes. not as much as Skyrim though).
VR Cable ManagementB.jpg
So I used a blade to cut the profile at certain parts and simply glued the ofcuts into those parts with super glue and sand particles. Then sprayed it black after I was pleased. At first I glued a paper clamp at the tip to hold the cable but that was too rough. Even with a foam sealing strip in the clamping part. The fact that this is plastic helps a bit since it is more flexible. You could use something more shiny like anodized aluminum. And something elastic at the tip like the cable pulleys. I later just screwed chunks of cable management plastic in opposite directions at the tip which turned out perfectly user friendly when attaching and removing the cable even while the HMD is on. I just screwed the whole plastic profile into the lumbar frame of the chair. The lumbar support of most chairs is probably plywood. Haven't dissected one before. After this I rarely become aware of the cable.

I've learned so many tricks in the past year using HelixVision and other software to increase immersion. But the last one that made Shadow Of the Tomb Raider PERFECT in the HMD was by far the most exceptional. It is definitely something worth looking into. I made a custom resolution of 3150x2000x90hz that made this the smoothest best looking immersive game ive experienced in VR so far. It really blew me away and often find myself gasping for air since I literally forget to breath. Im having similar experiences in Just Cause 3 where you wingsuit all over the map. Very excited to be uploading a video for this on YouTube in a few days. Since my earliest days one of my dreams were to fly. This has been the closest to fulfilling that dream. Literally breath taking! When the developers sees this i personally expect them to react more bluntly in their future endeavors. This has the potential to become something colossal like Avatar. Their open world engine is very crappy though. And I cant get anything plausible past 1080p. Even 1080p stutters here and there. This is with a i9 9900k and RTX2080.

There are so many people and things coming together here. I simply cant credit this or that person. I am really so thankful for every guy who made these gaming experiences possible. It made a fanatic of me. Precisely 11 years ago this day (2009/12/19) after I walked out of the cinema when Avatar finished, i felt something inexplicable that has never left me. Stereoscopic technology has since grown on me like nothing before!
You do not have the required permissions to view the files attached to this post.
Share our love for stereoscopic gaming in VR :anaglyph https://www.youtube.com/channel/UCKLifl ... 5lw/videos :anaglyph
֍ Win 10:1909 ֍ 251.48 ֍ RTX2080 ֍ i9 9900k ֍ Benq1070 ֍ Samsung S27A950D, Odyssey+ ֍

Lysander
Sharp Eyed Eagle!
Posts: 381
Joined: Fri May 29, 2020 3:28 pm

Re: Favourite 3d display technology

Post by Lysander »

Wait, Avatar was 11 years ago????! 😯 Holy...it doesnt feel like that.

Those are some dedicated setups u had there, mate!

I'm looking forward to experiencing TR and other games in HelixVision. Shadow really blew me away in 3d vision on my humble VG278H (which is still really good and going strong!), I mean they all did but I really like lush forest scenery so I found it particularly attractive. After getting up from that plane crash I was like wtf... I 100%-ted the game. Did you try Hellblade on your setup?

Soooooo glad the guys here make these things possible for us.
Ryzen 5 3600X, RTX2060, 16GB ram, Windows 20H2, nVidia 452.06, SSD.

User avatar
Lizzard
Two Eyed Hopeful
Posts: 81
Joined: Wed Jan 07, 2009 1:45 pm

Re: Favourite 3d display technology

Post by Lizzard »

Lysander wrote: Sat Dec 19, 2020 10:59 am Wait, Avatar was 11 years ago????! 😯 Holy...it doesnt feel like that.

Those are some dedicated setups u had there, mate!

I'm looking forward to experiencing TR and other games in HelixVision. Shadow really blew me away in 3d vision on my humble VG278H (which is still really good and going strong!), I mean they all did but I really like lush forest scenery so I found it particularly attractive. After getting up from that plane crash I was like wtf... I 100%-ted the game. Did you try Hellblade on your setup?

