All,
I have a little script I wrote to use the Xbox360 controller to emulate mouse and keyboard for a Unity FPS game that doesn't have controller support. When I run the script and open, say, notepad, I can get the right key presses and the mouse emulation works okay.
As soon as I start the game, neither the keyboard nor the mouse emulation still works. If I alt tab out of the game, the script is still running and emulation works as expected.
Turns out there is some gamepad support in the game- it just sucks. I assume this is stealing ownership of the input and therefore not making it available to FreePie. Anyway around that?
Similarly, any way to hide the gamepad from Unity but not FreePie? That way the poorly mapped controls don't double register (as gamepad and emulated keyboard) for the buttons that are used natively in the game.
Thanks!
Blocked by Unity?
- xhonzi
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- Petrif-Eyed
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Re: Blocked by Unity?
Which unity game? I havent had any problems with any of the Oculus demos I tried
Last edited by CyberVillain on Wed Apr 02, 2014 4:21 pm, edited 1 time in total.
- xhonzi
- Binocular Vision CONFIRMED!
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Re: Blocked by Unity?
It's actually a Kickstarter beta I'm testing. My avatar is from that game series: Tex Murphy AKA Project Fedora: https://www.kickstarter.com/projects/te ... a?ref=live.
This is not the first time I've used FreePie, but I'm still pretty much a novice. I'll switch comps and copy in my script.
EDIT: Here's the script. Make fun of it/suggest improvements as you will. But I'm mostly looking for why it doesn't work in game.
Thanks!
This is not the first time I've used FreePie, but I'm still pretty much a novice. I'll switch comps and copy in my script.
EDIT: Here's the script. Make fun of it/suggest improvements as you will. But I'm mostly looking for why it doesn't work in game.
Thanks!
Code: Select all
keyboard.setKey(Key.Space, xbox360.a)
keyboard.setKey(Key.Escape, xbox360.start)
keyboard.setKey(Key.E, xbox360.x)
keyboard.setKey(Key.F, xbox360.y)
keyboard.setKey(Key.Tab, xbox360.back)
if xbox360.leftStickX > 0.3:
keyboard.setPressed(Key.D)
if xbox360.leftStickX < -0.3:
keyboard.setPressed(Key.A)
if xbox360.leftStickY > 0.3:
keyboard.setPressed(Key.W)
if xbox360.leftStickY > 0.7:
keyboard.setPressed(Key.LeftShift)
if xbox360.leftStickY < -0.3:
keyboard.setPressed(Key.S)
if xbox360.rightStickX > 0.1:
mouse.deltaX = 4 * xbox360.rightStickX
if xbox360.rightStickX < -0.1:
mouse.deltaX = 4 * xbox360.rightStickX
if xbox360.rightStickY > 0.1:
mouse.deltaY = 4 * xbox360.rightStickY
if xbox360.rightStickY < -0.1:
mouse.deltaY = 4 * xbox360.rightStickY
#mouse.deltaX
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- Petrif-Eyed
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Re: Blocked by Unity?
Under a killing moon is one of my top adventure games!
Really strange, do other Unity games work?
Really strange, do other Unity games work?
- xhonzi
- Binocular Vision CONFIRMED!
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- Joined: Wed Mar 31, 2010 3:35 pm
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Re: Blocked by Unity?
It's hard to tell since all other Unity games I have on hand already have standard gamepad support. :/
I'll try using my hydra and see what happens there since I know it doesn't natively support that.
Project Fedora, or Tex Murphy Tesla Effect (as it has been renamed) is shipping without Rift support... but I've been pestering them about adding it in an early patch. Wish me luck!
I'll try using my hydra and see what happens there since I know it doesn't natively support that.
Project Fedora, or Tex Murphy Tesla Effect (as it has been renamed) is shipping without Rift support... but I've been pestering them about adding it in an early patch. Wish me luck!
- xhonzi
- Binocular Vision CONFIRMED!
- Posts: 273
- Joined: Wed Mar 31, 2010 3:35 pm
- Location: Thornton, CO USA
Re: Blocked by Unity?
Here's my hydra script. It similarly does nothing once the game is running.
But, as I expected, the game doesn't have any native support.
But, as I expected, the game doesn't have any native support.
Code: Select all
keyboard.setKey(Key.Space, hydra[1].one)
keyboard.setKey(Key.Escape, hydra[1].start)
keyboard.setKey(Key.E, hydra[1].three)
keyboard.setKey(Key.F, hydra[1].four)
keyboard.setKey(Key.Tab, hydra[1].two)
if hydra[0].joyx > 0.3:
keyboard.setPressed(Key.D)
if hydra[0].joyx < -0.3:
keyboard.setPressed(Key.A)
if hydra[0].joyy > 0.3:
keyboard.setPressed(Key.W)
if hydra[0].joyy > 0.7:
keyboard.setPressed(Key.LeftShift)
if hydra[0].joyy < -0.3:
keyboard.setPressed(Key.S)
if hydra[1].joyx > 0.1:
mouse.deltaX = 4 * hydra[1].joyx
if hydra[1].joyx < -0.1:
mouse.deltaX = 4 * hydra[1].joyx
if hydra[1].joyy > 0.1:
mouse.deltaY = 4 * hydra[1].joyy
if hydra[1].joyy < -0.1:
mouse.deltaY = 4 * hydra[1].joyy
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- Petrif-Eyed
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Re: Blocked by Unity?
can you try glovepie just to see if its something with our emulation?
- xhonzi
- Binocular Vision CONFIRMED!
- Posts: 273
- Joined: Wed Mar 31, 2010 3:35 pm
- Location: Thornton, CO USA
Re: Blocked by Unity?
Good idea. I just have to go download GlovePie.