Hi
I have just got Dead Space and I notice the issues are very similar to ME2. In ME2, the shadow-like image doubling which occured where ever there was fog was completely fixed by adding:
FloatingPointRenderTargets=false
to the gamersetting.cfg.
Is there a similar setting for Dead Space? If so where would I find it? (Steam version)
Thanks!
Andy
big fat edit
Its thevolumetric fog that causes the anomolies! Does anyone know if this can be turned off?
Thanks
Need similar solution used in Mass Effect 2 for Dead Space
Post your recommended stereoscopic 3D separation/convergence settings along with game performance recommendations.
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- One Eyed Hopeful
- Posts: 49
- Joined: Tue Apr 06, 2010 2:20 am
- Location: Norwich, UK
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