Life is Strange 2

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kagrra
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Life is Strange 2

Post by kagrra »

How much do you want for a fix?

Ive played the Captain Spirit Prolog and the first Episode, in 2D. The last Episode is relased and its time to start the game from the beginning, but not in flat.
Who want to get a donation for a fix? :)

merry christmas to everyone
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Losti
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Re: Life is Strange 2

Post by Losti »

//see below
Last edited by Losti on Tue Dec 24, 2019 3:33 am, edited 1 time in total.
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Losti
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Re: Life is Strange 2

Post by Losti »

//see below
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Re: Life is Strange 2

Post by Losti »

I have added AutoConvergence, i have found the problem here, i need to update the universal fix ... but not this year i think :-)))

OK and for you: Everything is fixed fine with the universal fix 2 and some minor adjustments i have done here.

I have added the missing HUD shaders and made some individual adjustments for this game. AUDODEPTH Hud is enabled by default, if you dont like it, press "-" on numpad to switch to static depth. All the things you can do are displayed in the OSD. Note: There is a writing error, Speed of AutoConvergence is done with ALT+NUM3 not only NUM3.

Auto Convergence is enabled by default for this game. ITS REALLY REALLY nice and a must have in my eyes! THANK YOU DJ_RK again for the universal forumla for UE4!!!

You can find all the keys for adjustments here in this post

http://helixmod.blogspot.com/2019/12/un ... fix-2.html

BUT: It should be fine so you may only adjust the convergence here ^^




Just install this fix:

https://losti.s3.amazonaws.com/LIS2_Fix_Losti_2.0.7z

There where also some fals positive catched Object RegEx32 shaders for glass objects, i have added the files to skip for that what i have seen. Any more glass objects that are not cool: you need to identify the shader and remove the fix by deleting this one (example) in the shader that is fixed by _32 RegEx .... the things between //Shader Fix 1/1 and //Shader Fix 1/1:

Code: Select all

//Shader Fix 1/1
ld_indexable(texture2d)(float,float,float,float) r11.xyzw, l(0, 0, 0, 0), t125.xyzw
//Translate to clip
mul r12.xyzw, r6.yyyy, cb0[1].xyzw
mad r12.xyzw, r6.xxxx, cb0[0].xyzw, r12.xyzw
mad r12.xyzw, r6.zzzz, cb0[2].xyzw, r12.xyzw
add r12.xyzw, r12.xyzw, cb0[3].xyzw
//Fix
add r13.w, r12.w, -r11.y
mul r13.w, r11.x, r13.w
add r12.x, r12.x, -r13.w
//Translate to world
mul r6.xyzw, r12.yyyy, cb0[33].xyzw
mad r6.xyzw, r12.xxxx, cb0[32].xyzw, r6.xyzw
mad r6.xyzw, r12.zzzz, cb0[34].xyzw, r6.xyzw
mad r6.xyzw, r12.wwww, cb0[35].xyzw, r6.xyzw
//Shader Fix 1/1
If this does not fix glass objects you need to search for a shader having RegEx 41 applied and remove the fix by deleting this (example)

Code: Select all

//Shader Fix 1/1

//additional object fix - Losti
ld_indexable(texture2d)(float,float,float,float) r22.xyzw, l(0, 0, 0, 0), t125.xyzw
add r8.x, r8.x, r22.x
//Shader Fix 1/1
May you should/can delethe the RegEx it selfe from the ShaderRegEx_UE4_UNIVERSAL2_C44.ini for this game, delete this:

