geo-11 God of War

Lysander
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geo-11 God of War

Post by Lysander »

Crashes with "D3D Device Crash" error on dx11.
Works on dx9 but crashes on alt+tab or display settings change. It also sets my res to 1080, instead of preserving the 1440 I have set.
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Re: geo-11 God of War

Post by whyme466 »

Just started playing God of War with masterotaku's superb fix (thank you for this incredible fix, masterotaku!). No problems with DX11 on my setup, display size/rendering size set to 3840x2160.

Suggest disabling DOF (best way to appreciate 3D, in my opinion) by using small patch at https://www.reddit.com/r/FuckTAA/commen ... r_taa_fix/.
Dual boot VR/3D Vision disk partitioning (multiple SSDs). 3D Vision - Windows 10 v1809, 425.31 driver, 32 GB, i9-9900X@4.5 GHz, hybrid-cooled 2080Ti, 4K LG E6 OLED TV with EDID. VR/geo-11 - 3080Ti with Vive Pro 2, also have Aero, wireless lens-modified Vive Pro, Index, Reverb G2, Pimax 8K.
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Re: geo-11 God of War

Post by Lysander »

whyme466 wrote: Mon Jun 20, 2022 8:48 pm Just started playing God of War with masterotaku's superb fix (thank you for this incredible fix, masterotaku!). No problems with DX11 on my setup, display size/rendering size set to 3840x2160.

Suggest disabling DOF (best way to appreciate 3D, in my opinion) by using small patch at https://www.reddit.com/r/FuckTAA/commen ... r_taa_fix/.
Just to make sure, you are talking about the new geo-11 driver released today? http://helixmod.blogspot.com/2022/06/an ... river.html
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Re: geo-11 God of War

Post by whyme466 »

Sorry, I did not know about the new geo-11 mod. I will need to test this with my 3080Ti and updated OS/graphics driver…
Dual boot VR/3D Vision disk partitioning (multiple SSDs). 3D Vision - Windows 10 v1809, 425.31 driver, 32 GB, i9-9900X@4.5 GHz, hybrid-cooled 2080Ti, 4K LG E6 OLED TV with EDID. VR/geo-11 - 3080Ti with Vive Pro 2, also have Aero, wireless lens-modified Vive Pro, Index, Reverb G2, Pimax 8K.
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Re: geo-11 God of War

Post by Lysander »

Please do and let us know the fps, it should be glorious on your card :)
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Re: geo-11 God of War

Post by WickedScav »

I will try God of War with geo-11 maybe this evening. I'm still on my first playthrough and the setup is really stable and fast but still I'm wondering, if geo-11 improves the performance (it certainly will)

EDIT: After reading the main geo-11 thread again (so much new informarion to digest), I understand that masterotaku will in the next couple of days upload geo-11 compatible fixes, including for GoW. So I guess, the crashes one gets for the moment are quite normal....?
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Re: geo-11 God of War

Post by Lysander »

Yeah, but try it with dx9 mode, it will load just dont alt tab or change settings. It might also default to 1080
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Re: geo-11 God of War

Post by WickedScav »

I just tried it now: DX11 mode indeed doesn't work but that could be because I'm using 452.22 (Win10 with a 2080) and apparently 452.06 is the last driver supporting dx11 direct mode.

DX9 mode however works flawlessly, 120hz with 2560x1440 on my Asus PG278QR with no issues at all. At first I was surprised that the game took longer to load the game but then I found out that geo-11 created some 22.000+ shader fixes in its special directory :) Now, it starts as quick as before.
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Re: geo-11 God of War

Post by Losti »

WickedScav wrote: Tue Jun 21, 2022 1:43 pm I just tried it now: DX11 mode indeed doesn't work but that could be because I'm using 452.22 (Win10 with a 2080) and apparently 452.06 is the last driver supporting dx11 direct mode.

DX9 mode however works flawlessly, 120hz with 2560x1440 on my Asus PG278QR with no issues at all. At first I was surprised that the game took longer to load the game but then I found out that geo-11 created some 22.000+ shader fixes in its special directory :) Now, it starts as quick as before.
452.22 is 452.06 hotfix. So its the same in case of 3D.
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Re: geo-11 God of War

Post by WickedScav »

Losti wrote: Tue Jun 21, 2022 10:34 pm
WickedScav wrote: Tue Jun 21, 2022 1:43 pm I just tried it now: DX11 mode indeed doesn't work but that could be because I'm using 452.22 (Win10 with a 2080) and apparently 452.06 is the last driver supporting dx11 direct mode.

