What is the Best VR now, Valve index, Vive Cosmos?

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Chtiblue
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Re: What is the Best VR now, Valve index, Vive Cosmos?

Post by Chtiblue »

It seems to still have the conflict between 3D and WMR/steamVR because it's soon I active 3D in upright corner in Helixvision that WMR reboots and SteamVR exit. Wmr reboots ok but then I got the 301 error code each time I 'm trying to launch SteamVR

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Re: What is the Best VR now, Valve index, Vive Cosmos?

Post by zig11727 »

Report back

HelixVision doesn't work with any WMR devices The mixed reality portal doesn't run when 3D Vision is enabled.

WMR doesn't work when 3D Vision is enabled.

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Re: What is the Best VR now, Valve index, Vive Cosmos?

Post by bo3bber »

Chtiblue wrote:So I ran a few tests:
Good news is it doesn't crash no more the nvidia driver.

But as soon I launched Helixvision, Steam VR says that Helixvision doesn't support VR, so I press "Ok", then Helixvision launchs and then WMR portail reboot instantly, Steam Vr exits, so I relaunch Steam VR and it says SteamVR fail "a key component for steamVR isn't working properly error 301" (conflicting software)… In the meantime when I launch the game (Vampyr or Eastshade) in Helixvision, the games is launching ok both on my TV and the Katanga windows but no in my headset (only have the Wmr portail in my headset) because Steam VR refuse to launch (error 301)

I edited the error display message
OK, thanks very much for testing.

That error has to do with SteamVR failing to find it's service. Might be worth trying to uninstall, then reinstall SteamVR from scratch.

I need more details on your system. What OS version and driver are you running?

I'll test this again, but last I ran this, WMR was working on 1903+425.31. (non-beta Steam, non-beta SteamVR)

zig11727 wrote:Report back

HelixVision doesn't work with any WMR devices The mixed reality portal doesn't run when 3D Vision is enabled.

WMR doesn't work when 3D Vision is enabled.
Thanks for testing this. I'll test this again, it sounds like maybe they changed the mixed reality portal and it's currently incompatible. IIRC we had to mark the portal itself with that profile flag.

This is the same error we saw originally, which was that as soon as you'd launch the portal, it would go into a crash loop of crashing desktop windows manager 7 times, then closing the normal nvidia driver.

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Re: What is the Best VR now, Valve index, Vive Cosmos?

Post by bo3bber »

OK, I'm not sure what's happening in your scenarios. But would love to find out if you have the time to help me debug this.


For my setup, I'm not having any problem with WMR, HelixVision, or the games. All working correctly.

I did get a single crash of the Portal itself at first launch, but after that it has been working smoothly. (I think we know about this crash, it's because the profile can't be installed live, it requires a quit and restart to be fully enabled. Not ideal, but no way around since Microsoft refuses to fix their bug.)

I can also launch straight out of HelixVision, and it properly fires up 3D Vision, WMR Portal, as well as SteamVR, then the game.

My setup is Win 10 1903, Driver 425.31, HelixVision 0.8.27, SteamVR 1.8.21, Steam package 1576031979, latest WMR 2000.19101.1211.0


Maybe start by running HelixVision, then launch a game. That will setup the profiles properly.

Then shut everything down, and startup one piece at a time.
1) 3D Vision enabled, Discover mode is more reliable.
2) WMR Portal.
3) SteamVR
4) HelixVision
5) Launch game with Play In VR.

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Re: What is the Best VR now, Valve index, Vive Cosmos?

Post by Chtiblue »

Thanks Bo3b,
it's solved I was on steam VR beta, going back to steamVR 1.8.21 and Helixvision works fine :)

I was on steam VR beta because I had performance issue with SteamVR non beta, I have to check it now

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Re: What is the Best VR now, Valve index, Vive Cosmos?

Post by Chtiblue »

It seems that some folks succeed with Valve index or vive controllers working with WMR headset, thanks to openVR- space calibrator.

We really need to check that as it would be awesome combinaison (Index controllers) with HP Reverb and will solve its major flaw, the horrendous bad controllers tracking from WMR

with index knuckles controllers:
https://www.youtube.com/watch?v=BiPqxOId8Jw


with vive controllers
https://www.youtube.com/watch?v=UbDHuEkvqZc

As I still have the vive controllers, I will test with them.

