I know it sound crazy try to do that, but there is any way to make these cheap VRBOX Bluetooth controllers emulate a Razer Hydra controller inputs?
I have these cheap VRBox used to watch 360 por- I MEAN, 360 YOUTUBE VIDEOS... And it cames with these little guys here:
I know they dont have motion tracking, but saw some videos on youtube of people using fullbody stuff using literally paper: https://www.youtube.com/watch?v=EAUMBG_4Tf8
So I was thinking... If I use the fullbody metod of the video (Or something like) as a motion track and the controllers as a Vive controller (To walk, hold objects, interact with stuff) on Steam Vr games (like VRChat)?
I Think if I just use these cheap controllers on Keyboard or gamepad mode I can Map them as a Razer Hydra and make it works. But I have no clue how to code that or if that will be possible. Maybe if I buy another cheap controller and use the OpenVR Input Emulator to emulate the missing buttons like This? For example:
https://www.youtube.com/watch?v=1Q-Hn93bJR8
Its more easy say than make it I guess...
Input Maping a VRBOX to emulate a Razer Hydra controller
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- One Eyed Hopeful
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- Cross Eyed!
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Re: Input Maping a VRBOX to emulate a Razer Hydra controller
I am somewhat skeptical that visual tracking will be able to provide the sufficient precision. Position tracking might be passable, but to use e.g. Steam menus you have rotate the controller, i.e. track rather minute rotations of your wrist.
Software-wise it should be rather straightforward, just take all the inputs from your controllers and pass them to a virtual hydra, e.g.:
hydra[0].joyx = joystick[0].x
would pass the values from the controller (if e.g. its stick is x) to the stick of the virtual hydra - of course, you might need to adapt ranges etc.
Software-wise it should be rather straightforward, just take all the inputs from your controllers and pass them to a virtual hydra, e.g.:
hydra[0].joyx = joystick[0].x
would pass the values from the controller (if e.g. its stick is x) to the stick of the virtual hydra - of course, you might need to adapt ranges etc.
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- One Eyed Hopeful
- Posts: 2
- Joined: Sun Apr 07, 2024 11:43 am
Re: Input Maping a VRBOX to emulate a Razer Hydra controller
I know its not efficient, but I want to make it works and being a little usable with cheap stuff, dont need to be perfect like a real controller (Not even close). I just want to do it because it's possible to do it (Im a crazy guy, what can I say?).
Btw. How do I get all the Razer Hydra Inputs to make my code? You think there is a cheapest (or free) way to track hands or body position?
Btw. How do I get all the Razer Hydra Inputs to make my code? You think there is a cheapest (or free) way to track hands or body position?