Thanks to GLDirect, 3D Vision is verified as working with the following games that I've tested so far:
- - Alice (American McGee's)
- Star Wars Jedi Academy
- Kingpin: Life of Crime
- - Easy installation, just drag-and-drop opengl32.dll. No special configuration or patching required.
- Excellent 3D effects. Minimal foreground ghosting and no background ghosting at maximum depth. I haven't changed the default convergence; see Cons for a point about this.
- Stereoscopic 3D sight works perfectly.
- - Resolution set by the game itself, not by GLDirect. This is important, since the games targeted by GLDirect tend not to support 1680x1050 resolution by default. Quake 3 engine games such as Alice and Jedi Academy let you override the supported resolutions. I've not discovered how to do this with Quake 2 engine games such as Kingpin, so I cannot yet play this in native 1680x1050.
- Perspective is too distant. These OpenGL-based titles don't have the "up in your face" 3D effects that I expect from native DirectX games. For my definition of "up in your face", run the 3D Vision test app and notice that the spinning NVidia logo appears to fly out from the monitor. Changing convergence might fix this, though I'm reluctant to go there.