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Re: What is the Best VR now, Valve index, Vive Cosmos?

Post by bo3bber »

Chtiblue wrote:Thanks Bo3b,
it's solved I was on steam VR beta, going back to steamVR 1.8.21 and Helixvision works fine :)

I was on steam VR beta because I had performance issue with SteamVR non beta, I have to check it now
Awesome! Thanks for trying that out.

I'll take a look at the VR Beta and see if I can understand what is going wrong there, since I'm sure it will blow us up sooner than later. :->

Edit: Running SteamVR Beta 1.9.10 is also working for me. One game that normally works for me is Little Nightmares, which did not work here. But Turing Test (also UE4) was working fine.

I think most likely you saw the WMR Portal crash that first time and assumed it didn't work? If so, I'll need to figure out some way to smooth that out. Could also be specific games that don't work well here.

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Re: What is the Best VR now, Valve index, Vive Cosmos?

Post by Chtiblue »

bo3bber wrote:
I think most likely you saw the WMR Portal crash that first time and assumed it didn't work? .
the main issue was steamrvr crashing every time with3D on, with missing component error

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Re: What is the Best VR now, Valve index, Vive Cosmos?

Post by bo3bber »

Chtiblue wrote:
bo3bber wrote:
I think most likely you saw the WMR Portal crash that first time and assumed it didn't work? .
the main issue was steamrvr crashing every time with3D on, with missing component error
Ah, right. That suggests that the real problem there was the SteamVR installation, so you can switch back to Beta for the performance improvement and it will work. Doing the switch from Release to Beta refreshes all the files, which fixed the problem.

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Re: What is the Best VR now, Valve index, Vive Cosmos?

Post by Chtiblue »

Ok thanks Bo3b, I'll test that tonight.

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Re: What is the Best VR now, Valve index, Vive Cosmos?

Post by Chtiblue »

bo3bber wrote:
Chtiblue wrote:
bo3bber wrote:
I think most likely you saw the WMR Portal crash that first time and assumed it didn't work? .
the main issue was steamrvr crashing every time with3D on, with missing component error
Ah, right. That suggests that the real problem there was the SteamVR installation, so you can switch back to Beta for the performance improvement and it will work. Doing the switch from Release to Beta refreshes all the files, which fixed the problem.
Hi Bo3b,
It crashed steam VR like before with SteamVR 1.8.21 and last Mixed Reality for Steam VR Beta

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Re: What is the Best VR now, Valve index, Vive Cosmos?

Post by Chtiblue »

If you like Zombie Apocalypse with realistic and hardcore challenge, go for Surv1v3!!! You'll die soon and often, it's the most realistic I had play. Always have weapons loaded.
You're in Walking Dead now…

Very hardcore and challenging in solo, It should awesome in coop, tomorrow I'll try it in coop

https://store.steampowered.com/app/722180/SURV1V3/

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Re: What is the Best VR now, Valve index, Vive Cosmos?

Post by bo3bber »

Chtiblue wrote:Hi Bo3b,
It crashed steam VR like before with SteamVR 1.8.21 and last Mixed Reality for Steam VR Beta
Huh. I can't explain this one.

I think maybe the only component different between our setups would be the WMR steam as beta. I'll see if I can try that combo.

Edit: I've tried this combo with both WMR beta and Steam beta, and can't reproduce the problem. I got a crash at first launch, which is common because of the missing profile flags, but after that initial problem it's working smoothly. Dunno.


If you can collect a log file for me, that would help narrow it down. SteamVR itself has a log. If you go to the SteamVR window, and choose its menu, you'll see Create System Report. This can give you a log of the crash. If you save and post a copy of that log I can take a look.

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Re: What is the Best VR now, Valve index, Vive Cosmos?

Post by Chtiblue »

Go and get ASAP Walking dead Saints and Sinners, this is the Zombir VR game you are looking for 8)

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Re: What is the Best VR now, Valve index, Vive Cosmos?