Code: Select all

;*****************************************************************41_ObjectsAdditional*****************************************************
[ShaderRegex_41_ObjectsAdditional]
shader_model = ps_4_0 ps_5_0
temps = stereo tmp1
[ShaderRegex_41_ObjectsAdditional.Pattern]
(?P<section1>
\s*mul r\d+\.[xyzw]{4}, (?P<result>v\d+)\.[xyzw]{4}, (?P<cbuffer>cb[01])\[\d\d\]\.[xyzw]{4}\n
\s*mad r\d+\.[xyzw]{4}, (?P=result)\.[xyzw]{4}, (?P=cbuffer)\[\d\d\]\.xyzw, r\d+\.[xyzw]{4}\n
\s*\/\/skip this shader be cougth by another RegEx\n
)
(?P<section2>
\s*mad r\d+\.[xyzw]{4}, [vr]{1}\d+\.[xyzw]{4}, (?P=cbuffer)\[\d\d\]\.[xyzw]{4}, r\d+\.[xyzw]{4}\n
\s*add r\d+\.[xyzw]{4}, r\d+\.[xyzw]{4}, (?P=cbuffer)\[\d\d\]\.[xyzw]{4}\n
\s*div (?P<pos>r\d+)\.[xyzw]{3}, r\d+\.[xyzw]{4}, r\d+\.[xyzw]{4}\n
)
(?s)(?P<rest>.*)\n
(?P<section3>
\s*mul r\d+\.[xyzw]{3}, (?P<FixReg>r\d+)\.[xyzw]{4}, cb\d\[\d+\]\.[xyzw]{4}\n
\s*mad r\d+\.[xyzw]{3}, (?P=FixReg)\.(?P<FixRegSwizz2X>[xyzw])(?P=FixRegSwizz2X)(?P=FixRegSwizz2X)(?P=FixRegSwizz2X), cb\d\[\d+\]\.[xyzw]{4}, r\d+\.[xyzw]{4}\n
)
(?P<section4>
\s*mad r\d+\.[xyzw]{3}, (?P=FixReg)\.(?P<FixRegSwizz1Z>[xyzw])(?P=FixRegSwizz1Z)(?P=FixRegSwizz1Z)(?P=FixRegSwizz1Z), cb\d\[\d+\]\.[xyzw]{4}, r\d+\.[xyzw]{4}\n
\s*add (?P<FixRegNEW>r\d+)\.(?P<FixRegSwizzNEWX>[xyzw])[xyzw](?P<FixRegSwizzNEWZ>[xyzw]), r\d+\.[xyzw]{4}, cb\d\[\d+\]\.[xyzw]{4}\n
)
(?P<section5>
\s*div r\d+\.[xyzw]{2}, r\d+\.[xyzw]{4}, r\d+\.[xyzw]{4}\n
)
[ShaderRegex_41_ObjectsAdditional.Pattern.Replace]
\n
${section1}
${section2}
${rest}\n
${section3}
//skip this shader be cougth by another RegEx\n
${section4}
${section5}
//Shader Fix 1/1\n\n
//additional object fix - Losti\n
ld_indexable(texture2d)(float,float,float,float) ${stereo}.xyzw, l(0, 0, 0, 0), t125.xyzw\n
add ${FixRegNEW}.${FixRegSwizzNEWX}, ${FixRegNEW}.${FixRegSwizzNEWX}, ${stereo}.x\n
//Shader Fix 1/1\n\n
\n
[ShaderRegex_41_ObjectsAdditional.InsertDeclarations]
dcl_resource_texture2d (float,float,float,float) t125
;*****************************************************************41_ObjectsAdditional*****************************************************
But this things are minor issues but now you know to handle.

:-)

I step back from fixing games until i play some of it HEHE, so this is the only help i can give you here.
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Re: Life is Strange 2

Post by kagrra »

Hey Losti, thanks for your response.
I will try it out ♥
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Re: Life is Strange 2

Post by kagrra »

1
Last edited by kagrra on Sat Oct 22, 2022 1:53 pm, edited 1 time in total.
kagrra
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Re: Life is Strange 2

Post by kagrra »

And, is there a reason for, that the fix isnt in the Gamelist on Helixmod.blogspot?
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Re: Life is Strange 2

Post by kagrra »

Losti wrote: I step back from fixing games until i play some of it HEHE, so this is the only help i can give you here.
If you told me, you need for example 50 until 100$ to fix a game, I will think about it ^^

sorry for the fourtimes post :D
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Losti
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Re: Life is Strange 2

Post by Losti »

I dont have posted it to the blog because it was only a quick attemp and no one confirmed that this was working.

Universal fix is real 3D, the CM Unleashed Mod is an compatibility mod that is "fake 3D".

CM Unleashed Mod is very colol if there is no real 3D fix and you dont want to play in 2D and you want more depth for the standard CM.
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Re: Life is Strange 2

Post by kagrra »

Thx for your answer !
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Re: Life is Strange 2

Post by Chtiblue »

Whaouu! I didn't play this one yet, it's a pure beauty in 3Dvision, much better than the 1st thx to UE4.
With the auto-convergence, this is a truly amazing and immersive experience top interaction story movie, thanks DJ-RK and Losti!!!
:woot :woot :woot
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Re: Life is Strange 2

Post by skyrimer »

I have yet to finish the first one, great to hear that lis2 is so good in 3d now
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Re: Life is Strange 2

Post by Chtiblue »

skyrimer wrote: Sat Jul 04, 2020 4:41 am I have yet to finish the first one, great to hear that lis2 is so good in 3d now
Not so good, just awesome :woot :woot :lol:
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Re: Life is Strange 2

Post by Losti »

//ignore this
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Re: Life is Strange 2

Post by kagrra »

A fix for Tell me why were be nice.
I will donate 50€. :))
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Losti
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Re: Life is Strange 2

Post by Losti »

kagrra wrote: Sun Sep 20, 2020 9:03 am A fix for Tell me why were be nice.
I will donate 50€. :))
As far as i know the game is UE4, if its later than Unreal Engine 4.22 it can suffer from some issues related to reflection and AA. The new Update that is pending and announced for early october should fix this. Would be Nice if peoples will donate because its a bunch of work behind the Universal fix and often people think: one fix for all, ok one donation is ok .... if they want to donate:-)....making one fix working for many games is much harder than for a speciffic one. Many forget about this ;-)

You can check the Unreal Engine Version by give me the file Version from the starting exe. If its later than 4.22 you can expect that it will be fixed with the UE4-UF2 3.0.

