Lostark..trying to get it to work

Post Reply
greg02
Cross Eyed!
Posts: 106
Joined: Sat Oct 26, 2019 3:09 am

Lostark..trying to get it to work

Post by greg02 »

Hoping someone might have an idea on this one:
Its on Unreal 3 engine and only starts in DX9. Nothing happens when you activate 3D in game. Any ideas much appreciated! Like changing a flag in the profile. I tried to change it to the Unreal Tournament 3 profile, didnt' work.
3DNovice
Petrif-Eyed
Posts: 2398
Joined: Thu Mar 29, 2012 4:49 pm

Re: Lostark..trying to get it to work

Post by 3DNovice »

...
Last edited by 3DNovice on Sun Mar 17, 2024 1:24 pm, edited 1 time in total.
mistersvin21
Two Eyed Hopeful
Posts: 93
Joined: Mon Sep 16, 2019 3:06 am

Re: Lostark..trying to get it to work

Post by mistersvin21 »

I played it and it was more than very fine, I used UE3 universal fix
3DNovice
Petrif-Eyed
Posts: 2398
Joined: Thu Mar 29, 2012 4:49 pm

Re: Lostark..trying to get it to work

Post by 3DNovice »

...
Last edited by 3DNovice on Sun Mar 17, 2024 1:24 pm, edited 1 time in total.
mistersvin21
Two Eyed Hopeful
Posts: 93
Joined: Mon Sep 16, 2019 3:06 am

Re: Lostark..trying to get it to work

Post by mistersvin21 »

3DNovice wrote: Wed Jan 18, 2023 12:26 pm Hmm, I would have suggested that, but it's for dx11 only and greg02 stated it only started in dx9.

Here's the thread where you can find it
viewtopic.php?t=25907

When using this, I'd imagine that AllowNvidiaStereo3D=false would be necessary, unles it exclusive to dx9 in UE3, dunno.
yes! i used that when i played Lost Ark
p.s. i didnt make any tweaks
3DNovice
Petrif-Eyed
Posts: 2398
Joined: Thu Mar 29, 2012 4:49 pm

Re: Lostark..trying to get it to work

Post by 3DNovice »

...
Last edited by 3DNovice on Sun Mar 17, 2024 1:24 pm, edited 1 time in total.
greg02
Cross Eyed!
Posts: 106
Joined: Sat Oct 26, 2019 3:09 am

Re: Lostark..trying to get it to work

Post by greg02 »

Anyone getting the steam version working now? the dx11.dll is untrusted and the game won't start unless it gets removed... then it only starts in DX9 w/ nothing happening when you activate 3D.
3DNovice
Petrif-Eyed
Posts: 2398
Joined: Thu Mar 29, 2012 4:49 pm

Re: Lostark..trying to get it to work

Post by 3DNovice »

...
Last edited by 3DNovice on Sun Mar 17, 2024 1:24 pm, edited 1 time in total.
greg02
Cross Eyed!
Posts: 106
Joined: Sat Oct 26, 2019 3:09 am

Re: Lostark..trying to get it to work

Post by greg02 »

3DNovice wrote: Thu Jan 19, 2023 7:14 am
greg02 wrote: Tue Jan 17, 2023 8:20 pm Its on Unreal 3 engine and only starts in DX9.
Umm, according to posts on Steam, dx11 was added prior to launch, perhaps you should check into that?
in which case, the launch commands would not be needed.
From what I can see, the problem is that A) The game will not work with DX11 with the 452.XX driver (says the game will start w/ DX9, as your card doesn't support DX11), B) After installing the universal fix, the game's anti cheat no longer trusts the dx11.dll and will not start at all. If you remove the dx11.dll the game starts in DX9... (and activating 3D does nothing).

If someone who had the steam version working can try now would be much appreciated! Hoping to find out if its recent changes.
User avatar
Necropants
Sharp Eyed Eagle!
Posts: 350
Joined: Tue Sep 17, 2019 11:05 pm

Re: Lostark..trying to get it to work

Post by Necropants »

I've answered this before in the other Lost ark thread.
The issue is EAC blocks 3dvision after the windows 10 1809 update, so first you have to go back to this build and use the last 3dvision driver. Then the dx.11 will still be untrusted with 3dmigoto anyway. I tried using Compatibility mode to restore some of the 3D and had some success but this game acts in a weird way with the depth of anything the Mouse goes over so it's not really playable.

Sadly apparently DjRK's universal UE3 fixes it but you cant use this on the western version either, apparently it can be used on the russian client which does not have EAC
Post Reply

Return to “Nvidia 3D Vision Fixes, Solutions and Troubleshooting”