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APlagueTale working 101% fullscreen change and revert Abwezi files

Posted: Thu Mar 14, 2024 5:34 am
by UnityBeing
This was possible to work on 40 series thanks to Abwezi's files by Dave, i.e. geo11. What you gotta do is change to borderless and back to fullscreen and 3D should work without issues. Thanks to Masterotaku for this fix and all shaderhackers in Helixmod. It looks beautiful in my 4070ti tuf oc and very demanding. Enjoy.

Re: APlagueTale working 101% fullscreen change and revert Abwezi files

Posted: Thu Mar 14, 2024 7:48 am
by 3DNovice
Again, the idiot is back. posting his own files.

Malware?

Very questionable, as to why he keeps posting things that are available to download on the blog.

I certainly would not install it, only idiots like UnityBeing do not comprehend the d3dx.ini and d3dxdm.ini settings that need
to be set when using Geo-11. It's clearly documented on the Geo-11 blog page.

I'll say it again, his motivation seems to be destroying the 3D Vision community and running shaderhackers off. If I was
a shaderhacker having my fixes hijacked, I would never upload another fix.

Re: APlagueTale working 101% fullscreen change and revert Abwezi files

Posted: Fri Mar 15, 2024 9:26 am
by DugomFirst
The game works fine with the HelixMod files, tested a mounth ago on two different rigs, one on 3DVision the other on 3DTV SBS/ T&B, no problem.

Just follow the instructions on HellxMod.

Re: APlagueTale working 101% fullscreen change and revert Abwezi files

Posted: Fri May 03, 2024 2:47 pm
by Flint Eastwood
I took the time and investigated UnityBeing's files.
For the "Plague Tale Innocence" fix I can say :
In the UnityBeing-files for "Plague Tale Innocence" there is NO MALWARE. THE FILES ARE SAFE!

But he is mixing some files together that are not really needed. See the details here: viewtopic.php?p=195648#p195648

The fix on the helixmodblog doesn't work on latest drivers in Dx9 mode.
v0.6.090 has also the problem, that it doesn't create the NV 3D-Stereo-profile.


So if you want to play Plague Tale, I recommend using the fix from helixmodblog, but overwrite the "d3d11.dll" with the dll from v0.6.182 .
Set the game to fullscreen.
Change in "d3dxdm.ini" the "direct_mode = sbs" to "direct_mode = nvidia_dx9" .
Play the game and enjoy.

Re: APlagueTale working 101% fullscreen change and revert Abwezi files

Posted: Fri May 03, 2024 3:41 pm
by Dazzawill
Great suggestion Flint. your suggestion of replacing 1 file works a treat in dx9 output mode. Thankyou.

Re: APlagueTale working 101% fullscreen change and revert Abwezi files

Posted: Sat May 04, 2024 2:37 am
by WickedScav
yeah, thanks for the infos on v0.6.090. I wasn't aware of the two issues.

Re: APlagueTale working 101% fullscreen change and revert Abwezi files

Posted: Sun May 05, 2024 12:46 pm
by Lysander
Thx. Any observed performance loss or wonkiness in dx9 mode?

Re: APlagueTale working 101% fullscreen change and revert Abwezi files

Posted: Mon May 06, 2024 1:50 pm
by Flint Eastwood
Lysander wrote: Sun May 05, 2024 12:46 pm Thx. Any observed performance loss or wonkiness in dx9 mode?
Performance loss is quiete normal I think.
I picked the scene with the horse on the battlefield for a short test:

98fps - 2D
v0.6.182:
44fps - 3D Dx9 3D Vision
40fps - 3D SBS

Sometimes on loading that checkpoint, the game didn't load the rats. That was mostly on 0.6.090 , but I had it one time on v0.6.194 aswell. But in SBS it happened too, so it could be a game bug too.
With 0.6.182 it was working fine so far.

Re: APlagueTale working 101% fullscreen change and revert Abwezi files

Posted: Wed May 08, 2024 11:11 am
by Lysander
Flint Eastwood wrote: Mon May 06, 2024 1:50 pm
Lysander wrote: Sun May 05, 2024 12:46 pm Thx. Any observed performance loss or wonkiness in dx9 mode?
Performance loss is quiete normal I think.
I picked the scene with the horse on the battlefield for a short test:

98fps - 2D
v0.6.182:
44fps - 3D Dx9 3D Vision
40fps - 3D SBS

Sometimes on loading that checkpoint, the game didn't load the rats. That was mostly on 0.6.090 , but I had it one time on v0.6.194 aswell. But in SBS it happened too, so it could be a game bug too.
With 0.6.182 it was working fine so far.
thx