Post by whyme466 »

Unfortunately, Saints and Sinners currently does not work with mixed hardware setups like Vive Pro HMD/Index Controllers. Dev is aware of this issue and is working on a fix...
Last edited by whyme466 on Sun Jan 26, 2020 7:53 am, edited 1 time in total.

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Re: What is the Best VR now, Valve index, Vive Cosmos?

Post by Chtiblue »

I feel your pain ;)

Hopefully, it should be solved very soon

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Re: What is the Best VR now, Valve index, Vive Cosmos?

Post by kakashisensei »

bo3bber wrote:
Losti wrote:Thank you so much for this ! Sounds good ! Ok the Vive Pro .... Ähm but the Resolution is near the same like in the Rift S istn it? Noticable difference? Rift S Res. is sooo disturbing! I have tried to Play Metro 2033 Redux with Helixvision but the Resolution is an absolutely no go.

Vive Pro is arrund 900 € ???? WTF .... I only Need VR Headset to Play games with HelixVision, im currently not really interested in real VR applications. I do not have the space in my room :-) Just want to have a comfortable 3D Screen directly at my eyes thats all. But for this, the Rift S is a no go because of the Resolution. I think i dont Need fast tracking currently. Is HP Reverb working with HelixVision?
Yeah, the Vive Pro is a total ripoff. No question. But for me, I do get best results with it, including wireless ability. I have not heard of anyone using HP Reverb with HelixVision yet, but I would expect this to work.


Resolution-wise, Rift-S is 2560x1440, slightly less than WMR at 2800x1440, but below the 2800x1600 of the Vive Pro. Might look comparable however because of the difference in OLED pentile vs. LCD linear pixel layouts. Splitting hairs though.

Headset resolutions sorted by vertical resolution. Horizontal resolution is mostly irrelevant unless you care about FOV, vertical is important for ScreenDoorEffect: (filling out Zig's table) https://en.wikipedia.org/wiki/Compariso ... y_headsets
  • Reverb 4320 x 2160 90 HZ LCD
  • Pimax-4K 3840 x 2160 60 Hz LCD
  • Cosmos 2880 x 1700 90 HZ LCD
  • Index 2880 x 1600 (80, 90, 120, 144) HZ LCD
  • WMR Odyssey+ 2880 x 1600 90 Hz AMOLED
  • Vive Pro 2880 x 1600 90 Hz OLED
  • Pimax-5K+ 5120 x 1440 90 Hz LCD
  • WMR 2880 x 1440 90 Hz LCD
  • Rift-S 2560 x 1440 80 Hz LCD
  • Rift-CV1 2560 x 1200 90 Hz OLED
  • Vive 2560 x 1200 90 Hz OLED
Everyone is different, but in my opinion the original Vive and CV1 are not good enough for HelixVision use, too low res. Rift-S is also not a good choice. But at 1600 vertical, I think HelixVision is just barely acceptable, so Vive Pro, Index, Odyssey+, Pimax4K would be OK. It's roughly comparable to a 1080p monitor resolution, even though visually larger.


You reversed your comment from above. If you only care about playing HelixVision, then wireless is irrelevant, because it will be a seated experience. If wireless is not required, and you find the Rift-S 2560x1440 to be too marginal, then Vive Pro is probably not the right call. Especially if you don't care about the tracking quality.

Just to be clear: There is no one-best VR headset today. None are clear winners in every category, not even Index, so it depends upon what is important to each person.


For strictly HelixVision use, as a replacement projector/3D Vision monitor, I'd go with the WMR Odyssey+. You can get this on sale right now for about $250, which is unquestionably the best VR deal. The '+' version includes a screen filter to soften the image, which really helps remove the SDE. I tested one, but sent it back because the headband was too uncomfortable, but the screens are very good.

Next up price wise would be Pimax4K at $375. Have not tested this, but should be a pretty good headset for HelixVision. Probably that price does not include the base stations though.

HP Reverb will definitely be terrific for seated, non-tracking related, experiences. But at $600 it's quite a lot more expensive.

For non-tracking specific gaming like HelixVision, HTC Cosmos is worth consideration, because that 1700 vertical is a bit better than anyone except Reverb.


If you can get a WMR Odyssey+ on sale, you should do that, and experiment with it. Cheap. And you can then determine if that 1600 vertical is good enough, or whether you'd need HP Reverb.

