Novint Falcon + Occulus Rift 3D
- yuriythebest
- Petrif-Eyed
- Posts: 2476
- Joined: Mon Feb 04, 2008 12:35 pm
- Location: Kiev, ukraine
Novint Falcon + Occulus Rift 3D
This is one of those "imagine if" threads.
Imagine if you could have both the Novint and Occulus rift together, working seamlessly.
"looking around" and "aiming" would be decoupled - as in you would use the Novint to move the crosshairs and gun model,
and use the Occulus to look around. Of course, more fine tuning would need to be required to get the best/most comfortable combination.
Imagine...
Oculus Rift / 3d Sucks - 2D FTW!!!
- SartreFan
- Two Eyed Hopeful
- Posts: 69
- Joined: Mon Jan 14, 2013 1:45 pm
Re: Novint Falcon + Occulus Rift 3D
I have a Novint and an Oculus on order. If I can find any game that will work with both concurrently I can post some thoughts on the experience.
- cybereality
- 3D Angel Eyes (Moderator)
- Posts: 11407
- Joined: Sat Apr 12, 2008 8:18 pm
Re: Novint Falcon + Occulus Rift 3D
Yeah, it could work if you are creating custom software. Injecting that into existing games without the source-code would be difficult.
- SartreFan
- Two Eyed Hopeful
- Posts: 69
- Joined: Mon Jan 14, 2013 1:45 pm
Re: Novint Falcon + Occulus Rift 3D
I know Valve has added Oculus support to TF2. I don't know what their schedule of release is for that, but I do know TF2 works on the Novint Falcon. I honestly never use the Novint though as it doesn't feel quite right for FPS games. When pointing to the corners there should be a level of rotation that is not existent. So instead of the feeling you are pointing to a corner, it feel more like you are sliding to the corner. The recoil is definitely serious and quite nice, but can also make controlling what you are doing that much more difficult. For those reasons it was only used a couple times and has sat in a closet since.