Welcom to the first part of Meant to be Seen's coverage of GDC 2012! Special thanks to MTBS' Field Writer Kris Roberts. Not only is Kris formerly a Senior Game Designer at Rockstar Games, he is an avid stereoscopic 3D gamer in his own right.
The general theme from the folks I have spoken to is that there is a shift away from seeing 3D as a technical feature and really trying to engage the artists and designers to use it creatively. Its encouraging because Sony is presenting Ian's talk tomorrow in the art track - a first, since all the previous 3D sessions at GDC have been focused on the programming side. Even Nintendo's talk about Mario 3D Land really focused more on the design and creative aspects of the project, and not on the 3DS itself or the technology. So let's begin!
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GDC 2012 Part I
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