Band is very uncomfortable depending upon person/head. Tracking is usual WMR and pretty weak. Blacks are very good with AMOLED screen.
I have both the pimax4k and odyssey+ and cannot recommend the 4k. Mine is purchased from late 2017, so I don't know if they had revisions since then. It is definitely a sharper image than the odyssey+ with a rgb lcd, but the colors look terribly washed out and the 60hz is not fluid enough. Their software development has seemingly abandoned the older models to only focus on the newer 8k models, a common thing for a China based company to do. Newer software would have more features, but introduce issues like more motion blur and response lag. I have been through pimax forums thoroughly looking for hacks, older software, etc... and its a mess. I would probably avoid any pimax product until they have proven otherwise to deliver a less painful experience. Haven't used the 4k in a year so not sure if its improved alot since then, but I doubt it.

Recent steamVR for WMR improvements seemed to have make it much sharper than ever. I have set WMR settings to very high image quality. SteamVR also has manual render resolution settings, but I haven't seen a noticeable difference past 150%.

I'd love to try a vive index for full rgb without washedout colors, but its too expensive to justify for me. No VR title really appeals to me, most seem to be short novelty games or tech demos. I don't get the appeal of Beat Saber, looks like a form of DDR. So tracking isn't really important for me. I prefer sit down experiences.

Also Bo3b, I wanted to ask if you plan to have manual game support in HelixVision or vastly up the supported game list. Last I used it, I think only GTAV and Arkham Knight were the only games on the supported list coinciding with my current games. I currently use Virtual Desktop with 3d vision/fix manager most of the time. I like Virtual Desktops ease to set screen settings (3d options, FOV, curve, distance) without having to use motion tracking controllers. The main issues with Virtual Desktop is that in some titles, its frame capture performance seems to be subpar at higher resolutions and there are huge dips in frame capture, when I'm getting a constant 60fps in game. I've tried VRtoolbox, but I can't get as good as a 3D feel from the virtual screen. Also the frame capture performance doesn't seem to be any better than Virtual Desktop. A nice thing about VRtoolbox is it has color filters to change saturation / balance and sharpness filtering.

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Re: What is the Best VR now, Valve index, Vive Cosmos?

Post by Skawen »

Chtiblue wrote:Go and get ASAP Walking dead Saints and Sinners, this is the Zombir VR game you are looking for 8)
Agree :) And I think this is the most polished VR game to date.

Edit: Forgot to mention that mixed controls was repaired in 2nd day of release. I have Vive + Index controllers & all weekend was playing without any issue.

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Re: What is the Best VR now, Valve index, Vive Cosmos?

Post by whyme466 »

I still cannot play Saints and Sinners using wireless Vive Pro with Index Controllers - game/SteamVR updates have NOT eliminated this problem for my setup. Every time I launch game, a Steam controller binding screen appears, asking for my customization. I cannot find appropriate settings to make game work. When I start the game, the controller pointing works fine, but I cannot select anything - so I cannot start game or change any options. I finally posted problem report yesterday (with another person describing same problem)…

Update - my local game files were corrupted. Fresh file download finally fixed my problem.

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Re: What is the Best VR now, Valve index, Vive Cosmos?

Post by Chtiblue »

Great! You can enjoy it now 8)

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Re: What is the Best VR now, Valve index, Vive Cosmos?

Post by Chtiblue »

I have to say that since I've discovered VR with my HP Reverb, I didn't play any games in 3Dvision...
Ok there wasn't great AAA games out in 3D nowadays but...

For now I'm enjoying MOSS, Toyification in those games like that is excellent in VR.
The world in 3D is beautyfull, the little mouse is so cute.
Immersion and interaction with the 3Dworld is so huge.
edit: I just saw that there is a VR mod for ghost of a tale, awesome!

RTS are not my type of game at all but in VR I could like those, I tried Final Approach and Final Assault, it's really amazing with this VR toyfication!

I can't wait for the next Vr headsets with less SDE...

edit: here is a mod to turn unity games into VR... I have to test it!
https://github.com/Eusth/VRGIN.Template/releases/

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Re: What is the Best VR now, Valve index, Vive Cosmos?

