What will a post-Oculus world look like?

Ulnarian
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What will a post-Oculus world look like?

Post by Ulnarian »

Maybe I'm jumping ahead a couple of years, but, it seems to me that we are about to enter an unprecedented stage of human development with VR technology.

While I have absolutely no doubt that the Rift will revolutionize gaming, I think focusing on gaming is really taking a short-sighted view. My guess is that the Rift will change EVERYTHING (and very soon). Affordable gaming VR may be here today, however, given a few advances in optics, haptic feedback and increased processing power, we will soon be looking at the full-blown Matrix (well, probably close enough).

In a sense, each of us will be able to be a god and I am not quite sure what the outcome of that fact will be. You think people spend too much time surfing the net now, just wait until the Rift hits when every desire will be fulfilled with the touch of a button. Want to jam with Jimi Hendrix at Woodstock?; the Rift can put you there. Want to walk on the surface of Mars, sleep with a Playboy model or set fire to the Louvre, well, the Rift can help you with that too. In short, we will soon be able to do anything we want virtually and without consequence.

After truly immersive VR hits, I doubt anyone will leave the house except to stock up on food. But why bother even having a house when you can just jack yourself into the nearest outlet and transport yourself in your own private mansion? Why bother with construction costs, property taxes and insurance when you can digitally recreate any school, church or sporting arena you wish?

My guess is that in the next 20 years, there will be more people jacked into the Oculus than there are walking about in the "real" world. Divisions between rich and poor, first world and third world will cease to be relevant as everyone will have everything that could want. Perhaps we will see the rise of communal "living centers" where people can jack in, enjoy some protein-sludge stew, go to the bathroom when they have too and jack right back in as soon as possible.

I dunno, just a thought :)

Anyways, long story short, I'm not yet sure whether the Rift (and VR tech) is the crowning achievement of mankind or whether it just flat out scares the hell out of me :)

What do you guys think?
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Re: What will a post-Oculus world look like?

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Sorry. Couldn't help myself.
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Re: What will a post-Oculus world look like?

Post by adventurer »

I think 30-50 years from now VR could be indistinguishable from real life, tech will cheaper and economics develop, people of all class have access to VR so more and more people may find it more interesting than real life . But until then, VR couldn't replace real life as it lacks many features to be totally immersive and it is still an extreme expensive hobby to people in developing countries. People may spend a lot of time in VR but for the major part of their time, they will still be in real life except for some VR addicts who are no different from gameonline addicts now.
So 30 years from now, I think people will spend half of their time working, their entertainment time will be spent in VR. Of course we must also take count of the VR side effect (if any). But until then, VR won't change the whole world as you expect but still a revolution. :D
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Re: What will a post-Oculus world look like?

Post by Chaoss »

Back in 2007 I made a prediction and my predictions are usually scarily accurate. My predictions usually come in the form of several dreams.

My 2007 prediction was...

2015 - Rise & Commercialization of Virtual Reality
During the years 2011 - 2014 games seemed to stagnate, the new generation of consoles came out but offered nothing new apart from better graphics and online connectivity. To a normal gamer the future looked bleak as graphics continued to improve but gameplay offered nothing new.

Between the years 2011 and 2014 someone would make a break through in Virtual Reality in the form of making the player/user feel like they were actually there and everything feel the correct size. This invention would offer a full 360 degree field of view, allow the user to look around the world freely as if they were actually there and would track position, allowing the user to dodge or examine objects closely. This would initially be shrugged off as another "saviour of gaming" much like many failed inventions before it. However it was shown off at various major conferences around the world and took the gaming community by storm.

There would be an initial set of basic prototype units handed out to developers and enthusiasts. People soon saw the potential of this but it still didn't quite gain enough push. A second set of more advanced prototype units were sold and these were the feather that tipped the rock. Games started adding VR support left, right and centre and the second prototype VR device started to sell in the hundreds of thousands.

The original inventor and his now quite large development team saw the huge demand for this and decided to release the consumer ready version early. The consumer version blew already dazzled people away, with increased resolution and fidelity. There would be several consumer versions sold including a wireless one.