DX9 mode however works flawlessly, 120hz with 2560x1440 on my Asus PG278QR with no issues at all. At first I was surprised that the game took longer to load the game but then I found out that geo-11 created some 22.000+ shader fixes in its special directory :) Now, it starts as quick as before.
452.22 is 452.06 hotfix. So its the same in case of 3D.
ok, thanks. Strange that the more stable and tested dx11 direct mode path does not work then on my system...
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Re: geo-11 God of War

Post by whyme466 »

God of War crashes with the new geo-11 files additions on my system (direct_mode = tab/tab_reversed in d3dxdm.ini, and force_stereo=2 in d3dx.ini). Using 3080Ti, driver version 516.40, Window 10 Pro v2004.
Dual boot VR/3D Vision disk partitioning (multiple SSDs). 3D Vision - Windows 10 v1809, 425.31 driver, 32 GB, i9-9900X@4.5 GHz, hybrid-cooled 2080Ti, 4K LG E6 OLED TV with EDID. VR/geo-11 - 3080Ti with Vive Pro 2, also have Aero, wireless lens-modified Vive Pro, Index, Reverb G2, Pimax 8K.
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Re: geo-11 God of War

Post by masterotaku »

Check the blog post. I've uploaded a specific geo-11 fix, so people don't screw up the installation steps :p. Direct link: https://s3.amazonaws.com/masterotaku/Go ... o11_fix.7z
Even though I set "direct_mode = nvidia_dx11" as the default mode, for 3D Vision monitors "direct_mode = nvidia_dx9" is what works. Although for me it forces 1920x1080 resolution for some reason. I tried to force 2560x1440 in some ways, but didn't succeed.
"direct_mode = sbs" works just fine.
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Re: geo-11 God of War

Post by thebigdogma »

Thanks Masterotaku... Geo-11 update works great... Win11/511.79/RTX 3070/Passive 3DTV/TAB.
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Re: geo-11 God of War

Post by Lysander »

dx11 mode + upscaling=1 works for me
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Re: geo-11 God of War

Post by BazzaLB »

WOW. This is INCREDIBLE work. I am using SBS but I was running Ultra settings mostly on my 1080ti/11700K (the machine I was using for 3DVision) using the 452.06 driver and 3DVision and the frame rate sometimes dipped into the mid 30s (Lowering graphics settings didnt make much difference). I am now running on my 11900K/3080 using the new geo-11 driver and its rock solid 60fps with same settings. This is awesome work from all involved.
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Re: geo-11 God of War

Post by WickedScav »

masterotaku wrote: Wed Jun 22, 2022 4:38 pm Check the blog post. I've uploaded a specific geo-11 fix, so people don't screw up the installation steps :p. Direct link: https://s3.amazonaws.com/masterotaku/Go ... o11_fix.7z
Thank you very much, the fix works great, even @ 2560x1440 on my Win10, RTX 2080 with 452.22.

Unfortunately with "show_fps_monitor = true", I don't get any fps indication. Maybe this has something to with the DX9 DIrectMode instead of DX11?

What blog are you referring to in your post? I can't find any link to that blog...
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Re: geo-11 God of War

Post by Tullebob »

Lysander wrote: Wed Jun 22, 2022 7:33 pm dx11 mode + upscaling=1 works for me
Interesting - this does not work for me. The game crashes on startup with white screen.
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Re: geo-11 God of War

Post by whyme466 »

Thanks for your geo-11 update, masterotaku (helixmod.blogspot forum). The mod worked - using tab mode for my 3DTV, rendering the same interlaced 3840x2160 3D content that the original mod provides. However, the geo-11 performance is MUCH worse (using 3080Ti) than the original mod (using 2080Ti), with same game settings and same CPU. Even splash screen videos have a lot of stuttering. The geo-11 version is unplayable on my setup. The game crashed when I attempted to enable fps display in .ini file. Note that Norton 360 did not attempt to quarantine any of the new geo-11 files.
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Re: geo-11 God of War

Post by masterotaku »

I have reuploaded the fix. The only change is that I commented the "hook=recommended" line (in d3dx.ini) that was necessary for 3D Vision, but was unnecessary for geo-11. If you do what I did, you don't need to redownload the fix.
This solves the crashes in "direct_mode = nvidia_dx11" (which needs "upscaling = 1". You can change it in d3dxdm.ini).

