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iZ3D 1.10 Beta 2 Drivers Released

Posted: Tue Feb 03, 2009 7:20 pm
by Neil
Download the 1.10 Beta 2 iZ3D drivers and share your results here!

Lots of bug fixes, a new S-3D testing screen, and much more. :D

Regards,
Neil

Re: iZ3D 1.10 Beta 2 Drivers Released

Posted: Tue Feb 03, 2009 7:54 pm
by ceashure
Exiting the new 64-bit test application on Vista 64-bit results in a Blue Screen/Crash with a message saying something about executing memory incorrectly.

Re: iZ3D 1.10 Beta 2 Drivers Released

Posted: Tue Feb 03, 2009 8:32 pm
by ceashure
Need For Speed Undercover + 1.10 Beta 2 + Beta Glasses = Incredible 3D!!!

0 Ghosting...Its amazing, not sure how you guys managed to do that!

Re: iZ3D 1.10 Beta 2 Drivers Released

Posted: Tue Feb 03, 2009 10:57 pm
by distantreader
Does it renew the temp license from Beta 1?

Re: iZ3D 1.10 Beta 2 Drivers Released

Posted: Wed Feb 04, 2009 12:35 am
by angelsinraver
huzza my monitor is finally detected. ^_^

Re: iZ3D 1.10 Beta 2 Drivers Released

Posted: Wed Feb 04, 2009 3:29 am
by OllyLuck
Hello all , great news new beta drivers are out just downloaded them to test them in anaglyph mode with gta4 , and well i still get very bad lag it go's from around 35-40 fps to 3 , no matter if i turn gta4 right down to 800x6000 rez and all on low ,also i noticed there are none of the new profiles to select, they seem to be in the file at C:\Users\Boris\AppData\Roaming\iZ3D Driver user profile but they don't seem to be selectable in the drivers main profiles screen , i have selected a full installation with the drivers as well.

my comp specs;

9800gx2 (stock)
8gb drr2 667mhz ram (stock)
q6700 (stock)
p5w dh deluxe asua motherboard
1000w ocz psu
2x 1tb sata 2 hard drives.

64bit vista home pre.

EDIT: the profiles loaded up from a restart of my computer, but still bad performance in anaglyph mode with gta4 , i really must find a better stereo 3d solution other then anaglyph mode .. :)

Re: iZ3D 1.10 Beta 2 Drivers Released

Posted: Wed Feb 04, 2009 3:36 am
by BlackShark
Tested very very very quickly :

Unreal Engine 3 based games I have (Mirror's Edge, Unreal tournament 3) still refuse to launch in shutter, interlaced or side by side mode. but they launch in anaglyph.

mirror's edge main menu depth corrected
Reflections on water in main menu not corrected. (will add screenshot later)
the shiny flares in the underground levels are still eye inverted (screenshot from 1.10b1 but looks the same in 1.10b2)
Image

didn't have time to check shadows
didn't have time to check devil may cry 4

(going to work) will check tonight

Re: iZ3D 1.10 Beta 2 Drivers Released

Posted: Wed Feb 04, 2009 8:21 am
by winch8
i cannot disable this 3d wizard! when i play games it always remain on top, it's stucked and semm not to work at all!

Re: iZ3D 1.10 Beta 2 Drivers Released

Posted: Wed Feb 04, 2009 8:23 am
by yuriythebest
very good news! Will install them after finishing RA3 since atm it's awesome even with the current drivers. Btw It's good they made a new dynamic test but I think the screenshot posted on MTBS is completely flat -tried it in crosseyed and using the iz3d and zero 3d- but that's just because of the settings I'm sure in 3d looks awesome!

Re: iZ3D 1.10 Beta 2 Drivers Released

Posted: Wed Feb 04, 2009 8:54 am
by winch8
the 3d wizard problem happens only with fay cry i noticed anyway...