We are now at the tail end of 2014 or the beginning of 2015. Games and even the VR device is now fairly widely known about by most and is even advertised on television and the internet. Hundreds of thousands of people start trying to tackle the other hurdles of VR immersion such as movement/walking, smell, touch, etc.

This single VR device re-ignites the gaming community and in itself creates a whole new market segement for 'experiences'. This VR device is appealing to even none-techies. It is now used in the medical fields to conquer fears such as social anxiety, agoraphobia, heights etc. It also offers people who are paralized from the neck down a richer life.

In a world where there are now lots of issues such as a declining economic situation, increased surveillance, rioting and rising costs of food, fuel and rent this single little VR device starts to offer many (but not all) people hope.

Businesses start showing up in VR and offers many, many jobs thus helping the economic situation marginally.

2017.5 - Virtual World and Web 3.0
By now most people know and understand Virtual Reality and there are many different games, experiences and even porn available. During this time work was started on either a virtual world or web 3.0 (web 3.0 being the 3d web/virtual world). This allows users to share 3d content such as houses, avatars, clothing, experiences, furniture or sounds. Just as the web is now, our good old friend Piracy becomes quite a big issue for VR companies and will be for many, many years ahead, Various solutions are created and are varying levels of effective but just as now, some of these solutions hinder the experiences for genuine customers. A large number of people work solely in Virtual Reality and make a tidy wage.

Virtual Reality has changed the world mostly for the better, By now the second version of the consumer VR device or another company has come along and improved upon the original and created their own offers much higher resolution, more precise head and positional tracking, built in hand and body tracking and the device is much smaller, lighter and cheaper. This makes VR more accessible to the general population and average Joe.
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Re: What will a post-Oculus world look like?

Post by laast »

Be careful, VR is not the "ideal world" we're all dreaming about. VR is and will always be an illusion, just like a powerful drug can immerse you in "another world". And like drugs, we have to take care to not become dependent.

VR should remain a simple "tool". A wonderful tool. To open our mind, to entertain us, maybe to heal us, but a tool has never be a promise for a better world. It depends of how we will use it, and as mankind is not perfect, there will be a "dark side" of VR for sure. A side which will break our freedom, our mind, our future.

Our goal is not to enter the Matrix, our goal is to protect ourselves from it, don't forget! :D
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Re: What will a post-Oculus world look like?

Post by Likay »

Time will show. Just relax and let everything sneak up on you. :twisted:
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Re: What will a post-Oculus world look like?

Post by colocolo »

We will realize that VR and all the electronic tech stuff humanity has invented and consumed isn't worth it. We'll start throwing all into the garbage and start playing outside with real people and enjoying real life. :lol:
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Re: What will a post-Oculus world look like?

Post by Skaven252 »

A while after the first iPad came out, it got some quite interesting scientific applications. It was used by surgeons during surgeries to view X-rays, instead of a folder of prints. A marine biologist taught dolphins an icon communication language, where the dolphins would touch the screen with their muzzle to select icons.

I'd say we might see some quite surprising applictions for affordable virtual reality, as it becomes widespread and countless people with good ideas start trying them out.
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Re: What will a post-Oculus world look like?

Post by Moriarty »

Ulnarian wrote: But why bother even having a house when you can just jack yourself into the nearest outlet and transport yourself in your own private mansion? Why bother with construction costs, property taxes and insurance when you can digitally recreate any school, church or sporting arena you wish?
Bill Stinson, is that you ? ;)

http://www.youtube.com/watch?v=KWFhXSu5XBs
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Re: What will a post-Oculus world look like?

Post by cybereality »

I don't think there's anything wrong with a "Matrix"-like future, assuming we control the simulation and it doesn't control us.

I imagine there might be one "main" simulation, that was similar to the real world, but maybe there would be others. People could create their own worlds, with different social structures, rules, even different gravity or physics if they wanted. And they could interact with people from the safety of their home. No need to worry about car accidents, or catching STDs, or getting robbed, or any of the dangers of real life. It will free people from the confines of this reality. It could be amazing.
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Re: What will a post-Oculus world look like?

