Phoenix Point

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Skawen
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Phoenix Point

Post by Skawen »

Hello!

Did someone tried Phoenix Point with Unity universal fix.

This game is from X-com original series creator.

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Feisty_Fernando
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Re: Phoenix Point

Post by Feisty_Fernando »

Skawen wrote:Hello!

Did someone tried Phoenix Point with Unity universal fix.

This game is from X-com original series creator.

It's an Epic Games Store exclusive for now. Will have to check this out if it comes to Steam.

neovad
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Re: Phoenix Point

Post by neovad »

Done. Tested only first mission but all looks fine

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Skawen
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Re: Phoenix Point

Post by Skawen »

Thank You neovad for testing.

Now this will be my next game to buy!

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DJ-RK
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Re: Phoenix Point

Post by DJ-RK »

Was planning on doing an update to my XCom 2 WotC fix this month, but figured I'd take a look at this first.

There were some broken reflections (screenspace and specular) with the universal fix, and some lighting didn't get fixed.

So far I've got all the lighting and specular reflections fixed, but still working on screenspace reflections (in the meantime you can disable those in the options). Have also got a very basic HUD fix for the time being (cycle depth with F1), but may incorporate autodepth elements, and possibly even autoconvergence. (all depends on how difficult Unity wants to be, I haven't had much luck getting autodepth shaders working in the past with the engine)

WIP1 Download: https://www.mediafire.com/file/i2234q3u ... nt_WIP.zip

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Skawen
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Re: Phoenix Point

Post by Skawen »

Thank You DJ-RK for looking in to this game.

Was silently hoping that You will look in to this game, because You liked Xcom.

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DJ-RK
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Re: Phoenix Point

Post by DJ-RK »

Oops, I didn't realize that Neovad meant he was building a fix via DSS's Unity script. I thought he was referring to using DHR's universal regex, which as I mentioned in my last post that I tried and still saw there were issues so I figured I'd fix it further. I only noticed he posted up a fix on the blog just now while I was making the post for my Neoverse fix just a few moments ago, otherwise I wouldn't have posted up my WIP. Anyways, glad to see that one's already taken care of, and fortunately I didn't put a lot of time in mine (pretty much just copied my Neoverse fix over and was 90% of the way there). Cheers!

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Skawen
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Re: Phoenix Point

Post by Skawen »

Thank You neovad for fix will try soon :)

@DJ-RK I thought the same & missed post on Helixmod.

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Re: Phoenix Point

Post by neovad »

Yes, I made it because DSS had upgraded his scripts for the Unity version 2018.3. By the way DSS script makes better quality of fixing than DHR's regex.

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Skawen
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Re: Phoenix Point

Post by Skawen »

Thank You neovad for this amazing fix!

I'm very enjoying this game & in 3d this is masterpiece :)
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whyme466
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Re: Phoenix Point

Post by whyme466 »

Are you playing with controller? I cannot make it through the tutorial mission because I cannot aim/fire using controller - this is a game bug, not a problem with the fix. Mouse/keyboard input has no problem, but I must sit too close to E6 OLED screen to see good 3D across entire screen (controller enables more distance from screen).

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Skawen
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Re: Phoenix Point

Post by Skawen »

Yea I had the same problem with controller, so I'm playing with mouse/keyboard.

whyme466
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Re: Phoenix Point

Post by whyme466 »

Contacted developer about controller issue - they acknowledged problem and said it would be fixed as a console version emerges, but would not commit to any time frame. I mentioned the great 3D Vision fix for this game.

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Re: Phoenix Point

Post by whyme466 »

I tried running Phoenix Point after recent Epic Games updates (hoping for fix to long-standing controller problem), but the game no longer starts with neovad's fix. The game launches OK without fix, however. Is anyone else having problems running this game with the fix files/folders included?

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