Re: iZ3D 1.10 Beta 2 Drivers Released

Posted: Wed Feb 04, 2009 10:05 am
by winch8
hey how do i disable the 3d wizaed thing at all??

Re: iZ3D 1.10 Beta 2 Drivers Released

Posted: Wed Feb 04, 2009 10:15 am
by ceashure
c disables it...I was confused at first too.

I'm not so sure i like having the wizard on by default. It would be nice to have the option to enable the wizard during the install process of the iZ3D driver.

Re: iZ3D 1.10 Beta 2 Drivers Released

Posted: Wed Feb 04, 2009 10:42 am
by winch8
c doesn't disable it in far cry, nor shift+num*.

Re: iZ3D 1.10 Beta 2 Drivers Released

Posted: Wed Feb 04, 2009 10:48 am
by Neil
My leading artifacts so far include:

Crysis Warhead: The post processing isn't duplicating properly between the eyes. It is easily noticeable in the first level at night because of the glow effects.

Call of Duty 5: Visually, it looks good. However, whenever there is fire in the scene, the FPS drops unusually low. Changing resolution does not benefit this performance.

Regards,
Neil

Re: iZ3D 1.10 Beta 2 Drivers Released

Posted: Wed Feb 04, 2009 11:01 am
by VadersApp
I was looking forward to the new beta drivers. Did a quick test with GTA4 and Checkerboard.

Performance is non existant ;) Drops from Mono (deactivaded drivers) @40fps to 10 seconds/frame! it´s unplayable.

Sure I will do some tests later.

Edit: Performance with all set to low is @18fps in S3D with S3d active but toggled to mono its 22 fps.

But if you deactivate the whole driver before starting a game its @50fps on my pc!

Thats the same with previous driver(s). I wonder if its a bug in the injection code of the wrapper
If mono-mode is toggled on there shouldn´t be any performance loss because the wrapper should´t have to process anything.

Edit2: Mirrors Edge didn´t change for me. If convergence is set to 0 everything is at screen depth. But then i still have to put seperation up to 300. Depth is great but very narrow objects are seperated too much. That´s a problem with all games i tested so far.
BTW: high seperation > 300 is no problem, because there is no ghosting with Sammy DLP @reduced blanking mode.

The driver would be perfect if it will perform better and have a solution to set games to very low convergence and very high seperation without things very near get too much seperated. Maybe something like z-axis correction hotkeys?

Edit3: Mirrors Edge performance test. Level2 Standing on the roof looking to town
- disabled Iz3d driver: 54 FPS
- enabled driver mono: 45 FPS
- enabled driver DLP:24 FPS

Edit4: GTA4 performance test. After intro looking on car in harbour. Everything at minimum resolution 1280x1024. Thats because of high memory usage of the game. Don´t know if iz3d driver need videm mem for its functions. now its 250/1024 mb

- disabled Iz3d driver: 60 FPS (vsync cap) (without vsync 71 FPS)
- enabled driver mono: 25 FPS ??? WHY?
- enabled driver DLP:22 FPS

Re: iZ3D 1.10 Beta 2 Drivers Released

Posted: Wed Feb 04, 2009 11:10 am
by BlackShark
Tested left 4 dead :
absolutely no change for me, all bugs identical from 1.10b1 to 1.10b2
including :
-weapons too big
-flashlight not illuminating the same area
-flashlight not illuminating some objects in shifted eye.

Re: iZ3D 1.10 Beta 2 Drivers Released

Posted: Wed Feb 04, 2009 1:19 pm
by Likay
Tested Tomb raider underworld. There are improvements. Hud elements like hints are now displayed. Not in mono though but it doesn't really matter. Lightsources are fixed to a certain degree. With a specific stereosettings in underworld you can have some lightsources aligned rightfully but others are not correct. Before they werent visible at all though. Postprocessing and hdr effects seems to work good though. Lara's pls (personal light source) is now rendered perfectly! This was probably the most annoying thing after the shader3 fix in previous beta.
I guess this game is a very tough one to fix entirely but i tank you for the improvements made!! :D
I know that the iz3d team are very busy with the 2.0 driver so that makes my gratefulness even bigger!
Thanks!

