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Developer Contest

Posted: Sun Dec 02, 2007 10:32 pm
by pixel67
Hi Guys,
I came up with an idea that I thought was interesting enough to start a poll on. I posted this in another section on paying for 3d driver support and thought I would start a new thread. The idea goes like this...

We create a Software Developer Contest that rewards a software developer directly for adding native Stereo3D support to their games. Each member contributes a certain dollar amount that would go into a pool of money that could be held by MTBS. This pool of money would be released to the first developer that adds or builds native Stereo3D support in their game. As our membership grows, so does this fund which would increase visibility of Stereo3D in a major way!

What do you think?

PiXeL

Posted: Mon Dec 03, 2007 1:26 am
by crim3
I don't feel very optimistic about that. I mean, that won't happen, though would be really cool.

Posted: Mon Dec 03, 2007 1:54 am
by sharky
not to destry your idea, but if 1000 people partecipate >(1000 is WAY beyond the reality at the moment) we would get 10000$. for a game developer 10000$ is just enough to pay one person for 2 months...

i would search for another solution.

bye

sharky

Posted: Mon Dec 03, 2007 8:05 am
by pixel67
sharky wrote:not to destry your idea, but if 1000 people partecipate >(1000 is WAY beyond the reality at the moment) we would get 10000$. for a game developer 10000$ is just enough to pay one person for 2 months...

i would search for another solution.

bye

sharky
True Sharky, $10,000 isn't much but would help offset some of the costs. This is only a very small fraction of what this advocacy site could offer as part of this contest. Free game advertising space, a dedicated forum entry specific to the title, an interview between MTBS3D Management and the developer, and 2000 plus members (sorry for mis-stating the numbers earlier) who would be posting on other forums about how cool the game is in native 3d would all be ways to encourage developers to jump on board. This would also benefit the display providers (IZ3D, TDVision, etc) as they wouldn't need to dedicate their own resources to supporting the game or be playing the waiting game for new 3rd party stereo drivers. These companies could be corporate sponsors and donate to the cause. If there was a banner accross the top of MTBS3D announcing the game as the first native stereo3d title, that advertising alone would help sell more of their product and truly differentiate them from all of the other games out this holiday season, or the next one. For example, TDVision could donate a single license of their TDVirtualCam software for inclusion in said game to speed up development and add credibility to their own product. IZ3D could offer their display profile as well. They would then receive advertising space on the site as well and gain visibility of the technology. Skeptical of the power of forum posts and advertising? Do a google search for "Stereo3d games" and look at the 7th result. Crysis!. This is a direct result of our members posting on the forums! Do another for "samsung DLP3D drivers", or "Dolby 3D Interview". Posts from this site are on the first page! Stereo3D, like the PS3 and Xbox 360, needs a "killer app" to sell the technology. Native stereo should be our ultimate objective as it would offer higher frame rates and removes the "hacking" process that current 3d drivers employ. Even if the game could only offer the "bread and butter" required for stereovision, generation of the stereo pair, then companies that offer display technologies simply need to re-format (IZ3D Polarization, DLP3D Checkerboard, etc...). Lower CPU/GPU utilization by 3rd Party drivers would greatly benefit everyone.

The contest idea is just that, an idea to bring the community together towards a common goal using the assets that the community can provide. Has your search for another solution to this been fruitfull? Anything others would like to see added to this? Our voice counts, but only if we are marching towards the same goal... If you guys don't think this is a good approach, then reply with what you DO think would be a good approach.
Cheers!
Pixel

Posted: Mon Dec 17, 2007 3:16 am
by crim3
I've been thinking that maybe a better solution would be an annual prize, by the election of the best stereoscopic game of the year or something like that.

Posted: Mon Dec 17, 2007 5:08 am
by sharky
that sounds interesting.. :)

Posted: Mon Dec 17, 2007 9:28 am
by pixel67
yep, that would work as well...

Posted: Mon Dec 17, 2007 9:32 am
by Neil
Yes! When I started MTBS, I was thinking of having something like "The Golden Glasses" awards for best certified game as voted by users - something like that.

Regards,
Neil

Posted: Fri Dec 21, 2007 2:26 am
by crim3
Or even better, suggest some kind of organization like the academy of interactive arts & science ( http://www.interactive.org/ ) to add the best stereoscopic game category at their awards. They have a lot of categories ( http://www.interactive.org/awards.php?w ... 728#200728 ), maybe they don't mind to add one more :)

Posted: Fri Dec 21, 2007 8:27 am
by pixel67
crim3 wrote:Or even better, suggest some kind of organization like the academy of interactive arts & science ( http://www.interactive.org/ ) to add the best stereoscopic game category at their awards. They have a lot of categories ( http://www.interactive.org/awards.php?w ... 728#200728 ), maybe they don't mind to add one more :)
That would be really cool, but I think we would need to prove the concept within the confines of MTBS3D first so they will take notice...

PiXeL

Posted: Mon Dec 24, 2007 12:41 pm
by gordie
I'd like to nominate 'Nanosaur II: Hatchling' for whatever you end up calling the award.

It has native Anaglyph support built into the game. It's for Macs but has also been ported
to Windows.