Post by geekmaster »

colocolo wrote:We will realize that VR and all the electronic tech stuff humanity has invented and consumed isn't worth it. We'll start throwing all into the garbage and start playing outside with real people and enjoying real life. :lol:
Yeah, like all the outdoors fine they are having in Syria and Egypt, eh?

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Re: What will a post-Oculus world look like?

Post by Likay »

^^ Vr and immersiveness in all its glory. Nothing beats the real deal though. :P
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Re: What will a post-Oculus world look like?

Post by laast »

cybereality wrote:I don't think there's anything wrong with a "Matrix"-like future, assuming we control the simulation and it doesn't control us.

I imagine there might be one "main" simulation, that was similar to the real world, but maybe there would be others. People could create their own worlds, with different social structures, rules, even different gravity or physics if they wanted. And they could interact with people from the safety of their home. No need to worry about car accidents, or catching STDs, or getting robbed, or any of the dangers of real life. It will free people from the confines of this reality. It could be amazing.
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Cyber or Cypher? :mrgreen:
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Re: What will a post-Oculus world look like?

Post by Mazhurg »

http://en.wikipedia.org/wiki/Otherland.

Also another title, which I can't remember the name which depicts a bunch of scientists trapped in their own virtual machina where every time the system reboots (upon the death of all the participants) a new world is created at the whim of a randomly chosen scientist for all of them to experience. It was a fascinating book, but so many years ago that I completely forgot the title or who wrote it.

Great explorations of what could be.
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Re: What will a post-Oculus world look like?

Post by cybereality »

laast wrote:Cyber or Cypher? :mrgreen:
Ha! You got me!!!
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Re: What will a post-Oculus world look like?

Post by Dilip »

I don think there will be much (Life Changing Dramticle like Post Fire Discovery or Post Electricity at Home or Post Chicken Pox Vaccine)change.

in past people use to be paranoid on side effects of TELEVISION then 8BIT CONSOLES then ARCADE GAMING then VIOLENT COMPUTER GAMES all things have FANCY Value they keep masses engaged for short time and small bunch of people a little longer but eventually novelty fade off and people move ahead thats reality

Now what it will definately encourage
1) Surgical Medical Field - we will have more efficent doctors who have more surgery and anatomical and anomaliy handling experince before they practise on real patient thats goood.

2) Aviation and High Speed Metros - we will have better pilots and better train mans who have experice of handling emergencies in VR that they can better response actual situation, where needed.

3) Psychotherapy - better simulation to help people to treat their weakness in more indepth way

i see many positives above few nagatives which may arise after playing AMNESIA kind of games in RIFT but its purely upto user what he uses for like

you can't stop making electricity just becouse people can die beacouse of shock
or even worse
you don stop sleep in your bed just becouse your grandma died in bed.

Like many i have waited for VR since my early childhood and i love its making up before i no longer able to enjoy what could be better.

Sure Post Oculus World will be full of JOY :D
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Re: What will a post-Oculus world look like?

Post by boone188 »

I kind of imagine people spending all day in their apartments doing something like this
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Re: What will a post-Oculus world look like?

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ROFL!!!!!!!!!!!!!!!!!1111!!!1!
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Re: What will a post-Oculus world look like?

Post by Direlight »

Here ya go,

In the year, 6041...

http://www.youtube.com/watch?v=z7FcJwg6OkA
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Re: What will a post-Oculus world look like?

Post by Ericshelpdesk »

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Just finished reading Ready Player One
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Re: What will a post-Oculus world look like?

Post by Ulnarian »

Dilip wrote:I don think there will be much (Life Changing Dramticle like Post Fire Discovery or Post Electricity at Home or Post Chicken Pox Vaccine)change.

in past people use to be paranoid on side effects of TELEVISION then 8BIT CONSOLES then ARCADE GAMING then VIOLENT COMPUTER GAMES all things have FANCY Value they keep masses engaged for short time and small bunch of people a little longer but eventually novelty fade off and people move ahead thats reality

Now what it will definately encourage
1) Surgical Medical Field - we will have more efficent doctors who have more surgery and anatomical and anomaliy handling experince before they practise on real patient thats goood.

