Low latency, high range fullbody mocap KS for 349-399$

Zoide
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Re: Low latency, high range fullbody mocap KS for 349-399$

Post by Zoide »

They should really change the image at the top of the Kickstarter page. It makes it look cheap/cheesy.
ChrisAtYeiTech
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Re: Low latency, high range fullbody mocap KS for 349-399$

Post by ChrisAtYeiTech »

geekmaster wrote:I am curious how the PrioVR will work with the Virtuix Omni, with sliding feet. Perhaps it can integrate the Omni capacitive foot tracker data to find the "ground" position to anchor the rest of the PrioVR trackers...
There are a number of ways this can be done, one of which is to just use the Omni and physics to do the walking/running and the PrioVR for the motions of the body or by what remosito said. Sliding feet are not an issue with the PrioVR systems as it will capture the pose of the body. Thus, if in the game, the ground has friction, the character will walk forward even though the feet are sliding in the real-world. This is more of an issue in how you want move in the virtual world and the physical properties that are programmed into that virtual world and there are many solutions for handling this.
usb247 wrote:I want to back this but it's not clear how well it works for positional tracking. Do you have to suit all the way up each time just for head tracking to work? Also what is you're playing sitting down but your in game character is standing up?
The PrioVR systems are configurable, so if you only want to do is head tracking you can do so with 1 sensor (on the head) and the hub on the chest. With this you'll be able to move the head while sitting or standing. Also, since the hub includes a sensor unit, leaning around corners and other behaviors are possible with just hub and single head sensor.
usb247 wrote:Even if it doesnt get much game support surely someone will surely make a sweet sword fighting game. :shutter
Also I think it will work well for exploring areas. Imagine a virtual radius the size of your real world space that you can walk around in and explore when you step outside of
The radius your player starts to moving then you can explore a new area. If you have a big enough space you almost wouldnt need an omnidirectional treadmill.
We are working on more game demos and videos of the PrioVR systems, that will show developers how configurable and versatile they are and in doing so will get more game support. :D
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Callezetter
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Re: Low latency, high range fullbody mocap KS for 349-399$

Post by Callezetter »

Yeah they REALLY need some new kickass gamedemo to show how it works in a game. Nothing sells better than that, at this point.
Its the only thing that can save this KS campaign I think. But im sure they are fully aware!
usb247
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Re: Low latency, high range fullbody mocap KS for 349-399$

Post by usb247 »

Thanks for the answers Chris. I'm actually more interested in games made specifically prioVR rather than generic support for positional tracking but it would be nice to have it work as a generic solution... incase developers dont get on board.

Ive done more research on how the system works now my biggest question is how well the pedestrian tracking works especially for subtle movements. The KS video shows guys walking around with very large steps presumably so it will register as motion vs. walking in place.

Thats one concern is how well it will track subtle motion . For example imagine if you walk in circles around a chair in VR will it be able to pick that up?

yes I realize that it's not perfect but even with imperfections I still think it's the best we've got for certain VR applications.
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shiva
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Re: Low latency, high range fullbody mocap KS for 349-399$

Post by shiva »

Zoide wrote:They should really change the image at the top of the Kickstarter page. It makes it look cheap/cheesy.
I agree. I don't understand how *this* was chosen as the main advertisement for this KS
Image
It's one of the nerdiest thing I ever saw, which is a shame because it discredits a technology that's way advanced...
The first comment I read on Facebook when the KS was announced was "the virginity is strong in this one".
This picture is hurting the product's credibility for alot of people who are not VRFreaks like us

Any 3D-designed man or woman wearing the gear would sell this so much more as advanced tech
Or someone dressed in a full shaolin kung fu suit doing a highkick while wearing the captors
Pretty much anything other that this guy and the sword he used to play D&D with as a kid ;)
Image
hast
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Re: Low latency, high range fullbody mocap KS for 349-399$

Post by hast »

I've been looking a bit more at this since I first saw the Kickstarter. (I only went it with a small backing since it was pretty expensive then.)

At the lower price it definitely seems interesting. Although it might be a bit more work to put on than something like STEM it seems like it will give a much better full body tracking experience. (Probably a lot better than you can easily get with optical systems.)

I'm also kind of interested in how it could be used in non VR situations. I can see it being very useful as a training tool to give you feedback in anything where you need to track your posture. (Like weight lifting, yoga, dancing or martial arts.)

How rugged are the current devices and how well do they handle things like a person that is not standing up? Eg a person being on the ground; something like tracking someone practicing Brazilian jiu jitsu (so no, not for porn).
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Re: Low latency, high range fullbody mocap KS for 349-399$

Post by ChrisAtYeiTech »

usb247 wrote:Ive done more research on how the system works now my biggest question is how well the pedestrian tracking works especially for subtle movements. The KS video shows guys walking around with very large steps presumably so it will register as motion vs. walking in place.