Soooooo glad the guys here make these things possible for us.
Cheers mate! This all started after me and my ex girlfriend broke up. So its not for married men I guess. Unless you could have someone whose into this as well or sincerely respect your ambitions. Think in all the time spent on this forum I only ever remember noticing a female here once. The scary part is that I had a very good looking educated and ambitious ex. It didn't bother me one bit. I get that you shouldn't be materialistic in life. But losing this technology might cause me strokes! Im sure most of the guys whose left this hobby is because of their love life and children. That should ofcourse be the most important matters in any person's life. My current girlfriend continuously had nightmares where I would walk away with other woman. Many months into this relationship i realized it was this hobby of mine that is causing her nightmares. There are many days I would rather be doing this than be spending time with her and this is dangerous ground. But I made her well aware of this dedication before we started haha

I myself also love lush green forests. This was the first thing i noticed missing in ROTTR. I now get perfect frames with SOTTR in the hidden city! I should probably not over sell it so much. I have to admit there are still a lot of aliasing happening. It is something you learn to live with. Immersion makes up for this loss. Your first few hours/days you would constantly spend analyzing things. You only really start to appreciate it when you get used to it. It could take a couple of months. With the O+ the screendoor is almost completely gone cause of the anti screen door filter placed on the display like was mentioned here before. PSVR uses the same technology. (personally believe this and the factory lenses are the only reasons to choose a O+ over a Vive Pro. VivePro offers more clarity at the expense of more screendoor. If you think about it, what could be better than "natural" anti aliasing which aren't bound to system performance? You see in reality you could also just stick this anti aliasing "sticker" on your regular monitor to soften the aliasing which in trade off makes it more blurry. This should be less strain on performance. This might already be common practice. Dont know.. Someone whose spent a significance time in both would have a better opinion). I believe these custom resolutions are causing the aliasing. It was not optimized for these weird resolutions. So for the first time I see the use of the Resolution Modifier come to play to counter the aliasing. Does a great job here and wish more game engines would have had it! Right now it feels like this game was certainly meant to be played this way.

I still remember the ambition of this community when they found out ROTTR didnt have stereoscopic integrated into its settings at launch. So the guys jumped in and polished the 3d. Only to find out few months/weeks? later they did have 3d in mind. Just not at launch. Same thing happened with SOTTR. It is going to be a really sad day when they don't include it in their future TR series. My nr.1 stereo gaming experience remains TR2013. This was a showcase for this technology and they really did an excellent job. Still remain in love with this. I'm at 98% in SOTTR after 80 hours. The other two are the only two perfect games I have on steam. Already spent 160 hours in ROTTR. To me it was worth the time.

My feelings about Hellblade are a bit mixed. During its hype I watched Helifax's upload on YT in 3d. The game appeared to be too violent but somewhere along the line I were impelled to try it. (The story behind it sounded good). The violence is amplified when immersed. Which is one of the reasons im not a big fan of Assassins Creed. Still play it though. Just not very fond of it. With FarCry4 I sometimes close my eyes when driving a machete through a guys back. Sword killings are very brutal and prefer bullets. Subconsciously this violence has a strong effect on your character and temperament. Killing should not be something you enjoy. If you do it means you have a serious problem. In this regard I am a bit of a hypocrite xD Cause the majority of games at the core are all about killing the "bad guys or monsters" and make you the hero of the story. This is not me judging other people but myself. As long as the experience doesnt manifest in actual reality. Cause nowadays kids are killing each other??? What the F happened to our world??? How much are attributed to gaming or the media? Not my intention to derail this topic and should start a new discussion for this. Just things to consider. How will VR affect the next generation and future of this planet??? We as human beings need to be careful what we accept to enjoy which the media offers. And I'm referring to infants and teenagers in particular.

Never the less, I'm looking forward to play Hellblade! What is your take on this in the VR platform?
Share our love for stereoscopic gaming in VR :anaglyph https://www.youtube.com/channel/UCKLifl ... 5lw/videos :anaglyph
֍ Win 10:1909 ֍ 251.48 ֍ RTX2080 ֍ i9 9900k ֍ Benq1070 ֍ Samsung S27A950D, Odyssey+ ֍

Lysander
Sharp Eyed Eagle!
Posts: 381
Joined: Fri May 29, 2020 3:28 pm

Re: Favourite 3d display technology

Post by Lysander »

I didn't play it in VR but just regular 3dv but it was honestly one of the games that left the biggest impression on me - visually, story-wise, atmosphere-wise and design-wise. I can't really compare it to anything else.

