satisfree wrote:Tnku for the support, i have tested whit cod4, and i see 3d, but i have some problem.
1) the visor after some minute shut down, and i must press power button on control.
2) when i see near images all right, but when i see distance, image trembles.
at the moment i use quadcore q600 whit ati 4870, iz3d driver set s3dshttuer marked, and labtool force 3d.
My visor have 6.3E firmware ( i would upgrade whit kit)
I have tested also eye swap, but no difference. Can you help me?
tnku
It has a timer to shut it down when not in use. The old z800 software sends a keep alive signal to avoid it. But, as this software is deprecated, the best solution for me is setting a very high value (actually the max. value allowed) with labtool. The problem is that I must be careful to not forget to turn the z800 off manually when is not in use. It won't do it by itself anymore.
In general, remember to turn it off with the middle button when is not in use. These displays have a relative low life time.
I don't know why the image trembles with far objects. It may be just that cod4 doesn't run fine with the iz3d driver. Try another game to see if there is any difference. At the end, the stereo drivers are hacks and can run better or worst depending the game.
You don't need the s3dshutter marked. As long as I know the z800 can't read those marks.
The big problem with stereo-3D is that the stereo and convergence settings can make a whole world of difference in the quality of the effect. Furthermore, this 'quality' can also vary depending personal preference, once you get experienced.
With the z800 you need very low separation values because the lenses that amplify the displays also amplify this separation and you can easily overshoot it and force you eyes to diverge and make you feel sick in seconds. In case it's of any help for you to set the separation with the iz3d driver, I use only 18% for separation with the nvidia driver when using the z800.
Then play with convergence. With first person shoothers, place your character in the game very near to an object like a wall and increase convergence until you feel it's near your face. If it's already too close or you are unable to focus on it reduce convergence. Too much convergence is also a sickness inducer. Then look to an open scene and press ctrl+F8 several times. It should make a big difference! With eyes swapped what is far seems near and what is near seems far. A total mess! If you can't see the difference, the two explanations are: very low 3D effect, or 3D not enabled at all.
I don't know the keys for all this except ctrl+F8. I tested the iz3d driver only a couple of days months ago and can't remember then.
You should go fine with your computer as long as the synchronization issue doesn't bother you too often.