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The place for all discussion of the Oculus Rift compatible open source 3D drivers.
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Ryukra
One Eyed Hopeful
Posts: 5
Joined: Tue Apr 16, 2013 7:25 pm

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Post by Ryukra »

I'm digging deep to find a solution to rotate just the Camera in games with help of an injection driver.
I know there is culling, but couldn't we just disable culling and clipping? With like glHint() and glCullFace()? That will certainly render games slower, but we can look around.
Isn't the Stereoview just a second viewport which is slightly transposed and rotated?
I'm not in the matter, but I can put use to some Information from someone, who already experimented with this.


Mit freundlichen Grüßen
Ryukra
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