I don't think it's any more violent than Tomb Raider but the tone of the game is more serious as is its intention. The atmosphere is just incredible, right from the start, I was quite scared most of the time to be honest 😁 The fight sequences provided a nice break of action and adrenaline from the spookiness. But I was also scared in the Xiaxli section of TR 😁 Violence in games doesn't really bother me that much but everybody is different. I dont particularly enjoy when the gore goes overboard but games like Mortal Kombat just turn it into something comical so ppl take it with a grain of salt. Obviously if u try to perform fatalities in real life, theres a problem 😁
Ryzen 5 3600X, RTX2060, 16GB ram, Windows 20H2, nVidia 452.06, SSD.

User avatar
b4thman
Cross Eyed!
Posts: 149
Joined: Sun Nov 18, 2007 7:36 am
Which stereoscopic 3D solution do you primarily use?: LCD shutter glasses

Re: Favourite 3d display technology

Post by b4thman »

3 months without playing 3D at all. Today I took the 3d vision glasses just to consume battery to prevent degradation. Maybe I will play again with the glasses. What bothers me more is the CPU bottleneck that forces me to play with stuttering when using 3D.
I use (when I play 3D) 3d Vision glasses + Dell S2716DG monitor. The monitor is not perfect but good enough. I am looking forward to experience with VR, but I am scare about unconfortability and that is the big reason I still did not buy VR.

Victoria
One Eyed Hopeful
Posts: 5
Joined: Sun Oct 11, 2020 2:58 pm

Re: Favourite 3d display technology

Post by Victoria »

I use a 3D-capable 4K TV; the Samsung JS9500 series. The 3D was the key reason why I picked it over the competition back in 2015. It was one of the first, and only 10-bit TVs to support 3D @ 4K resolution, 60 Hz RGB input, and it also supports HDR YCbCr 4:2:2 60 Hz input, so you got the best of everything on a single display.

I love being able to game in 3D @ 4K on a big screen so much that I actually own 4 of this same TV model and I refuse to ever buy a new TV until they start putting 3D into TVs again. I have enough units of this TV that it can last me for decades, and even some spare parts in case components inside it break, like the main board and power boards. I've already self-repaired two of them. The TV manufacturers can suck it. They're not getting my money. 8K resolution isn't enticing enough to get me to go back to watching and playing everything in flat mode.

As there isn't a frame packed 3D standard for resolutions higher than 1080p/24 Hz, I have to use 3840x2160 side-by-side 3D to get 4K 60 Hz 3D on this TV. I know when you use side-by-side mode you're still technically playing the games at half the resolution of 4K, but that's still a big step up in quality over playing games in 3D @ 720p or even 1080p resolution. I always found 3D games unplayable when you were restricted to 720p @ 60 Hz on the old 1080p 3D TVs. No wonder so many people got a poor opinion of 3D after experiencing it in that degraded quality. I think if everyone got to experience 3D on a good 4K TV like mine they wouldn't have as negative of an opinion on the technology. The old 1080p 3D TVs and the 3D PlayStation 3 games that ran at sub-720p resolution just ruined everyone's perception of the technology because 3D really did look like poop back then. It's quite irritating that 3D Vision doesn't support side-by-side output by default. 3D Vision / 3D TV Play was always useless to me because of that limitation until we got 3Dmigoto to convert 3D Vision's output to side-by-side.

The only way to use 3D Vision at an acceptable resolution is with 3Dmigoto and the 3DVision2SBS shader, but it only works with DirectX 11 games, so I can only use 3D Vision for DX11. For DX9 games, I use TriDef 3D Ignition. Thankfully, there haven't been many DirectX 9 releases since TriDef went out of business, so everything newer without a TriDef profile is DX11 or DX12.

With DX12 increasing in popularity I've had to settle for playing more and more new games in 2D but thankfully they usually have HDR now. Although I often miss having 3D in these newer titles where you can't get 3D working, the HDR helps a lot to make up for it. Sometimes you will have a game that supports HDR and that also has a 3D Vision fix available so you have to decide whether to play the game in HDR or in 3D. I usually go with the 3D. Having that extra dimension has always felt more engaging to me than HDR.

I'm sure I'll move to using VR more in the future but my biggest complaint with VR is that you still have to be tethered to your desktop with a cord. I also have comfort concerns. Right now I can relax in my king size bed and play PC games in 4K 3D on my 78" TV and beefy surround sound speakers. A VR headset does not seem like it would be as comfortable of an experience as that.