Masterotaku aus fixed many things here.
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Re: Life is Strange 2

Post by Chtiblue »

Losti wrote: Sun Sep 20, 2020 9:12 am
kagrra wrote: Sun Sep 20, 2020 9:03 am A fix for Tell me why were be nice.
I will donate 50€. :))
As far as i know the game is UE4, if its later than Unreal Engine 4.22 it can suffer from some issues related to reflection and AA. The new Update that is pending and announced for early october should fix this. Would be Nice if peoples will donate because its a bunch of work behind the Universal fix and often people think: one fix for all, ok one donation is ok .... if they want to donate:-)....making one fix working for many games is much harder than for a speciffic one. Many forget about this ;-)

You can check the Unreal Engine Version by give me the file Version from the starting exe. If its later than 4.22 you can expect that it will be fixed with the UE4-UF2 3.0.

Masterotaku aus fixed many things here.
I can confirm that " Tell me Why" is perfect in 3D vision with Universal fix, so you are welcome to donate to Losti, Masterotaku, DjRk for the awesome work they made here 8)
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Re: Life is Strange 2

Post by kagrra »

1
Last edited by kagrra on Sat Oct 22, 2022 1:53 pm, edited 1 time in total.
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Re: Life is Strange 2

Post by Lysander »

kagrra wrote: Sun Oct 04, 2020 7:29 am What did you mean, that the game IS perfect in 3D? does the Universal Fix already works with 'Tell me why'?

And, I need an idea, what the best way is to make donations. Because, Iam not poor, but also not rich. Iam normal. And give for exaple Losti 50€, give me a good feeling. But he is not the only who makes this great work.
Did someone think about a, to put the fixes behind a paywal?
Usually the fixers put paypal or other ways of donation on the game page on Helixmod blog page. Pick a game from this list http://helixmod.blogspot.com/2013/10/ga ... dated.html and at the bottom of the post there's usually information about donations. Or ping them privately on this forum.

Thing is, some of the newer games like Doom:Eternal or Detroit are not on that list so you can also look at page http://3dsurroundgaming.com/

I also remember seeing a pooled donation account for the whole community of fixers but I forgot where.
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Re: Life is Strange 2

Post by Chtiblue »

kagrra wrote: Sun Oct 04, 2020 7:29 am What did you mean, that the game IS perfect in 3D? does the Universal Fix already works with 'Tell me why'?
Yep just what I wrote this game is perfect in 3D with Universal UE4 fix
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Re: Life is Strange 2

Post by DugomFirst »

In
X:\Users\You\AppData\Local\Dontnod\XXX\LIS2\Saved\Config\WindowsNoEditorsame\Engine.ini
and also
X:\Users\You\AppData\Local\Dontnod\XXX\CaptainSpirit\Saved\Config\WindowsNoEditor\Engine.ini

You can add:

[SystemSettings]
r.MaxAnisotropy=16
r.SceneColorFringeQuality=0
r.MotionBlurQuality=0
r.DepthOfFieldQuality=0

To:
- Force the 16x filter (to see sharper on far)
- Delete chromatique aberation (Red/blue colors fringing)
- Delete blur in mouvement
- Delete blur in none focus areas

Thanks for the 3D fix.
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Re: Life is Strange 2

Post by Chtiblue »

DugomFirst wrote: Thu Oct 22, 2020 4:18 am In
X:\Users\You\AppData\Local\Dontnod\XXX\LIS2\Saved\Config\WindowsNoEditorsame\Engine.ini
and also
X:\Users\You\AppData\Local\Dontnod\XXX\CaptainSpirit\Saved\Config\WindowsNoEditor\Engine.ini

You can add:

[SystemSettings]
r.MaxAnisotropy=16
r.SceneColorFringeQuality=0
r.MotionBlurQuality=0
r.DepthOfFieldQuality=0

To:
- Force the 16x filter (to see sharper on far)
- Delete chromatique aberation (Red/blue colors fringing)
- Delete blur in mouvement
- Delete blur in none focus areas

Thanks for the 3D fix.
There still is blur in cinematics with those settings, isn't it?
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Re: Life is Strange 2

Post by RAGEdemon »

thanks for the fix.

The specific problem I'm having which prevents play is that setting the native resolution of the display device in FullScreen mode makes it change to some other resolution. When you select it again within the game, it will not work. It only works if Windowed / borderless mode, not fullscreen, even if I set the resolution in the config file and lock it. If I alt-enter, it reverts to non-full screen mode in that resolution. desktop resolution doesn't matter.