2) Aviation and High Speed Metros - we will have better pilots and better train mans who have experice of handling emergencies in VR that they can better response actual situation, where needed.

3) Psychotherapy - better simulation to help people to treat their weakness in more indepth way

i see many positives above few nagatives which may arise after playing AMNESIA kind of games in RIFT but its purely upto user what he uses for like

you can't stop making electricity just becouse people can die beacouse of shock
or even worse
you don stop sleep in your bed just becouse your grandma died in bed.

Like many i have waited for VR since my early childhood and i love its making up before i no longer able to enjoy what could be better.

Sure Post Oculus World will be full of JOY :D

Interesting points, however, I'm going to disagree with some of them.

Particularly, I don't know if the "side effects" of television (and by extension, video games) should be dismissed as a casual novelty. There are many that would argue that overall, television has had a negative impact upon society. While television CAN be one of the most powerful tools of communication and learning ever devised, more often than not, people are tuning in to watch episodes of Two Broke Girls or reruns of the Big Bang Theory. While a little junk food for your mind is probably ok in small doses, it is not unusual for American viewers to spend 5 or more hours a day in front of their television doing, well, nothing that will leave an impact on their lives or society as soon as they get off the couch.

Why is it that television (and video games) are so appealing? Well, people are addicted to the immersion factor offered by television and video games. People can relax and release their daily stress while they are watching the tube. Now, if we are willing to spend 5+ hours of our day watching 3rd party characters roam about a 2-dimensional display, you really have to wonder what will be the effects once VR hits and the immersion factor is increased tenfold.

Now whether those changes will be good or bad I don't know yet. Certainly the potential for learning and advancement is huge, however, many things that start off with the greatest of intents often devolve into the lowest common denominator (compare the initial lineup of The Learning Channel to its current lineup if you dont believe me---anyone up for some Honeyboo? :)

However, I think I agree with you in that VR cannot be stopped. When a technology is ready to emerge, it will emerge. I am curious to see where it goes and I will be first in line once the consumer version of the OR arrives :)
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Re: What will a post-Oculus world look like?

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Ericshelpdesk wrote:... Just finished reading Ready Player One
This one looks more realistic:
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And another one in my home state:
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Re: What will a post-Oculus world look like?

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Very interesting First Post. I share a lot of questioning with the original poster. One remark :

-VR is NOT an illusion. It's as material as our "actual" world. When you touch something, you sense only the force of electronic bound, which resist to your touch for example. In VR, the world is build on electron speeding inside the cables, lens emiting photons etc...

In fact, I am for the moment evaluating whether or not I must buy a future house or if I wait for VR :D
My reasoning is that "true" VR (1080p) might be announced before the end of this year (but released later next year of course). With surpopulation, humans polluting everything everywhere, I am not sure it still worth it investing $250,000 for a "normal" house (the price in my region here for just a decent house with a little garden, little space too live), when I can wait for VR...
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Re: What will a post-Oculus world look like?

Post by Dilip »

Now, if we are willing to spend 5+ hours of our day watching 3rd party characters roam about a 2-dimensional display, you really have to wonder what will be the effects once VR hits and the immersion factor is increased tenfold.
To know effect U Must see surrogates..

What if Oculus Think of Intigrating some brain control code chip intigrated in rift

You killed in game you die in reality .....beacouse your mind makes it real
(Source: The Matrix

Morpheus: If real is what you can feel, smell, taste and see, then 'real' is simply electrical signals interpreted by your brain

Neo: I thought it wasn't real
Morpheus: Your mind makes it real

Neo: If you're killed in the matrix(Oculus RIFT :twisted: ), you die here (in your apartment)?
Morpheus: The body cannot live without the mind)
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Post by Likay »

The surrogates yes. Great movie imo. I'm very fascinated by vr but i can't help loving the end of the movie.
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Re: What will a post-Oculus world look like?