It always seemed stupid to me that everyone whined about 3D on TVs because you had to put on a pair of glasses but now they seem to have no problem strapping this bulky helmet to their head to get 3D?? This makes no sense at all. I'm waiting for 802.11ay before I get a VR headset. I want something at least as good as a Valve Index in terms of resolution and no screen door effect and I don't want to have to be tied up to my PC with a cord. VR just isn't there yet until they make it wireless, and those underpowered pieces of junk by Oculus that try to do all the graphics processing inside the headset itself instead of on a PC just don't cut it.

whyme466
Binocular Vision CONFIRMED!
Posts: 264
Joined: Fri Mar 11, 2011 1:16 pm
Which stereoscopic 3D solution do you primarily use?: S-3D HDTV

Re: Favourite 3d display technology

Post by whyme466 »

@Victoria - suggest you use Top and Bottom, rather than SBS 3D mode on your TV (similar to LG’s line-interleaved format on my 4K OLED E6). This mode provides slightly better 3D viewing. 4K rendering really needs at least 2080Ti, for best performance on most recent games (and a good CPU).

I really enjoy my wireless, lens-modified Vive Pro for VR gaming and experiences. Technically, it does have a wire, but only for the small battery which can be clipped on or put in your pocket. The wireless connection is GREAT for fast, interactive games requiring fast turning, like Asgard’s Wrath.

User avatar
Chtiblue
Sharp Eyed Eagle!
Posts: 464
Joined: Mon Sep 16, 2019 4:52 am
Which stereoscopic 3D solution do you primarily use?: S-3D HDTV

Re: Favourite 3d display technology

Post by Chtiblue »

@Victoria For Dx12 games I suggest you to try SuperDepth3D via reshade, it's like compatibility mode 3D and ways better than 2D

Victoria
One Eyed Hopeful
Posts: 5
Joined: Sun Oct 11, 2020 2:58 pm

Re: Favourite 3d display technology

Post by Victoria »

whyme466 wrote: Wed Dec 30, 2020 7:38 am @Victoria - suggest you use Top and Bottom, rather than SBS 3D mode on your TV (similar to LG’s line-interleaved format on my 4K OLED E6). This mode provides slightly better 3D viewing. 4K rendering really needs at least 2080Ti, for best performance on most recent games (and a good CPU).
Thank you for this advice. I do have the Gigabyte AORUS Waterforce RTX 2080 Ti. There are still some games it can’t handle a full 4K 60 FPS in but I can live with 30 FPS as long as I get 3D. I guess I’m going to be stuck holding onto a 2080 Ti indefinitely now since so many great DX11 games need 3D Vision fixes to look their best.

I always assumed there would be no difference between SBS and TB mode since they should have the same effective resolution. 1920x2160 or 3840x1080 should both have an effective resolution of 4,147,200 pixels. I’m playing DQ11 in TB mode right now as you’ve suggested and it looks good, but what’s the reason why TB mode is better than SBS mode?
Chtiblue wrote: Wed Dec 30, 2020 11:32 am @Victoria For Dx12 games I suggest you to try SuperDepth3D via reshade, it's like compatibility mode 3D and ways better than 2D
Good idea. I’ll look into that. So far I haven’t played many DX12 only titles so the lack of 3D support hadn’t been a major concern yet. Death Stranding and the Forza series are the only ones I’ve played but they had such outstanding HDR that I wasn’t that bothered by the lack of 3D. This sounds like it will be a great solution for DX12 titles without HDR like Gears of War Ultimate Edition.

whyme466
Binocular Vision CONFIRMED!
Posts: 264
Joined: Fri Mar 11, 2011 1:16 pm
Which stereoscopic 3D solution do you primarily use?: S-3D HDTV

Re: Favourite 3d display technology

Post by whyme466 »

Victoria wrote: Wed Dec 30, 2020 5:19 pmI always assumed there would be no difference between SBS and TB mode since they should have the same effective resolution. 1920x2160 or 3840x1080 should both have an effective resolution of 4,147,200 pixels. I’m playing DQ11 in TB mode right now as you’ve suggested and it looks good, but what’s the reason why TB mode is better than SBS mode?
TB mode does NOT compress the stereo baseline (horizontal axis), preserving depth information - the key attribute of 3D content. TB and SBS modes have the same number of pixels, but they are perceived slightly differently when displayed at full (uncompressed) resolution.

