inter-pupillary distance IPD

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Marulu
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inter-pupillary distance IPD

Post by Marulu »

Today I found out what my inter-pupillary distance is, so I can adjust the Rift to my eyes. I now am curious how to set the games supporting the Vireio driver up to work with my IPD.
How can I make the games render fitting to my IPD?
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Neil
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Re: inter-pupillary distance IPD

Post by Neil »

Believer it or not, Baristan6 hasn't received his Rift yet! We'll figure something out.

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Neil
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Marulu
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Re: inter-pupillary distance IPD

Post by Marulu »

Thanks!
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cybereality
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Re: inter-pupillary distance IPD

Post by cybereality »

Its just a matter of setting the correct separation and convergence. There is nothing special in terms of IPD.
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Neil
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Re: inter-pupillary distance IPD

Post by Neil »

cybereality wrote:Its just a matter of setting the correct separation and convergence. There is nothing special in terms of IPD.

Actually, I don't think that's correct. The SHOCT lines are there to estimate the IPD (it's not perfect, I know) and they play an important role right through:

Phase I: Increase separation so most distant object is no further apart (left/right) than your IPD (the SHOCT lines).
Phase II: Adjust convergence
Phase III: Compensate for the impact convergence has on the separation levels by again increasing/decreasing separation so the most distant object is again matching IPD. There could be some balancing with convergence here too, but it would likely be very minor.

So if there is a way to convert the IPD value to a SHOCT line equivalent, that would probably be very helpful. OR, we could continue to beef up the SHOCT line process so that knowing the exact IPD isn't important or beneficial.

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cybereality
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Re: inter-pupillary distance IPD

Post by cybereality »

What I mean is that the only options are separation and convergence. There is not another IPD setting needed.
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