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Left 4 Dead

Posted: Sun Mar 22, 2009 1:49 pm
by LukePC1
Does someone know how to run this in S3D on 7900?

Just played it a little and it's a lot of fun in coop :D

Re: Left 4 Dead

Posted: Tue Mar 31, 2009 12:14 am
by crim3
Tried it last night, very fun, but no luck with s-3D. I think we need to know how to disable shaders outside the game menu.

Re: Left 4 Dead

Posted: Sun May 10, 2009 12:14 am
by tidel
I just set my separation to about 1 or 2 and then just keep holding Ctrl + F6 (increase convergence) for a good while until an entire layer of what I read was "post process" screen slides away, revealing awesome popout stereoscopic effect. Really miss knowing how much health I have left though. Still nothing like seeing a zombie run out of your screen.

tk.-tidel.

Re: Left 4 Dead

Posted: Sun May 10, 2009 2:55 am
by UndeadD3vi1
Disable Film Gain??

Re: Left 4 Dead

Posted: Mon May 11, 2009 12:57 am
by crim3
UndeadD3vi1 wrote:Disable Film Grain??
Yes, disabled in my case. But still the "post process" layer is there. If I press Ctrl+F6 till the layers go away, the stereo is not comfortable for me. It's a pity, HL2 runs beautifuly in stereo. It seems that the source engine is so customizable that different games has different behaviour regarding stereo-3D.

Re: Left 4 Dead

Posted: Mon May 11, 2009 2:45 am
by UndeadD3vi1
Try setting this in the console.

mat_postprocess_enable 0

Re: Left 4 Dead

Posted: Thu May 14, 2009 6:31 am
by UndeadD3vi1
Any update?

Re: Left 4 Dead

Posted: Fri May 15, 2009 12:40 am
by crim3
I haven't had time to do a single test :(
I'll post the result, hopefully this weekend.

Re: Left 4 Dead

Posted: Sat Jun 13, 2009 11:47 am
by crim3
UndeadD3vi1 wrote:Try setting this in the console.

mat_postprocess_enable 0
At last! I've just tested it, and it works like a charm. Now that's a useful command to remember. Thx.

Re: Left 4 Dead

Posted: Fri Feb 19, 2010 12:52 am
by Bo_Fox
Cool! It worked perfectly fine for me with the earlier patches, but with the more recent patches for L4D, stereo3D no longer worked. Now I'm looking forward to trying this out!!!