Command & Conquer: Tiberian Twilight in 3D
Posted: Mon Aug 09, 2010 8:21 am
By Yuriy Nikshych
Introduction
General Game Review
Nvidia Stereoscopic 3D Findings
iZ3D Stereoscopic 3D Findings
DDD Stereoscopic 3D Findings
Conclusion
Introduction
One can’t begin talking about Command and Conquer : Tiberian Twilight without first remembering the history of the C&C series. The original Command and Conquer came out fifteen years ago (1995) and was created by Westwood Studios, now part of Electronic Arts.
While the series throughout its history had some non-RTS style games, like the first person shooter Command & Conquer: Renegade, it mainly stuck to a well tested formula of strategic game play. This changed little throughout its history, with the main adjustment being the transition to polygonal 3d graphics. Lucky for us, this opened the door to stereoscopic 3D gaming!
Command & Conquer: Tiberian Twilight attempts to break away from its tried and tested formula, and instead focuses more on a smaller number of units. Unit “levelling” is heavily focused on in multiplayer, and is a pre-requisite for completing the single player campaign. Is this new, more arcade style of strategic game play the future of the franchise? We shall see!
Read full article...
Introduction
General Game Review
Nvidia Stereoscopic 3D Findings
iZ3D Stereoscopic 3D Findings
DDD Stereoscopic 3D Findings
Conclusion
Introduction
One can’t begin talking about Command and Conquer : Tiberian Twilight without first remembering the history of the C&C series. The original Command and Conquer came out fifteen years ago (1995) and was created by Westwood Studios, now part of Electronic Arts.
While the series throughout its history had some non-RTS style games, like the first person shooter Command & Conquer: Renegade, it mainly stuck to a well tested formula of strategic game play. This changed little throughout its history, with the main adjustment being the transition to polygonal 3d graphics. Lucky for us, this opened the door to stereoscopic 3D gaming!
Command & Conquer: Tiberian Twilight attempts to break away from its tried and tested formula, and instead focuses more on a smaller number of units. Unit “levelling” is heavily focused on in multiplayer, and is a pre-requisite for completing the single player campaign. Is this new, more arcade style of strategic game play the future of the franchise? We shall see!
Read full article...