Post by Skawen »

Chtiblue wrote: edit: here is a mod to turn unity games into VR... I have to test it!
https://github.com/Eusth/VRGIN.Template/releases/
Please report back how was Your experience with this mod.

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Re: What is the Best VR now, Valve index, Vive Cosmos?

Post by Chtiblue »

Skawen wrote:
Chtiblue wrote: edit: here is a mod to turn unity games into VR... I have to test it!
https://github.com/Eusth/VRGIN.Template/releases/
Please report back how was Your experience with this mod.
Sadly, it doesn't work with last Unity version...

Eusth the creator of this mod didn't update it to current version of Unity...

I hope some wizard will continue those awesome mod for VR.

Eusth wrote:" it does not use the latest VR optimizations of Unity for the sake of backward compatibility, but it does use the SteamVR libs for Unity, does true VR and tells Unity to render stereoscopically."

It should possible with unreal Engine EU4 too...

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Re: What is the Best VR now, Valve index, Vive Cosmos?

Post by whyme466 »

Note that HP Reverb G2 can now be pre-ordered. See https://www8.hp.com/us/en/vr/reverb-g2-vr-headset.html. Pricing looks very reasonable/competitive.

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Re: What is the Best VR now, Valve index, Vive Cosmos?

Post by helifax »

john105 wrote: Sat Nov 23, 2019 7:57 pm
whyme466 wrote:Helifax also has lens-modified Vive Pro with Index Controllers, after he abandoned his Surround setup
Sorry for off topic, but I'm just curious. Why did Helifax abandon his Surround setup? I thought that he is one of the most hardcore surround users.
Sorry to be late to the party!

I can still install and run 3D Surround fine. I still have all my monitors around. The problem with the fiddly-ness comes from the actual physical connections. All my monitors use DL-DVI, but my RTX 2080Ti has only DisplayPorts. So, I had to buy 3 Active DL-DVI to DP adapters. They work great in 2D Surround. In 3D Surround however, it takes up to 1 minute for the monitors to turn the 3D Mode.
Also once I enable 3D Vision in NVPanel the PC becomes unresponsive for around 30 seconds until I can start clicking on icons again.
It works but is a bit frustrating especially if you alt+tab and start/stop 3D a lot.

As for the best HeadSet, I would recommend the Vive Pro + GearVR lens mod if you want the best colours, best contrast and huge sweetspot + Index Controllers (The Vive wands are terrible for playing games).
However, if you want a bigger FOV (130 vs 110 on the Pro) the Index or one of the Pimax Headsets + Index Controllers.

Having tested the Index vs Vive Pro, I wish I could take the lenses & OLEDs from the Pro and put them in the Index ^_^. Then I would be very very happy :D
http://3dsurroundgaming.com:
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- Home of some of my UHD Surround/Eyefinity/21:9/32:9 Fixes. (Or you can always check http://pcgamingwiki.com/)

Want to contribute to the development of Vk3DVision? You can check my Patreon Page for the project: https://www.patreon.com/Vk3DVision. If you still like my project but don't want to contribute monthly you can always send me a PayPal: tavyhomeppal@hotmail.com.

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Re: What is the Best VR now, Valve index, Vive Cosmos?

Post by russellk »

helifax wrote: Mon Jun 01, 2020 5:41 am
john105 wrote: Sat Nov 23, 2019 7:57 pm
whyme466 wrote:Helifax also has lens-modified Vive Pro with Index Controllers, after he abandoned his Surround setup
Sorry for off topic, but I'm just curious. Why did Helifax abandon his Surround setup? I thought that he is one of the most hardcore surround users.
Sorry to be late to the party!

I can still install and run 3D Surround fine. I still have all my monitors around. The problem with the fiddly-ness comes from the actual physical connections. All my monitors use DL-DVI, but my RTX 2080Ti has only DisplayPorts. So, I had to buy 3 Active DL-DVI to DP adapters. They work great in 2D Surround. In 3D Surround however, it takes up to 1 minute for the monitors to turn the 3D Mode.
Also once I enable 3D Vision in NVPanel the PC becomes unresponsive for around 30 seconds until I can start clicking on icons again.
It works but is a bit frustrating especially if you alt+tab and start/stop 3D a lot.