The problem of "direct_mode = nvidia_dx9" + "upscaling = 0" (needed to launch in DX9) forcing 1920x1080 resolution still remains. That doesn't depend on me.

@whyme466: is that a CPU or GPU performance problem? If you didn't use the fix I uploaded (or maybe even if you did), the first launch of the game has to compile so many shaders (over 10000) that it's normal to get stutters for a while in the first video and title screen the first time. Btw, the frame counter works for me in DX11, at least now after the line I fixed.
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Re: geo-11 God of War

Post by WickedScav »

masterotaku wrote: Thu Jun 23, 2022 10:46 am I have reuploaded the fix. The only change is that I commented the "hook=recommended" line (in d3dx.ini) that was necessary for 3D Vision, but was unnecessary for geo-11. If you do what I did, you don't need to redownload the fix.
This solves the crashes in "direct_mode = nvidia_dx11" (which needs "upscaling = 1". You can change it in d3dxdm.ini).

Btw, the frame counter works for me in DX11, at least now after the line I fixed.
Confirmed: "nvidia_dx11" is working now for me after doing the changes manually, including the fps counter :D Resolution is also still 2560x1440 for me!

I can't test nvidia_dx9 as the fps counter is not working in dx9 mode but I guess one shouldn't expect a difference in performance between DX9 and DX11 DirectMode as it just responsible for displaying the finished S3D image?

Anyway: I get 36fps in average with 3DV enabled, using CTRL-T to disable 3DV, the framerate increases only by 1 fps, that's pretty amazing, almost no performance dip with 3DV enabled! :D :woot
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Re: geo-11 God of War

Post by whyme466 »

Commenting the hook line did not change game performance, which remains about 5 fps (estimate). I cannot tell if the issue is CPU or GPU related, but poor performance extends beyond any shader loading period. For example, stationary position for several minutes still shows stutter. Note that 9900X is 10-core CPU.
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Re: geo-11 God of War

Post by costiq »

Thank you so much masterotaku!

Your God of War latest fix is working perfectly and can be finally enjoyed on a big 3DTV screen, with the latest NV driver.

Best regards.

(Windows 10 Home 20H2 Version 10.0.19042 Build 19042, RTX 3090, Driver 516.40, Samsung UE55H8000 3D TV - SBS)
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Re: geo-11 God of War

Post by bo3bber »

I have reports that the fps counter can cause GoW to crash at launch in SBS mode. If you are getting crashes, definitely try disabling any and all overlays to check. (This might be fixed by masterotaku's hook=recommended.
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Re: geo-11 God of War

Post by whyme466 »

After fixing an EVGA Precision X problem with my latest 3080Ti update, God of War stuttering disappeared, and normal performance returned. I successfully enabled the geo-11 fps counter while in tab mode, also. A typical 3840x2160 scene averages 38-50 fps with my 3080Ti, now. Great work from everyone involved!

I plan to use this version as soon as I replace my sound card. I also discovered a recent Windows update broke my sound card's encoder, and the only apparent solution is to buy a new supported version.
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Re: geo-11 God of War

Post by bo3bber »

WickedScav wrote: Thu Jun 23, 2022 11:25 am Confirmed: "nvidia_dx11" is working now for me after doing the changes manually, including the fps counter :D Resolution is also still 2560x1440 for me!

I can't test nvidia_dx9 as the fps counter is not working in dx9 mode but I guess one shouldn't expect a difference in performance between DX9 and DX11 DirectMode as it just responsible for displaying the finished S3D image?