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Great movie, but you have to ignore the usual bioluddite Hollywood propaganda.
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ThePhilosopher wrote: -VR is NOT an illusion. It's as material as our "actual" world. When you touch something, you sense only the force of electronic bound, which resist to your touch for example. In VR, the world is build on electron speeding inside the cables, lens emiting photons etc...
Yes, there is always going to be the existential question as the moral questions.

If VR has all of the components of "reality" than is it real? Conversely, is our own "initial" reality in fact be a simulation in itself? Certainly, it would seem logical that someone or something(!) could have preceded us, developed VR to the point of realism and either placed us inside of it (or programmed us :) ). Actually, there is some interesting work being done currently by some scienticians trying to prove this this exact thing.

And, if our reality is in fact a simulation, how far back does the simulation chain go? Does anything actually exist? Ahhhh!!!!

And yeah, loved the Surrogates, The Matrix (well the 1st one and parts of the 2nd), The 13th Floor and eXsitenz :)
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colocolo wrote:We will realize that VR and all the electronic tech stuff humanity has invented and consumed isn't worth it. We'll start throwing all into the garbage and start playing outside with real people and enjoying real life. :lol:

I'm wondering what happened to these young ladies. they were put in jail, for having fun. Hell, they might even end up being executed. for playing with squirt guns. (Iran) (But I am aware that this is western press that is doing the reporting)

I suspect that is why you chose those images.
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Guys, you are in a simulation, right now.

No joke, all kidding aside. This is a simulation.

everything in this world is designed to help you understand this. The matrix series of films came along to help you begin to prepare for that understanding.

every esoteric text known to humanity says this exact same thing. Some say it between the lines, some say it straight out.

Read my tag line. You are a monkey, if you decide to believe you are. Your choice. If you believe in the monkey end of things, and strict Darwinism, then you can be a talking meat monkey, with no past and no future.

But cutting edge physics says the exact opposite, it is showing itself to be in line with the esoteric texts -more and more, every day.
Intelligence... is not inherent - it is a point in understanding. Q: When does a fire become self sustaining?
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Re: What will a post-Oculus world look like?

Post by colocolo »

KBK wrote:
colocolo wrote:We will realize that VR and all the electronic tech stuff humanity has invented and consumed isn't worth it. We'll start throwing all into the garbage and start playing outside with real people and enjoying real life. :lol:

I'm wondering what happened to these young ladies. they were put in jail, for having fun. Hell, they might even end up being executed. for playing with squirt guns. (Iran) (But I am aware that this is western press that is doing the reporting)

I suspect that is why you chose those images.
yeah, western Press and i can imagine not only western, is terrific brain washing propaganda.
I have choosen the image because i feel really sorry for the middle eastern people right now. First of all because of the ongoing extreme islamistic suppression and because of the provoking of
revolts which will lead to nothing because in each party there are traitors payed by evil people that stay in the background.
Its so discouraging to see that most people don't find out for what reason there is a dictature in iran or north korea or where else. The press nowadays literally holds the criminal truth exactly to peoples eyes, but they still dont see it. The ultimate comfirmation to themselves (the press,etc..) how powerful and mighty they actually are.
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Re: What will a post-Oculus world look like?

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A transition to totally live in a virtual world is probably closer than it feels. A lot of things in games (mmos esp) are already adapted to civilian life, very often even mixed into it. You can buy gamecredits to use in the game (for real money) and also vice versa (for now not really ethically right...). There's not really anything that will stop anyone from doing everything in a virtual world, even today. Pull your work in or get a virtual job that brings either credits or real money to pay your electricity bill and someone who fuels up the glukose container for the brain. The rest of the body will slowly degenerate (like a male monkfish after meeting his love of life) by time.
Sooner or later th phenomena will most probably be a part of the evolution itself and i have no doubt that there are plenty of people who may want to change their earthly lives for a life in a simulation (if as said we're not already living in one :lol: ).
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Re: What will a post-Oculus world look like?

