HMD Gaming Controls Question
Posted: Tue Jun 21, 2011 11:23 pm
Hello,
I've just recently been introduced into the world of 3d, virtual reality, and augmented reality, and I must say, I absolutely freaking love it!
Now to the question:
Traditionally in pc games, namely First Person Shooters, the location of the crosshairs (where the weapon is pointed) and the location of where you are looking are always synonymous. In other words, wherever your character is looking is where the gun is aimed.
Is it possible to somehow have separate control over the character's head's orientation and the gun orientation? The main use of this is that if I were to have a HMD with motion tracking, I would ideally like the ability to look around to be INDEPENDENT of the ability to aim. So, I would basically have a wiimote to aim the crosshair of the gun around, independent of which direction my head is facing.
Obviously, this is sort of a vague question, being that there were no specific games mentioned, (say for such a game as Left 4 Dead or the original Halo) but being able to somehow have control over say possibly an in-game camera that follows the HMD and the crosshair follow the wiimote would be absolutely fantastic and add a whole new layer(after the 3d, of course) of immersion to the gaming experience.
So is this pretty much an impossible request? I mean, are those capabilities a core function in the game itself and would therefore be impractical or impossible to edit some file to add functionality? Obviously I don't expect it to be that easy....but I'm up for a challenge.
Thank you so much for your help, this site has become a wonderful resource, and I aim to use it to my fullest to gain knowledge about this awesome technology.
Thanks again,
I've just recently been introduced into the world of 3d, virtual reality, and augmented reality, and I must say, I absolutely freaking love it!
Now to the question:
Traditionally in pc games, namely First Person Shooters, the location of the crosshairs (where the weapon is pointed) and the location of where you are looking are always synonymous. In other words, wherever your character is looking is where the gun is aimed.
Is it possible to somehow have separate control over the character's head's orientation and the gun orientation? The main use of this is that if I were to have a HMD with motion tracking, I would ideally like the ability to look around to be INDEPENDENT of the ability to aim. So, I would basically have a wiimote to aim the crosshair of the gun around, independent of which direction my head is facing.
Obviously, this is sort of a vague question, being that there were no specific games mentioned, (say for such a game as Left 4 Dead or the original Halo) but being able to somehow have control over say possibly an in-game camera that follows the HMD and the crosshair follow the wiimote would be absolutely fantastic and add a whole new layer(after the 3d, of course) of immersion to the gaming experience.
So is this pretty much an impossible request? I mean, are those capabilities a core function in the game itself and would therefore be impractical or impossible to edit some file to add functionality? Obviously I don't expect it to be that easy....but I'm up for a challenge.
Thank you so much for your help, this site has become a wonderful resource, and I aim to use it to my fullest to gain knowledge about this awesome technology.
Thanks again,