So, the nVidia 3D Vision package does not support OpenGL at all, while the "OpenGL license" of the iz3D driver only applies to quad-buffer cards and applications explicitly designed for those cards.
I recently found GLDirect, an OpenGL to Direct3D wrapper:
http://sourceforge.net/projects/gldirect/" onclick="window.open(this.href);return false;
http://majorgeeks.com/GLDirect_d381.html" onclick="window.open(this.href);return false;
If I could try it myself I would, but I don't have an iz3D monitor nor can I use the nVidia 3D Vision (I have XP and a Z800 visor, so I'm sticking to the legacy nVidia stereo drivers for XP for the moment), so: did anyone with one of those two systems ever try that wrapper? How did it perform?
Did anyone ever try GLDirect for stereo 3D OpenGL games?
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- Two Eyed Hopeful
- Posts: 97
- Joined: Sat Dec 22, 2007 3:38 am
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- Two Eyed Hopeful
- Posts: 97
- Joined: Sat Dec 22, 2007 3:38 am
Re: Did anyone ever try GLDirect for stereo 3D OpenGL games?
I'm upping this topic because I tried GLDirect anyway, despite not having Vista nor the iz3D drivers. So far, this is what I tried:
- Quake (Telejano port)
- Quake2 (Quake2Max port)
- Quake3 (Zahntorg port)
- Descent (D1X Rebirth port)
These work perfectly.
- Duke Nukem 3D (eDuke32 port)
- Doom 3 (official version)
- Prey (official version)
These crash with an "unsupported function" error.
- MDDClone
This is slowed down and the response to the keypresses becomes increasingly delayed the longer stereoscopy is kept active
Will anyone else (with Vista or Windows 7, and the iz3D drivers) please try to run any of these programs in stereoscopy with the use of the GLDirect wrapper, and reply to this post to let me know if they run in the same way on their systems as they do on mine?
- Quake (Telejano port)
- Quake2 (Quake2Max port)
- Quake3 (Zahntorg port)
- Descent (D1X Rebirth port)
These work perfectly.
- Duke Nukem 3D (eDuke32 port)
- Doom 3 (official version)
- Prey (official version)
These crash with an "unsupported function" error.
- MDDClone
This is slowed down and the response to the keypresses becomes increasingly delayed the longer stereoscopy is kept active
Will anyone else (with Vista or Windows 7, and the iz3D drivers) please try to run any of these programs in stereoscopy with the use of the GLDirect wrapper, and reply to this post to let me know if they run in the same way on their systems as they do on mine?
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- Golden Eyed Wiseman! (or woman!)
- Posts: 1644
- Joined: Fri Aug 21, 2009 9:06 pm
Re: Did anyone ever try GLDirect for stereo 3D OpenGL games?
I will try it this weekend when I have some spare time. I hope it works, I really need it.
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- Two Eyed Hopeful
- Posts: 97
- Joined: Sat Dec 22, 2007 3:38 am
Re: Did anyone ever try GLDirect for stereo 3D OpenGL games?
I'm bumping this topic again because I'd still like someone to try this wrapper with the iz3D, DDD and/or nVidia (for Vista and 7) drivers, and perform tests with Cube and Cube 2.
P.S.
Please, with Quake 3 too.
P.S.
Please, with Quake 3 too.
Last edited by DevilMaster on Sun May 01, 2011 10:52 am, edited 1 time in total.
- cybereality
- 3D Angel Eyes (Moderator)
- Posts: 11407
- Joined: Sat Apr 12, 2008 8:18 pm
Re: Did anyone ever try GLDirect for stereo 3D OpenGL games?
I can try this, but I'm messing with my computer today so maybe tomorrow.
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- One Eyed Hopeful
- Posts: 17
- Joined: Thu Dec 01, 2011 2:54 am
Re: Did anyone ever try GLDirect for stereo 3D OpenGL games?
Would this speed up Bino at all? As the requirement for hardware accelaratoin is:
Hardware accelerated OpenGL 2.1 with framebuffer objects is required.
and I have an ATI card which it seems to wholeheartedly ignore....
Hardware accelerated OpenGL 2.1 with framebuffer objects is required.
and I have an ATI card which it seems to wholeheartedly ignore....