User avatar
Chtiblue
Sharp Eyed Eagle!
Posts: 464
Joined: Mon Sep 16, 2019 4:52 am
Which stereoscopic 3D solution do you primarily use?: S-3D HDTV

Re: Favourite 3d display technology

Post by Chtiblue »

Victoria wrote: Wed Dec 30, 2020 5:19 pm
Chtiblue wrote: Wed Dec 30, 2020 11:32 am @Victoria For Dx12 games I suggest you to try SuperDepth3D via reshade, it's like compatibility mode 3D and ways better than 2D
Good idea. I’ll look into that. So far I haven’t played many DX12 only titles so the lack of 3D support hadn’t been a major concern yet. Death Stranding and the Forza series are the only ones I’ve played but they had such outstanding HDR that I wasn’t that bothered by the lack of 3D. This sounds like it will be a great solution for DX12 titles without HDR like Gears of War Ultimate Edition.
The nice thing is that you can play HDR with SuperDepth3D 8)

I'm currently playing Gears 5 with Superdepth3D, HDR and Dolby Atmos sound, totally awesome experience 8)

Horizon Zero dawn looks awesome too with SuperDepth3D and HDR

Same for Watch Dogs Legion, last AC Odyssey, Viking etc

whyme466
Binocular Vision CONFIRMED!
Posts: 264
Joined: Fri Mar 11, 2011 1:16 pm
Which stereoscopic 3D solution do you primarily use?: S-3D HDTV

Re: Favourite 3d display technology

Post by whyme466 »

It appears that recent NVidia drivers may have a SteamVR stutter problem, with a partial solution being released soon. See https://uploadvr.com/nvidia-steamvr-st ... ix-coming/.

Also, interesting discussion about Apple’s pending (2022) VR HMD - see https://www.google.com/amp/s/www.bloom ... ar-glasses.

3DNovice
Binocular Vision CONFIRMED!
Posts: 345
Joined: Thu Mar 29, 2012 4:49 pm

Re: Favourite 3d display technology

Post by 3DNovice »

At CES this year was Razer's Project Brooklyn.

Gaming on something like this in stereoscopic 3D would be awesome, especially if they implement something like that newer Nvidia surround technology.
That way, the game world isn't simply being bent, but is adjusted to the curve

https://www.youtube.com/watch?v=MDqK_Wd-8i4

Grant S
Two Eyed Hopeful
Posts: 67
Joined: Sat Apr 13, 2019 7:56 am

Re: Favourite 3d display technology

Post by Grant S »

I started on the path of VR with my Z800 about 05 I think. I have/ had DK1, DK2, Vive, Oculus CV1, Quest 1, Quest 2 HP Reverb G1. Plan to get a G2 with the valve knuckles controllers. Some really great games and sims out there that VR adds a level of immersion that 3D doesn't give me. In the same way there are many games that are best experienced with 3D. I have Helixvision on steam but if I play a standard game in VR, I find Vorpx to be the best for the old games I use to play. A great program though that gets me through when Vorpx fails. I'm sure I'll return to my PCVR gaming when my love affair for my, new to me, 60" LG3DTV with the Nvidia 3D driver starts to fade, I doubt any time soon. I still love just 3D but in reality, the only currently fully supported and developing 3D is VR.

I have pretty much a museum here of outdated but functional PC3D computers, projectors and displays. My first 3D monitor, after CRT days, was the IZ3D. Second was the HP2300GT that has OEM Tridef support. Ugly ass 2D picture on that, very nice 3D though. I've also been using field sequential with shutter glasses on my projectors. Still have the projector ready to shine on the adjacent wall from my TV. Last December I was fortunate enough to pick up a 2012 LG passive 3D TV from a work friend for $350. I used it in SBS with 3D vision play and was impressed. D-man got me sorted on the default output being interlaced and Wow, so much better and much less resources being used .

I simply can't choose between 3D and VR. I just installed the new Metal of Honor and Microsoft flight sim, but since I got this TV sorted with 3D vision, games that I stopped playing on release because they sucked with Tridef, have been stealing the show.

Right now if I were forced to choose, it would be my LG passive 3D TV, but it might just be a crush lol

Post Reply

Return to “NVIDIA GeForce 3D Vision Driver Forums”