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- Two Eyed Hopeful
- Posts: 90
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Re: How to proxy a DLL if using Helixmod
Does this also apply to 3D Migoto (for DX 11) and "regular 3D Vision"? If so likely d3dx.ini will need to be edited instead of 'dx9settings.ini', would the same format apply to 'proxy' to a different dll file?
So format as in the example mentioned: 'ProxyLib = C:\Steam\steamapps\common\Dark Souls Prepare to Die Edition\DATA\res.dll'?
I prefer to utilize 3d Migoto instead of using third party injectors as they might also not work with Easy Anti Cheat and could be harmful potentially
So format as in the example mentioned: 'ProxyLib = C:\Steam\steamapps\common\Dark Souls Prepare to Die Edition\DATA\res.dll'?
I prefer to utilize 3d Migoto instead of using third party injectors as they might also not work with Easy Anti Cheat and could be harmful potentially
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- Petrif-Eyed
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Re: How to proxy a DLL if using Helixmod
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Last edited by 3DNovice on Fri Mar 15, 2024 1:52 am, edited 1 time in total.
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- Petrif-Eyed
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Re: How to proxy a DLL if using Helixmod
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Last edited by 3DNovice on Fri Mar 15, 2024 1:52 am, edited 1 time in total.
- masterotaku
- Sharp Eyed Eagle!
- Posts: 398
- Joined: Sun Sep 22, 2019 4:43 am
Re: How to proxy a DLL if using Helixmod
When there's a mod that uses the same main dll file as a fix (such as "d3d11.dll" for DX11 games), you can use Ultimate ASI Loader: https://github.com/ThirteenAG/Ultimate-ASI-Loader
I had to use it in Sonic Frontiers to use the fix and Hedge Mod Manager at the same time. The mod manager insisted in creating its own "d3d11.dll", so I used Ultimate ASI Loader as "dinput8.dll" and renamed the geo-11 "d3d11.dll" to "d3d11.asi".
And then both things worked together.
In the case of DX9 fixes and something more problematic like Special K, I usually make Special K load the Helixmod dll (renamed to something else). There are examples of that in the Tales of Zestiria and Tales of Berseria blog posts.
What eqzitara said is another option too, for other mods.
I had to use it in Sonic Frontiers to use the fix and Hedge Mod Manager at the same time. The mod manager insisted in creating its own "d3d11.dll", so I used Ultimate ASI Loader as "dinput8.dll" and renamed the geo-11 "d3d11.dll" to "d3d11.asi".
And then both things worked together.
In the case of DX9 fixes and something more problematic like Special K, I usually make Special K load the Helixmod dll (renamed to something else). There are examples of that in the Tales of Zestiria and Tales of Berseria blog posts.
What eqzitara said is another option too, for other mods.
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- Two Eyed Hopeful
- Posts: 55
- Joined: Mon Nov 11, 2019 7:37 pm
Re: How to proxy a DLL if using Helixmod
Would this approach work for running ENB + Geo11 in Skyrim SE?masterotaku wrote: ↑Wed Jan 18, 2023 6:36 am When there's a mod that uses the same main dll file as a fix (such as "d3d11.dll" for DX11 games), you can use Ultimate ASI Loader: https://github.com/ThirteenAG/Ultimate-ASI-Loader
I had to use it in Sonic Frontiers to use the fix and Hedge Mod Manager at the same time. The mod manager insisted in creating its own "d3d11.dll", so I used Ultimate ASI Loader as "dinput8.dll" and renamed the geo-11 "d3d11.dll" to "d3d11.asi".
And then both things worked together.
In the case of DX9 fixes and something more problematic like Special K, I usually make Special K load the Helixmod dll (renamed to something else). There are examples of that in the Tales of Zestiria and Tales of Berseria blog posts.
What eqzitara said is another option too, for other mods.
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- Petrif-Eyed
- Posts: 2398
- Joined: Thu Mar 29, 2012 4:49 pm