DirectX 12 Work in progress (3D Vision)
Posted: Sat Jul 17, 2021 1:50 pm
I have a basic DX12 proxy dll capable of dumping shaders.
The dll crashes in some games for reasons unknown to me.
There are 100+ DX12 games
Only a few is DX12 only but raytracing games don't support raytracing in DX11
I have an old GTX 980 machine which can run DX12 games with 452.06 without any driver hack.
Problem is that the specs of that 14 year old machine can't support the latest games.
I've done testing with my current 3D Vision rig (i7 + 2080) with 425.31 which does not require driver hack.
Of the games I have some work while others fail to run with such an old driver.
We don't have a driver hack for DX12 right now and it is currently what needs to be solved next to allow modern 3D Vision rigs to use the golden driver.
I need to get the proxy dll to work in more games as it tends to crash in dx12 exclusive titles.
While I've been working on DX12 for years progress is only in it's early stages.
Testing is another timeconsuming thing, I have 64 DX12 games two 3D vision computers and 2 major drivers along with no working driver hack.
I gladly accept help from the community but I kind of expect to do the driver hack myself unless I find a capable soul.
The progress as you might guess is not smooth.
The dll crashes in some games for reasons unknown to me.
There are 100+ DX12 games
Only a few is DX12 only but raytracing games don't support raytracing in DX11
I have an old GTX 980 machine which can run DX12 games with 452.06 without any driver hack.
Problem is that the specs of that 14 year old machine can't support the latest games.
I've done testing with my current 3D Vision rig (i7 + 2080) with 425.31 which does not require driver hack.
Of the games I have some work while others fail to run with such an old driver.
We don't have a driver hack for DX12 right now and it is currently what needs to be solved next to allow modern 3D Vision rigs to use the golden driver.
I need to get the proxy dll to work in more games as it tends to crash in dx12 exclusive titles.
While I've been working on DX12 for years progress is only in it's early stages.
Testing is another timeconsuming thing, I have 64 DX12 games two 3D vision computers and 2 major drivers along with no working driver hack.
I gladly accept help from the community but I kind of expect to do the driver hack myself unless I find a capable soul.
The progress as you might guess is not smooth.