This isn't 3DV related - it's a strange UE4 issue apparently that some pancake gamers are also complaining of. Also affects the later game using the same engine...

Has anyone else come across this strange issue? :)
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Re: Life is Strange 2

Post by DugomFirst »

Chtiblue wrote: Thu Oct 22, 2020 5:47 amThere still is blur in cinematics with those settings, isn't it?
Cinematics use real time game engine so motion and DOF won't happen. Up to you to not paste all the line in the engine.ini .
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Re: Life is Strange 2

Post by Chtiblue »

DugomFirst wrote: Thu Oct 22, 2020 11:28 am
Chtiblue wrote: Thu Oct 22, 2020 5:47 amThere still is blur in cinematics with those settings, isn't it?
Cinematics use real time game engine so motion and DOF won't happen. Up to you to not paste all the line in the engine.ini .
Ok I hope so as I don't like any shitty DOF in cinematics. I'll let you know if it works!
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Re: Life is Strange 2

Post by DugomFirst »

Chtiblue wrote: Thu Oct 22, 2020 12:40 pmOk I hope so as I don't like any shitty DOF in cinematics. I'll let you know if it works!
I don't either, I like to see everything clearly, so no blur, no chromatic and AF x16, mandatory.

Here you can see what DOF and AF16 does: (2013)
https://forum.hardware.fr/hfr/Hardware/ ... m#t8645156
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Re: Life is Strange 2

Post by DugomFirst »

For people using Subtitles, and high conv, here what to edit in the engine.ini: (To avoid Windows violation)

[Key_HudDepth]
key = VK_DIVIDE
x20=-0.1, -0.2, -0.3, -0.4, -0.5, -0.6, -0.7, -0.8, -0.9, -1.0, -0.01, 0.0
$Hud_depth = -0.1, -0.2, -0.3, -0.4, -0.5, -0.6, -0.7, -0.8, -0.9, -1.0, -0.01, 0.0
type=cycle

FYI, I'll disable auto conv and auto HUD with Numpad - and Numpad +, then use the Numpad / to move the HUD near me.
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Re: Life is Strange 2

Post by 3DNovice »

The Life is Strange series is being remastered
https://store.steampowered.com/app/1265 ... emastered/

It's included in the Ultimate Edition of the new game Life is Strange True Colors which will still be episodic, but released fully completed this September.
https://store.steampowered.com/bundle/1 ... e_Edition/

Both the remaster and new game are being done by Deck Nine and published by Square Enix, not DontNod

DONTNOD Entertainment is now with Xbox Game Studios but it seems that they still have the IP but are working on a new similar undisclosed IP
https://www.eurogamer.net/articles/2020 ... eal-studio
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Re: Life is Strange 2

Post by Lysander »

And I just finished #1....but from what I was reading, the remaster is basically updated animations, using mocap. Ya, it should be a great improvement, because some of the animation is pretty bad but if other shaders and textures are the same then it's no biggie.
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Re: Life is Strange 2

Post by DugomFirst »

It will be a complete remaster !

New: (Second scene of chloe's room in Ep4)
Image

Old: (First scene of chloe's room in Ep4)
Image

Look at the drawer handle and weared clothes.

Second scene video: (but not the same angle as the Remaster)
https://youtu.be/D4P_gg1vcDU?t=5491




.
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Re: Life is Strange 2

Post by 3DNovice »

...
Last edited by 3DNovice on Sat Apr 06, 2024 7:21 pm, edited 1 time in total.
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Re: Life is Strange 2

Post by skyguy »

This game was one of the highlights I've played in 3d with the Geo 11 fix. Some of the scenes in the outdoor in Arizona are breathtaking.
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Re: Life is Strange 2

Post by jordan199 »

Weird cannot launch Life is Strange 2 in Geo11-DX11 mode, only normal 3Dmigoto through UF 9.12, older version 9.06 work but after intro video just go on black screen (Win 1809).
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Re: Life is Strange 2

Post by Lysander »

It works for sure, I tested a few days ago. But there are problems with mirrors. UF7.2 seems to fix that issue (I only checked the beginning of the game).
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Re: Life is Strange 2

Post by WickedScav »

jordan199 wrote: Sat Aug 19, 2023 2:56 pm Weird cannot launch Life is Strange 2 in Geo11-DX11 mode, only normal 3Dmigoto through UF 9.12, older version 9.06 work but after intro video just go on black screen (Win 1809).
I played through LiS2 just a few weeks ago with UF 9.12 using the Geo11 mode with the 452.06 driver on my 2080. No problems except a few mirror issues (mentioned by Lysander) in the beginning of the game. Would say 99% perfect.
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