Anyway: I get 36fps in average with 3DV enabled, using CTRL-T to disable 3DV, the framerate increases only by 1 fps, that's pretty amazing, almost no performance dip with 3DV enabled! :D :woot
Just to clarify- there is no difference in dx9 and dx11 output modes, all they do is copy the buffers to the display using nvidia driver to handle the secret hardware. Doing ctrl-t doesn't mean anything here. All you are doing is turning off the final buffer copy, and geo-11 is still generating 3D that you can't see. We don't have an off-on for geo-11 at present outside of force_stereo=2. I don't know that we need a toggle outside of testing or benchmarks, and it would not be a clean process.

DX9 frame counter is missing because it's a different overlay, I'll look at that later on, but I think I'm going to just pass along the original dx11 one instead.
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Re: geo-11 God of War

Post by Lysander »

Very strange, I'm getting the following error with masterotaku's latest geo-11 fix (dx11 + upscaling=1). dx9 + upscaling=1 works fine. I turned off anything that might have an overlay, to no avail.
Just re-read the blog-post, I guess this is still expected for 3dv under dx11?
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Re: geo-11 God of War

Post by Tullebob »

Hmm strange. The game runs fine on my end with geo11 + dx11+ upscaling = 1.
3D Vision rig -> 8700k oc 4.9, asus rog 2080ti, 16 GB DDR4 3200 Mhz ram, Win 7 running driver 425.31 on SSD1, Win 10 running driver 452.06 on SSD2, Win 10 running latest Nvidia driver for Vulkan3dV and 2D gaming on SSD3, for 3d vision display: 1080p on VG248QE (and sometimes 1440p on PG278PR), Valve Index or Optoma UHD42 projector
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Re: geo-11 God of War

Post by bo3bber »

Lysander wrote: Sun Jun 26, 2022 7:27 pm Very strange, I'm getting the following error with masterotaku's latest geo-11 fix (dx11 + upscaling=1). dx9 + upscaling=1 works fine. I turned off anything that might have an overlay, to no avail.
Just re-read the blog-post, I guess this is still expected for 3dv under dx11?
Untitled.png
That device removed crash means that you need to have the Schwing hack enabled.
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Re: geo-11 God of War

Post by Lysander »

bo3bber wrote: Mon Jun 27, 2022 2:10 am
Lysander wrote: Sun Jun 26, 2022 7:27 pm Very strange, I'm getting the following error with masterotaku's latest geo-11 fix (dx11 + upscaling=1). dx9 + upscaling=1 works fine. I turned off anything that might have an overlay, to no avail.
Just re-read the blog-post, I guess this is still expected for 3dv under dx11?
Untitled.png
That device removed crash means that you need to have the Schwing hack enabled.
Yeah, that's the weird part, it's always enabled :)
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Re: geo-11 God of War

Post by mistersvin21 »

Lysander wrote: Sun Jun 26, 2022 7:27 pm Very strange, I'm getting the following error with masterotaku's latest geo-11 fix (dx11 + upscaling=1). dx9 + upscaling=1 works fine. I turned off anything that might have an overlay, to no avail.
Just re-read the blog-post, I guess this is still expected for 3dv under dx11?
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Re: geo-11 God of War

Post by Lysander »

ok, problem solved - had to set upscaling=1 in d3dxdm.ini
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Re: geo-11 God of War

Post by aofelix »

wow i got this working in TAB mode LG OLED C6.

GENIUS! absolutely phenomenal work.


Is there an easy way to switch to 2D if I ever fancy playing it in 2D?
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Re: geo-11 God of War

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...
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Re: geo-11 God of War

Post by BazzaLB »

I just rename the d3d11.dll if I want to temporarily disable 3D for a specific game.
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Re: geo-11 God of War

Post by aofelix »

BazzaLB wrote: Fri Sep 16, 2022 8:23 pm I just rename the d3d11.dll if I want to temporarily disable 3D for a specific game.
Thank you. I'll do that. Seems a bit simpler.

Honestly the mod is breathtaking. I had to use TAB mode on my C6 OLED. The DX11 mode didnt work out well.

