Beyond 3D Vision

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Flugaren
One Eyed Hopeful
Posts: 7
Joined: Sat Jul 17, 2021 1:14 pm

Beyond 3D Vision

Post by Flugaren »

Beyond 3D Vision we have 30xx cards and DirectX 12.

I've been working on both of these since january.

I have frame sequential wrappers for DX11 and DX12.

I then rely on Reshade to convert it to usable 3D using a shader from BlueSkyDefender.

3D Vision fixes don't seem to work in DX11.
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