Edit: Lightsources aren't really good though. The pls only works ok at a certain convergence setting. When distance to the lightsource alters, the light renders at wrong depth.

Re: iZ3D 1.10 Beta 2 Drivers Released

Posted: Wed Feb 04, 2009 2:13 pm
by BlackQ
Hi, guys!

First of all thank you for your tests. Check Change Log to see if your bug is corrected or not.

Sorry, but having in mind that we need to talk with each of you and for each specific bug separately I will ask our guy to open 10b2 comment section on iZ3D forum now. Sorry again for inconvenience and double posting necessary, but this will help us a lot to help you a lot :-)

Re: iZ3D 1.10 Beta 2 Drivers Released

Posted: Wed Feb 04, 2009 5:03 pm
by BlackShark
Spent the evening testing Devil May Cry 4 :
all shadows have been corrected and are now bang on
all special FX work

only issue : local motion blur used on characterd in some cinematics (and motion blur causes artifacts like in many other games)
fix : turn off motion blur, you have to dig deep in the documents&settings/user hidden folders to find the .ini

But once you do that... i have nno other words :
OMGWTFBBQ !!!!!1!!111!!!one !

ah yes i found some other words :
"recording new video"

Re: iZ3D 1.10 Beta 2 Drivers Released

Posted: Wed Feb 04, 2009 6:35 pm
by Neil
Fallout 3 needs some work.

I am hoping it's easy enough to fix:

1. The "PIP-BOY" interface splits badly with high convergence settings. Can you render this in mono?
2. The V.A.T.S. does not render properly at all. Can you rework the camera angles or even render this mode in mono?

I remember there being a Fallout 3 profile in an earlier driver that I didn't get to test. Was that profile temporarily removed in this beta revision before the release?

Thanks in advance,
Neil

Re: iZ3D 1.10 Beta 2 Drivers Released

Posted: Thu Feb 05, 2009 9:23 am
by cirk2
in the config .ini of fallout 3 you can cange the fov of the pid boy. When you highten this the pid boy will seem to be farer away.
"fPipboy1stPersonFOV" should be the right setting in "D:\Benutzerdaten\Dokumente\My Games\Fallout3\Fallout.ini"


I also add some Errors:

Runes of Magic is crashing on Startup

"Can't load output dll" error in Warhammer online (Interlanced)

(Vista 64bit, GFgtx280)

But X3:TC is working great, even bloom is right. (but you have to choose between great 3D and background-Stars)

Re: iZ3D 1.10 Beta 2 Drivers Released

Posted: Thu Feb 05, 2009 9:26 am
by Neil
Does the PIP-BOY also reflect the VATS? Do they share the same setting?

Regards,
Neil

Re: iZ3D 1.10 Beta 2 Drivers Released

Posted: Thu Feb 05, 2009 10:15 am
by Likay
I use one stereosetting in fallout3 for "in world" playing and another for the pipboy in fallout 3. Thank god for numkeysettings in the iz3d driver! :D

Re: iZ3D 1.10 Beta 2 Drivers Released

Posted: Thu Feb 05, 2009 2:19 pm
by cirk2
Neil wrote:Does the PIP-BOY also reflect the VATS? Do they share the same setting?

Regards,
Neil
Nope ther is an similar setting special vor vats
I use one stereosetting in fallout3 for "in world" playing and another for the pipboy in fallout 3. Thank god for numkeysettings in the iz3d driver!
Also a good alternative.

Re: iZ3D 1.10 Beta 2 Drivers Released

Posted: Thu Feb 05, 2009 2:28 pm
by Neil
If I could find that setting, then I would be a happy camper!

Regards,
Neil

Re: iZ3D 1.10 Beta 2 Drivers Released

Posted: Thu Feb 05, 2009 3:12 pm
by Neil
Sorry to report that the FOV adjustments didn't help me at all. It just distorted things.

