Page 1 of 1

1.10RC2a Drivers Released!

Posted: Mon Sep 14, 2009 4:50 pm
by Neil
Hello everyone!

Great news to share today! 1.10RC2 drivers are out. Here are the key improvements:

- New profiles for Call Of Cthulhu DCoTE, Call of Juarez - Bound in Blood, Drakensang, Rise of the Argonauts, Trine, Tomb Rider Legend, Sims 3, Street Fighter IV, Flatout Ultimate Carnage, G-Force, Empire Total War, Battlestation Pacific, Overlord 2, HAWX.
- Added Stereo Screenshot and Swap L&R keys to Control Center.
- Third-part d3d9.dll support added.
- Added additional Side By Side modes for more recording flexibility.
- Added gap control between views in Side By Side mode to Config.xml.
- Added customizable matrices mode to Anaglyph mode.
- Anaglyph output now use normal colors in mono mode.
- Fixed Witcher, Fallout 3 profiles.
- Improved support for fullscreen YouTube videos (only on Vista with Aero activated).
- Improved table method (updated algorithm for new glasses!)
- DX9/DX10 outputs merged. (NOTE: DX10 support is not available YET)
- Improved computability with Steam Community on x64 platforms.
- Enhanced Mouse Lock.
- Improved performance with some D3D8 games.
- Screenshot button handling improved.
- Improved key recognizing in Control Center.
- Fixed problems with Runes of Magic, ARMA 2, Rise of Flight, Ghost Busters, Resident Evil 4, Duke Nukem Manhattan Project, Mini Ninjas, Trine, Terminator Salvation (mono objects).
- Fixed shaders analyzing in Resident Evil 5.
- Fixed second window position with StereoMirror output.

Share your thoughts and findings!

Download HERE!

BlackQ will add additional details and explain the significance of all this shortly.

EDIT: This driver has been hotfixed to support Resident Evil 5!

Regards,
Neil

Re: 1.10RC2 Drivers Released!

Posted: Mon Sep 14, 2009 5:10 pm
by BlackQ
of course I"ll :-) here we are:

Really we add three languages, but I put third one - French - tomorrow - sorry for delay. To use them - install driver and put corresponding language xml file to:

XP: “\Documents and Settings\All Users\Application Data\iZ3D Driver\Language”

Vista: “\ProgramData\iZ3D Driver\Language”

We change injection mechanism a bit - so, third party dll within game directory will work now. Try also to record video with new modes of Side-by-Side output - we hope it will work now too.

For people who are experimenting with anaglyph glasses we added anaglyph color control to Config.xml (because it is advance feature we did not put it to description). Here the matrix for custom anaglyph mode:

<AnaglyphOutput>
<CustomLeftMatrix
m00="1" m01="0" m02="0"
m10="0" m11="1" m12="0"
m20="0" m21="0" m22="1"/>
<CustomRightMatrix
m00="1" m01="0" m02="0"
m10="0" m11="1" m12="0"
m20="0" m21="0" m22="1"/>
</AnaglyphOutput>

final color would be: CustomLeftMatrix*CL + CustomRightMatrix*CR

and finally for Resident Evil 5 fun - full optimization will be checked tomorrow 10AM San Diego time and new profile for RE5 will be released same day

Re: 1.10RC2 Drivers Released!

Posted: Tue Sep 15, 2009 4:21 am
by Okta
No progress on shutters :(

Re: 1.10RC2 Drivers Released!

Posted: Tue Sep 15, 2009 7:31 am
by cirk2
I've updated my driver, but it doesen't recognize my Interlanced licence. I even can't update my License in the ACEN (To many parameters have changed)...

Edit: downgraded to 1.09, activated licence, removed licence, installed 1.10rc2, now it works ;)

Re: 1.10RC2 Drivers Released!

Posted: Tue Sep 15, 2009 9:30 am
by BlackShark
For me the License was only detected when i launched the 3rd game.
The 2 first applications i launched showed the trial period.

Re: 1.10RC2 Drivers Released!

Posted: Tue Sep 15, 2009 10:29 am
by ssiu
Neil wrote: - Improved table method (updated algorithm for new glasses!)
Now we eagerly await yuri's report with the new glasses.

Re: 1.10RC2 Drivers Released!

Posted: Tue Sep 15, 2009 2:52 pm
by Neil
Actually, I may have made a journalistic error here.

I was so rushed to get the story out while packing for my trip to the 3D Entertainment Summit, I may have misunderstood the intention of this statement. I mentioned the glasses relevance, not iZ3D. :(

It COULD have relevance for the glasses, but I can't confirm yet. I'll leave it to iZ3D to explain this remark.

Regards,
Neil

Re: 1.10RC2 Drivers Released!

Posted: Tue Sep 15, 2009 3:23 pm
by KindDragon
Neil wrote: - Improved table method
This method is not for new glasses, but for old. It is now default and should be slightly lower ghosting even with old glasses. The old mode is available under name "CFL".

Re: 1.10RC2 Drivers Released!

Posted: Wed Sep 16, 2009 10:41 am
by UndeadD3vi1
Neil wrote: - Added Stereo Screenshot and Swap L&R keys to Control Center.
- Fixed problems with Runes of Magic, ARMA 2, Rise of Flight, Ghost Busters, Resident Evil 4, Duke Nukem Manhattan Project, Mini Ninjas, Trine, Terminator Salvation (mono objects).
Shame, I'm the reason for these two things and no longer have my S3D setup. FYI, Duke Nukem Manhattan Project should look really good in Stereo 3D, if anyone wants to go buy it (Cheap)

Re: 1.10RC2 Drivers Released!

Posted: Wed Sep 16, 2009 6:06 pm
by cybereality
UndeadD3vi1 wrote:FYI, Duke Nukem Manhattan Project should look really good in Stereo 3D, if anyone wants to go buy it (Cheap)
Yes, I remember playing Duke Nukem Manhattan Project with the old Nvidia drivers and it looked really nice.

Re: 1.10RC2 Drivers Released!

Posted: Fri Sep 18, 2009 12:48 am
by Welder
Hey Guys! RC2a is out. This should fix Resident Evil 5!

Go get it here: http://www.iz3d.com/drivers/download.ph ... p_1_10rc2a" onclick="window.open(this.href);return false;
(Neil if you could update your link, it would be great :) )

Re: 1.10RC2 Drivers Released!

Posted: Sat Sep 19, 2009 8:43 am
by cybereality
Not really a complaint, just a comment: DirectX11 class hardware comes out next week and DX11 games will shortly follow (GRID2, etc.).