As for the best HeadSet, I would recommend the Vive Pro + GearVR lens mod if you want the best colours, best contrast and huge sweetspot + Index Controllers (The Vive wands are terrible for playing games).
However, if you want a bigger FOV (130 vs 110 on the Pro) the Index or one of the Pimax Headsets + Index Controllers.

Having tested the Index vs Vive Pro, I wish I could take the lenses & OLEDs from the Pro and put them in the Index ^_^. Then I would be very very happy :D
Sorry to hijack the thread but good to hear from you! I was lucky in that all my screens are display port, so I can now run off a single 2080TI then use the HDMI for VR or for my OLED/projector.
It's always a pain with switching (audio/refresh rates etc) but ironically, with W10 right now (post Nvidia support) it seems easier than it's ever done.
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Re: What is the Best VR now, Valve index, Vive Cosmos?

Post by RAGEdemon »

New monitors are also looking very cool as a direct replacement for 3 monitor setups.

Here's Samsung's 49" curved 240Hz gaming contender:

Image

Image

I wonder if these can be hacked to work with 3D vision...
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Re: What is the Best VR now, Valve index, Vive Cosmos?

Post by helifax »

Yeah, I changed my 3D Surround setup for a the Samsung CRG49 (The precursor of the G9 from above).
It works at 120Hz, but sadly I couldn't hack it to work with 3D Vision :(
Image
http://3dsurroundgaming.com:
- Home of OGL3DVision wrapper & Vk3DVision - Play your favourite OpenGL & Vulkan games in Stereoscopic 3D using Nvidia 3D Vision OR Virtual Reality using HelixVision(https://store.steampowered.com/app/1127310/HelixVision/)
- Home of some of my UHD Surround/Eyefinity/21:9/32:9 Fixes. (Or you can always check http://pcgamingwiki.com/)

Want to contribute to the development of Vk3DVision? You can check my Patreon Page for the project: https://www.patreon.com/Vk3DVision. If you still like my project but don't want to contribute monthly you can always send me a PayPal: tavyhomeppal@hotmail.com.

You can always follow me on Twitter: @OctavianVasilov

russellk
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Which stereoscopic 3D solution do you primarily use?: S-3D desktop monitor

Re: What is the Best VR now, Valve index, Vive Cosmos?

Post by russellk »

helifax wrote: Thu Jun 04, 2020 3:30 am Yeah, I changed my 3D Surround setup for a the Samsung CRG49 (The precursor of the G9 from above).
It works at 120Hz, but sadly I couldn't hack it to work with 3D Vision :(
Image
I assume either you couldn't get it working at all, or (most likely) the crosstalk/ghosting was unbearable?
That's the only thing holding me back from upgrading my 3x surround setup. I'd love to get rid of the bezels and upgrade my colours from TN, but I don't want to lose 3d...

Sorry for continuing to derail the thread OP! :-(

I used to assume that any 120hz display could do active 3d, then I started to venture down the rabbit hole.
For what it's worth, for me, rtings is the holy grail of monitor reviews and ideally what you need is a good pixel response time + BFI ideally.
For monitors with fast lcd pixel response times, TN<IPS<VA, so TN best, VA worst. OLED and projectors are another story..

If you look at the measurements for response times:
VA - https://i.rtings.com/images/reviews/mon ... -large.jpg
IPS - https://i.rtings.com/images/reviews/mon ... -large.jpg
TN - https://i.rtings.com/images/reviews/mon ... -large.jpg

I don't think there are any decent curved TN panels at 32" or so with the right resolution for me, so that reduces me to IPS. I probably need to bite the bullet and try some :-)
Win 10 1903 (Via 3dfix manager - Non DCH), 9700K, Gigabyte 2080Ti OC, BenQ XL2420T 3d surround, LG 3d OLED, 4k Projector (3dtvplay), WMR Odyssey+, WIn 19 1809 (425.31), Win 7 Pro x64

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helifax
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Which stereoscopic 3D solution do you primarily use?: Head Mounted Display (HMD)

Re: What is the Best VR now, Valve index, Vive Cosmos?

Post by helifax »

The Panel response time of the CRG49 is fine and "should" work with 3D Vision glasses in theory.
Problem is I couldn't get it to be detected as a 3D Vision Ready Display. At some point I completely broke Windows and I was stuck with a 800x600 resolution stretched :D
I gave up afterwards. Sorry but Edid overriding and monitor timings is not my forte.

Then again, this monitor Blows the old Surround system out of the water:
- VA Panel - check (best of both TN fast response and IPS colour reproduction)
- 120 Hz - check
- HDR 1000 nits (with zones) - check
- G-Sync compatible and working - check

Only 2D :( The reason I am still using an older Asus 3D Vision Display and frequently more and more HelixVision in VR :)
http://3dsurroundgaming.com:
- Home of OGL3DVision wrapper & Vk3DVision - Play your favourite OpenGL & Vulkan games in Stereoscopic 3D using Nvidia 3D Vision OR Virtual Reality using HelixVision(https://store.steampowered.com/app/1127310/HelixVision/)
- Home of some of my UHD Surround/Eyefinity/21:9/32:9 Fixes. (Or you can always check http://pcgamingwiki.com/)

Want to contribute to the development of Vk3DVision? You can check my Patreon Page for the project: https://www.patreon.com/Vk3DVision. If you still like my project but don't want to contribute monthly you can always send me a PayPal: tavyhomeppal@hotmail.com.

You can always follow me on Twitter: @OctavianVasilov

russellk
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Which stereoscopic 3D solution do you primarily use?: S-3D desktop monitor

Re: What is the Best VR now, Valve index, Vive Cosmos?

Post by russellk »

Interesting.. I've spent so long reading monitor reviews now that I think I've gone cross-eyed!
How do you arrange the monitors? Do you physically switch between them for 3d?

I'm starting to think maybe I can lose 3d surround, as long as I have at least 1 good normal 3d monitor, then get the benefits of a modern ultrawide for everything else (games, productivity, browing etc).
Win 10 1903 (Via 3dfix manager - Non DCH), 9700K, Gigabyte 2080Ti OC, BenQ XL2420T 3d surround, LG 3d OLED, 4k Projector (3dtvplay), WMR Odyssey+, WIn 19 1809 (425.31), Win 7 Pro x64

Pure Mana Supreme
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Re: What is the Best VR now, Valve index, Vive Cosmos?

Post by Pure Mana Supreme »

I posted this over in VorpX forum, basically I picked up a Valve Index and am curious as to whether or not running games via VorpX (assuming in SBS) induces the 3 Core cpu bottleneck that 3D Vision does?

https://www.vorpx.com/forums/topic/does ... sion-does/

"Long time 3D Vision user here, just got into VR (Valve Index), with 3D Vision there is a problem where the effect seems to take an entire core / thread onto itself and leaves only 3 remaining cores to handle the game, this is known as the "3 Core Bug", my question is, does VorpX also suffer from this problem?

Also, is there any reason DX12 titles do not work with VorpX?

Someone over in 3D Vision (TimFX7) actually managed to get Shadow of the Tomb Raider working in 3D Vision in DX12. Theoretically 3D Vision can work with DX12, it's just a tremendous amount of work and none of it is being done by Nvidia seeing as how they discontinued 3D Vision support as of driver 425.31.

viewtopic.php?f=181&t=23410

I am completely new to VorpX (haven't purchased yet, whether or not 3 core bug is present will heavily influence my purchasing decision) and somewhat understand that 3D is accomplished via SBS and not 3D Vision so I am assuming that there is no "3 Core bug" present?

Thanks for any help with this. "

bo3bber
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Re: What is the Best VR now, Valve index, Vive Cosmos?

Post by bo3bber »

russellk wrote: Thu Jun 04, 2020 11:33 amI assume either you couldn't get it working at all, or (most likely) the crosstalk/ghosting was unbearable?
That's the only thing holding me back from upgrading my 3x surround setup. I'd love to get rid of the bezels and upgrade my colours from TN, but I don't want to lose 3d...
It's not a direct substitute for 3D Vision Surround, but it's worth noting that HelixVision supports arbitrary screen sizes, so you can make a Surround type virtual display with an ultra-wide screen in the virtual space. Whatever you can get the game to do, HelixVision will copy into VR screen, so ultra-wide gaming should work.