Are you able to get a mix of depth and pop-out in this game? Can you share what settings work for you?

Also, the light sources don't work quite right. The glow does not get duplicated to both eyes.

Regards,
Neil

Re: iZ3D 1.10 Beta 2 Drivers Released

Posted: Fri Feb 06, 2009 1:43 pm
by distantreader
I only tested with games that Nvidia 3D Vision "failed", in this case it's The Witcher Enhanced Edition:

-Iz3D Beta 1 works well for The Witcher in interlaced mode, and Beta 2 doesn't change that.
-Nvidia 3D Vision severely distort the images in a few instances.

Here's the link to the post I put up at Nvidia S3D forum with links of images illustrating the result of the S3D drivers from both Nvidia and IZ3D:

http://forums.nvidia.com/index.php?showtopic=88843" onclick="window.open(this.href);return false;

Bottom line, I think I should re-iterate that if IZ3D eventually provides the pageflip mode I will surely purchase its output and use it with the I-Art Eye3D shutterglasses even though I have 3D Vision already, if it's somehow compatible with 3D Vision glasses, great and more of a reason to do so. But if not, I still like the 3 presets, the exact adjustments allowed with convergence (Nvidia is hit and miss with convergence controls) and the customer support from Iz3D and I will support them with my wallet. ( I take it that the IZ3D driver is fully compatible with the new generation of 120Hz LCD monitors?)

Re: iZ3D 1.10 Beta 2 Drivers Released

Posted: Fri Feb 06, 2009 2:57 pm
by falcon96
Hi
I´m using this settings in Fallout 3 : Convergence -0.0012 , Separation 516.80%
Works great in 1st person and also in VATS, and the ingame crosshair is at the right depth.
When interacting with NPC:s ore playing in 3rd person I use this settings:
Convergence -0.0050, Separation 301.41%
Haven´t set any preset for the Pip-Boy, I just turn the S-3D off when I use it.
Note
I also have the IZ3D-sreen further away from me than a usual "working screen" and even a bit higher
so I get the center of the screen at the same hight as my eys.
To distantreader
I got the same distortion in the Witcher when I used the "old" nVidia-drivers, I think it was the 162.15
I used. If I remember right you got the same distotion even when S-3D was turned off.

Re: iZ3D 1.10 Beta 2 Drivers Released

Posted: Fri Feb 06, 2009 3:16 pm
by distantreader
Yeah that glitch was sure funny. In the normal mode her breasts fall down past her navel and in the S3D mode they were pulled straight up to the sky. :shock:

My links of the pics for those who prefer not to go to Nvidia forum:

1. Nvidia normal mode distortion:

http://picasaweb.google.com/lh/photo/C7 ... directlink" onclick="window.open(this.href);return false;

2. Nvidia S3D mode distortion:

http://picasaweb.google.com/lh/photo/UU ... directlink" onclick="window.open(this.href);return false;

3. IZ3D perfect rendering in S3D mode:

http://picasaweb.google.com/lh/photo/kX ... directlink" onclick="window.open(this.href);return false;
falcon96 wrote:Hi
...some text deleted
...
To distantreader
I got the same distortion in the Witcher when I used the "old" nVidia-drivers, I think it was the 162.15
I used. If I remember right you got the same distotion even when S-3D was turned off.

Re: iZ3D 1.10 Beta 2 Drivers Released

Posted: Sat Feb 07, 2009 8:34 am
by Znith
My settings are close to Falcons and Vats is fine and readable. 451% -.0021

I do have a different setting for NPC interaction. Pip is a pain and usually off when interacting with that. If Pip can be fixed the game would be a lot less cumbersome :)

Re: iZ3D 1.10 Beta 2 Drivers Released

Posted: Sun Feb 08, 2009 4:46 pm
by chrisjarram
I simply cannot contain my indifference :wink: