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Games crash upon launch due to init of DX11 devices

Posted: Wed Apr 20, 2016 11:09 pm
by Kesitu
Hi all,

I'm using the lastest version of Vireio Perception (3.0.1) with Oculus Runtime 0.8.
When I run CSGO and my other d3d9 apps with Vireio, sometimes it crashes on startup.
The debugger pointed that there is an Access Violation exception at the following line:
m_copyDX11.Context->OMSetRenderTargets
in OculusDirectToRiftView::DX11RenderThread_InitDevices function.

I usually need to run (click) the apps several times to get it works fine with Vireio and Oculus DK2.
Could someone please help me remove the bug?

Thanks & best regards,

Re: Games crash upon launch due to init of DX11 devices

Posted: Sun Apr 24, 2016 1:11 pm
by Neil
I think you need to drop what you are doing and back away slowly. :D

You are working with old and out of date architecture.

Regards,
Neil

Re: Games crash upon launch due to init of DX11 devices

Posted: Mon Apr 25, 2016 12:25 pm
by EisernSchild
Hi Kesitu !

Sorry, the latest Vireio Perception build (v3.0.x) did work with Oculus SDK 0.6.x, it was never updated to SDK 0.8 !!

We are now only a few days away from releasing the new architecture and currently do the latest updates to the Oculus classes.

Regards, Denis

Re: Games crash upon launch due to init of DX11 devices

Posted: Tue Apr 26, 2016 5:30 am
by Kesitu
Hi Neil and Denis,

I'm very happy to know that there will be a new release of the Vireio Perception on early May.
Thanks for sharing the wonderful VR drivers!

Regards, Tinh

Re: Games crash upon launch due to init of DX11 devices

Posted: Tue May 03, 2016 4:07 am
by EisernSchild
Vireio Perception v4 driver release on Friday, 6th of May, 2016 ! Download exclusively here on MTBS for free and play Fallout 4 in full VR !