Post by laast »

ThePhilosopher wrote:Very interesting First Post. I share a lot of questioning with the original poster. One remark :

-VR is NOT an illusion. It's as material as our "actual" world. When you touch something, you sense only the force of electronic bound, which resist to your touch for example. In VR, the world is build on electron speeding inside the cables, lens emiting photons etc...
As a Matrix fan, like you ;) I'm a little disappointed when you claim VR is not an illusion. Why do you think Neo want to know what is the Matrix? Why does he want to "save himself"?

It's not because "it looks real" that "it is real". Even if one day, VR will be like a Matrix, it won't be more real than a simple illusion. By definition, an illusion deceives your senses and your mind, just like VR will do.

And if you want to state that the real life is an illusion because it's based on electric stimulations in the brain (why not, I'm ok with that, I'm a Zen Student), so VR will be as fake as our actual IRL life.

In any case, it remains an illusion!

Maybe it's because you've choosen the blue pill?

:D
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Re: What will a post-Oculus world look like?

Post by San »

Just because Neo thought it doesn't mean he was right.
Anyway that was a different situation, he was in a purposefully limited environment and being lied to.

On the topic of whether VR is an illusion.
I don't think it matters.
If communication and interaction with people can occur (and the communication isn't an illusion), why would I care if their VR body they are in control of is classed as an illusion?
If I can live in any environment I want to, interact with people in virtual environments, do almost everything I need to in virtual environments, why should I care if it's an illusion or not?

The only things this doesn't apply to are certain things that aren't capable in VR. Such as nutrition, and air.

As for when I think fully realistic VR will happen?
Well that depends on a lot of different things.

First of all, graphics.

This is real-time on a PS4:

http://www.youtube.com/watch?v=m6FRL_3erYc

Here is what was incredibly impressive real-time facial animation and rendering about 9 years ago:

http://www.youtube.com/watch?v=LCKDTA3ghPo

This was impressive graphics 6 years before that:

http://www.youtube.com/watch?v=o3U_hox_7L8

We're edging closer and closer to photo-realism in games.

What needs to be in place? First of all, full ray/path-tracing, which is probably 5-7 years off (unless eyetracking comes first, then you can get a similar effect with a lot less rays).
We also need highly detailed models. We're kind of getting there already.
Then there's also resolution. For VR, if we want to reach the fidelity of human eyes, we're going to need at most 240 megapixel rendering. Currently some people are using 4K monitors which is 8 megapixels (bear in mind processing power per unit cost increases exponentially).
We'll also need better physics, proper modelling skin movements, and other kinds of mostly-solid things.

As for the hardware. Full body motion tracking would be a step along the way. This is already achievable, although not at an ideal fidelity or price-range.
The same effect could be achieved through neural interfaces, which already exist and people use them to control robotic limbs.
As for displays. We'll go far with increasing screen resolutions, at some point though I think we'll move over to sending the information directly to the brain. This is something that can already be done, although not yet anywhere near to the level the human eye can see.
As for other senses, we do have solutions for touch and hearing (obviously) and smell. Eventually I think it will all be done with direct brain stimulation, given that we already have the technology to do this now, it just needs to be ramped up a lot, and we need to further our understanding of the human brain, which we are doing with more and more detailed brain scan data. There is already a project projecting completion in 2015 that will map an entire human brain on the neuron level.
Nanotechnology and nanorobotics will play a part in this eventually too. And we already have the beginnings of both of those.

Fully realistic VR?
Probably before 2030.
Definitely before 2040.
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colocolo
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Re: What will a post-Oculus world look like?

Post by colocolo »

the question is when will your brain accept graphics as photorealistic?
i think what the PS4 will do comes at least at 1080p very close to it.
i agree before 2030 is a pretty good estimation for 8k panels.
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laast
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Re: What will a post-Oculus world look like?

Post by laast »

The right question is: what is real? What's reality?

When a hyper realistic VR will be available (sooner than 2030 imo), even if it's like in "real life", you will know that's it's not real.

Why? Simply because you have experienced a "real life" before jumping into a "VR life". Somewhere in your mind, and no matter if your virtual world looks like real, you will know that it's not real.