Thats one concern is how well it will track subtle motion . For example imagine if you walk in circles around a chair in VR will it be able to pick that up?

yes I realize that it's not perfect but even with imperfections I still think it's the best we've got for certain VR applications.
The pedestrian tracking is able to pick up subtle movements like walking in circles. In the KS video there are a couple of subtle movements in the scene with the two suits (at 1:56), specificly when the girl turns and starts walking and when the boy steps in to begin the fight scene. In our other videos there are also some subtle movements that are being picked up by our pedestrian tracking.
hast wrote:I'm also kind of interested in how it could be used in non VR situations. I can see it being very useful as a training tool to give you feedback in anything where you need to track your posture. (Like weight lifting, yoga, dancing or martial arts.)

How rugged are the current devices and how well do they handle things like a person that is not standing up? Eg a person being on the ground; something like tracking someone practicing Brazilian jiu jitsu (so no, not for porn).
We do have clients using our 3-Space Sensor line of sensors in fields ranging from medical to entertainment to military. The PrioVR systems will be able to be used in a range fields like this as well.
Our current sensors are fairly durable and a person does not have to be standing up to use the PrioVR system. It will be able to capture the motions of a person being on the ground performing actions.
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Re: Low latency, high range fullbody mocap KS for 349-399$

Post by Chris 180° »

Awesome project!

How possible is a racing driver option (head, arms, hands and fingers (via connected data glove for example))?

Regards
Chris
ChrisAtYeiTech
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Re: Low latency, high range fullbody mocap KS for 349-399$

Post by ChrisAtYeiTech »

Chris 180° wrote:How possible is a racing driver option (head, arms, hands and fingers (via connected data glove for example))?
Very possible! :D
Our new PrioVR system layout that we will be announcing would fit this perfectly.
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FR3D
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Re: Low latency, high range fullbody mocap KS for 349-399$

Post by FR3D »

i backed the "head to Head Pack"

- i hope it will be compatible to STEM, deltasix, Omni, and the rift ...

best regards FR3D
best regards FR3D
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Re: Low latency, high range fullbody mocap KS for 349-399$

Post by RoadKillGrill »

New update video, using the PrioVR prototype in Unity with the Oculus Rift.
[youtube-hd]www.youtube.com/watch?v=UApHH5cUQvM[/youtube-hd]
remosito
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Re: Low latency, high range fullbody mocap KS for 349-399$

Post by remosito »

their new KS relaunched yesterday and they are already funded!

Great news for VR!


https://www.kickstarter.com/projects/ye ... up-game-on

got myself a pro pack!
Starcitizen - Elite:Dangerous - Xing - Gallery: Six Elements - Among the sleep - Theme Park Studio - The Stomping Land - Son of Nor - Obduction - NOWHERE - Kindom Come : Deliverance - Home Sick - prioVR
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V8Griff
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Re: Low latency, high range fullbody mocap KS for 349-399$

Post by V8Griff »

Great to see this funded on the first day.

Got myself an earlybird Pro Vr Pro.
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Re: Low latency, high range fullbody mocap KS for 349-399$

Post by RikuDesu »

I would love to use this for motion capture, are there going to any software plugins or just software that lets you output a mo-cap style file? I'm also worried about developer support, this beats the STEM yes, but I feel like it doesn't beat their dev support yet. What will be done if the game doesn't support the system? Will there be gesture controlled remaps or anything?
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V8Griff
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Re: Low latency, high range fullbody mocap KS for 349-399$

Post by V8Griff »

RikuDesu wrote:I would love to use this for motion capture, are there going to any software plugins or just software that lets you output a mo-cap style file? I'm also worried about developer support, this beats the STEM yes, but I feel like it doesn't beat their dev support yet. What will be done if the game doesn't support the system? Will there be gesture controlled remaps or anything?
Have you looked at the full YEi Technology website or even the PrioVR video? The Pro suit is specifically mentioned as being capable of motion capture and the support is already there from their 3-Space technology motion capture suite.
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Re: Low latency, high range fullbody mocap KS for 349-399$

Post by remosito »

V8Griff wrote:
RikuDesu wrote:I would love to use this for motion capture, are there going to any software plugins or just software that lets you output a mo-cap style file? I'm also worried about developer support, this beats the STEM yes, but I feel like it doesn't beat their dev support yet. What will be done if the game doesn't support the system? Will there be gesture controlled remaps or anything?
Have you looked at the full YEi Technology website or even the PrioVR video? The Pro suit is specifically mentioned as being capable of motion capture and the support is already there from their 3-Space technology motion capture suite.
Indeed.

And unlike STEM. YEI have promised plugins/support for all major engines afaik.
Starcitizen - Elite:Dangerous - Xing - Gallery: Six Elements - Among the sleep - Theme Park Studio - The Stomping Land - Son of Nor - Obduction - NOWHERE - Kindom Come : Deliverance - Home Sick - prioVR
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