The work done is honestly phenomenal. I wish one day maybe we can get DX12 working.
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Re: geo-11 God of War

Post by charlestrevino »

Do you know game sites for multiplayer like 2 player games?
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Re: geo-11 God of War

Post by giandoianke »

Hi, first of all thank you all for your masterful work on geo-11. I used it successfully with witcher 3 and Jedi Fallen Order. I'm trying to make this geo-11 fix work also for God of War on my main system (see signature), but unfortunately I keep getting a white screen as I launch the game. If instead i output to the projector and use it SBS/TAB, works no problem. I did exactly what is written in the guide on helixmod. I copied the geo11-fix folder in the same folder of the game launcher. Edited the d3dxdm.ini as instructed, both direct mode=nvidia_dx11 and upscaling=1. I tried fiddling with settings dx9, dx11, upscaling=0,1,2 and fullscreen... also in d3dx.ini. I changed drivers 425.31/452.06/511.23... nothing. Only way I got geo-11 to work was by installing the old 3d vision fix with 425.31 drivers, on top of that I installed the old geo-11 v0.6.56, copied and overwritten d3d11.dll, nvapi64.dll, d3dxdm.ini. But this way resolution is 1080p instead of 2k, and game crashes as soon as I change convergence with hotkeys. I need to mention also that old 3d vision fix, WITHOUT geo-11, works flawlessly on my test system (see signature) with 425.31 drivers (does not with 452.06), but I get the same black screen with 425.31 drivers on my main system, could it be also a windows 10 version issue?.

I don't know what to try next. Any ideas what could be worng? Thank you :-)

update1: I found about a "global hack" toggle that should be available on 3D fix manager (latest version 1.85), but it's not available on mine. Masterotaku was writing about it so it might be important. I also installed version 1.8 with which that toggle was introduced, but I cannot find it see the pictures

update2: Managed to get the global hack toggle working, it didn't show up cause in my various attempts I rolled back to 425.31 drivers. Now back on 450.06 it shows up and it fixe some issue I had with Jedi Fallen Order+geo11. But I still get the same white screen with GoW+geo11
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MAIN system: nvidia 2080 ti, intel i7-12700, 16gb RAM, windows 10 v21H2 build 19044.1620, nvidia drivers 452.06, 3d vision 2 glasses and emitter installed and working, 3DMF for launching 3d games, monitor ASUS PG278QR

TEST system: same as main, with these differences: intel i4-4670k, windows 10 v20H2 build 19042.1526, nvidia drivers 425.31
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Re: geo-11 God of War

Post by dukati »

Hi, I just discovered geo-11 an I would like to use it insteand of reshade to play GOW in SBS with my VR headset using VirtualDesktop. I uninstalled reshade from GOW and canceled all the relative files in the GOW folder . After that I downloaded the last fix from GOW helixmod page https://helixmod.blogspot.com/2022/02/god-of-war.html and extracted in the GOW folder. The direct_mode in the d3dxdm.ini was already set to SBS and I didn't touch any other setting. When I click on the GOW.exe I get at first a GOW black screen and the after som 30-40sec the GOW:D3D device crash message. I am on Win10 updated my RTX2080 is on driver version 517.40 with Direct3D 12_1 and Runtime Directx 12.0. The game works without geo-11, and works also with reshade 3d, but I think it will looks much better with geo-11, so please let me know what can I do to make it work with it. THakns in advance for any help.
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Re: geo-11 God of War

Post by Jose3DVision »

Well, my GOW works perfectly with the 3DFIX patch and it looks awesome.
But I see that with Geo-11 it should also work.
To me with an i9 12900K and a RTX 2080Ti it runs pretty smooth..I don't know how many fps but no stutters or anything.
That's why I have not tried to put the Geo-11 patch.
In the game what is the difference between the two patches? which one is better?
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Re: geo-11 God of War

Post by whyme466 »

The visuals for Migoto and geo-11 versions are generally identical, with geo-11 outperforming Migoto in areas like CPU utilization. Some uncorrected geo-11 versions can have some small artifacts (like missing text or flashing textures) that do not appear in Migoto version. Masterotaku’s superb God of War fix has fully integrated geo-11, and the two versions appear identical, with geo-11 providing better performance and more flexible hardware/driver support.
Dual boot VR/3D Vision disk partitioning (multiple SSDs). 3D Vision - Windows 10 v1809, 425.31 driver, 32 GB, i9-9900X@4.5 GHz, hybrid-cooled 2080Ti, 4K LG E6 OLED TV with EDID. VR/geo-11 - 3080Ti with Vive Pro 2, also have Aero, wireless lens-modified Vive Pro, Index, Reverb G2, Pimax 8K.
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