In Matrix, Neo doesn't know he's living in a virtual world just because, like others, he was born in this world. At the moment he experienced the truth, the real, then the VR sounds "fake" and not so "real".

Reality, like everything else in this world, is relative. And as long as you will experience the real life before VR, you won't call it "reality", simply because you know it is not real.

And if you finally loose yourself in VR, and you convince your mind that's it is "real", then appears the true danger of VR: the addiction, the pathology. No needs to wait for realistic VR for this: today, some psychological illness or side effects of drugs have the same result. You live out of reality (the Natural "Universal" reality if you prefer, or the one you experienced when you were born).

At the moment you are addicted, you're not free anymore, and you can't make your own choices. You will have the illusion to be free, but in reality, you will be just like a puppet connected in a giant MMO.

Of course, both choice can be defended, just like the choice between blue pill and red pill... and I've made mine :D
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Re: What will a post-Oculus world look like?

Post by San »

As long as it's not limiting what you can do by being in VR all or most of the time then I don't see the issue.

As for whether we will consider it real life even if it reaches complete realism?
I guess I agree with you, at least for a while we will still consider outside of VR to be "real life".
I'm basing this on my experience with internet friends.
They are my friends, but then I call friends I know in-person my "IRL friends", even though the connection is the same, or sometimes actually I'm better friends with people on the internet than a lot of people in real life.

___

Also, on the topic of the original forum topic. What will a post-Oculus world look like?
Well to begin with it'll mostly just be a game thing.
But as the technology gets better and cheaper things will start to change in intriguing ways.

I'm going to go ahead and jump to what I think the world will be like with mostly realistic VR, full field of view, fairly realistic graphics, full haptic feedback and object interaction and full body and facial movement in VR (whatever form this takes).

More and more things will start taking place across the internet.
Friend interactions. Currently we have in person reactions where we can walk around with our friends, look at fun things, do fun things together, more easily talk and have fun and interact, and of course for those special friends we can have more intimate interactions.

On the internet, we pretty much have webcam video and audio conversations, or text conversations. Or playing together in a game.

With the hypothetical VR scenario I chose, I think this would change. Social interaction in the real world would happen less and less as VR interaction gets more and more realistic, and virtual spaces become more intriguing than many places you'd usually go with friends, and what you can do in VR is greater than your real-world capabilities.

I think it will probably almost entirely replace real world social interaction.
Remote education could greatly improve, as well as remote working.

We'd probably see a huge drop in unwanted pregnancies and STD's (or contagious disease in general). Since sexual interaction in VR would be much much safer, and offer a lot of possibilities that real-world sexual interaction wouldn't (this why a reasonable number of people currently prefer animated pornography to live action porngraphy, even though it doesn't look anywhere near photo-realistic).

This already happens, but I could see a big increase in the number of people falling in love who do not actually meet in real life. A long-distance relationship, but it wouldn't feel anywhere near as long-distance as they currently do.

People will travel a lot less.
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Re: What will a post-Oculus world look like?

Post by Likay »

Spot on laast.
We will get yet another kind of addictives that want to escape real life into a simulation. The life may be easier there and as i wrote some posts ago the time when it's fully possible to actually live your entire life in a sim isn't far away. In my own opinion (but i respect people who have others so no hard words) i think that people will cheat themselves if they exchange their lives for one in a simulation. Anyway, it may also be a part of the evolution itself. Accomplishments you made in the sim will be there for a while in the simworld after you died so what practical difference is it really from the real world? At some point, some day, very far away there will be a time when nothing anyone done or anything that have happened had made a persistent mark in the history of the universe. It's sad but at the same time kind of relieving. :mrgreen:
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Re: What will a post-Oculus world look like?

Post by San »

I think the people who will use VR for escapism will just be the same people that already use games and music and subcultures and the internet for escapism.
The only real difference is that their escapism might be more fun.
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Re: What will a post-Oculus world look like?

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boone188
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Re: What will a post-Oculus world look like?

Post by boone188 »

The answer is pretty simple, really..
postOculusWorld.jpg
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