Naturally this will be punishing from a performance perspective, just like any ultra-wide gaming, it's a lot of pixels. But no bezels, and zero crosstalk is nice. Low resolution in the headsets is the biggest drawback, which is why it's not a direct substitute, but might be worth playing around with.

You could for instance run a game on one of these ultra-wide monitors in Discover mode, but actually play it in HelixVision.

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skyrimer
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Re: What is the Best VR now, Valve index, Vive Cosmos?

Post by skyrimer »

Recently roadtovr did a hands on of hp Reverb g2, it looks really promising :

"Reverb G2 is the king of clarity, and I feel confident that this will be the headset’s defining factor.

When I fired up Half-Life: Alyx, coming from Index, the G2 nearly felt like looking at the game with new eyes. I was drawn to details that never caught my attention before, like scratches in the shotgun’s metal, letters printed on the side of the pistol, and innocuous stickers covering a gutter pipe. I also quickly noticed that many of the game’s textures don’t quite hold up to G2’s resolution (too soon!).

When I pulled up Bigscreen to see what it was like to use my PC desktop through the headset, it was the first time I didn’t quickly feel bothered by the resolution. The remaining bottleneck for doing typical PC productivity work in VR without compromise is now more in the realm of, field of view, sweet spot, and comfort."


https://www.google.com/amp/s/www.roadto ... eview/amp/

This sure looks like maybe the first VR HMD that you could play 3d games with HelixVision without feeling that you're losing way too much detail compared to a monitor.
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3DNovice
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Re: What is the Best VR now, Valve index, Vive Cosmos?

Post by 3DNovice »

Perhaps the issue with it working and not working on some devices is windows update?

Perhaps it's turned off and a needed update was not installed?

Or turned on and an update ruined the fun?

Pure Mana Supreme
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Re: What is the Best VR now, Valve index, Vive Cosmos?

Post by Pure Mana Supreme »

skyrimer wrote: Sat Jun 06, 2020 11:09 am Recently roadtovr did a hands on of hp Reverb g2, it looks really promising :

"Reverb G2 is the king of clarity, and I feel confident that this will be the headset’s defining factor.

When I fired up Half-Life: Alyx, coming from Index, the G2 nearly felt like looking at the game with new eyes. I was drawn to details that never caught my attention before, like scratches in the shotgun’s metal, letters printed on the side of the pistol, and innocuous stickers covering a gutter pipe. I also quickly noticed that many of the game’s textures don’t quite hold up to G2’s resolution (too soon!).

When I pulled up Bigscreen to see what it was like to use my PC desktop through the headset, it was the first time I didn’t quickly feel bothered by the resolution. The remaining bottleneck for doing typical PC productivity work in VR without compromise is now more in the realm of, field of view, sweet spot, and comfort."


https://www.google.com/amp/s/www.roadto ... eview/amp/

This sure looks like maybe the first VR HMD that you could play 3d games with HelixVision without feeling that you're losing way too much detail compared to a monitor.
I'm kind of excited for it but have a few questions and concerns:

Is Reverb G2 headset compatible with Index controllers? (assuming yes)

How is inside out tracking compared to actual base station tracking in reality? (I hear it isnt as good)

How does the reduced field of view feel compared to Index (113 vs 130 degrees)?

What about the lack of quality of HP's predecessor to the G2? The reverb had high failure rate and poor quality control, are we to trust them again this time around? Have things suddenly changed in this regard? (I'm skeptical).

Waiting for proper Valve Index 2.0. Even with 2080 Ti @ 2070 MHz under full water block this isn't enough to push that kind of resolution. Half Life: Alyx feels really good at 144 Hz at the highest fidelity level and 100% SteamVR resolution. I imagine I would struggle to attain 80 FPS running this game in Reverb G2. Sure, it will look sharper, but I'm not sure the hit in FOV and nearly halving the performance may be worth it.

By the time I upgrade to 3080 Ti next year Valve may be announcing Index 2.0 with the same resolution but at 130 FOV and base-station tracking and other improvements.

2080 Ti can't push this much pixels in VR sadly.

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