[3D-UNIVERSAL-Fix] Unreal Engine 4 - [V9.12] - Game List: 10.11.2022
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Re: [3D-UNIVERSAL-Fix] Unreal Engine 4 - [V9.12] - Game List: 10.11.2022
Sorry, Losti. Enabling hunting (=1) does not change flickering distant textures, but simply adds green text to top/bottom of screen for shader information.
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Re: [3D-UNIVERSAL-Fix] Unreal Engine 4 - [V9.12] - Game List: 10.11.2022
the text is normal, thank you for checking! I am on reporting this and checking this one with the flickering things. But may be this is an issue of the DX9 mode. But if this was ok with 9.06 (based on 0.6.40 GEO11) there should be a solution.
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Re: [3D-UNIVERSAL-Fix] Unreal Engine 4 - [V9.12] - Game List: 10.11.2022
Thanks for following up with Dave on this flashing textures issue Losti. I only use SBS or TAB output so it wouldnt expect it to be a dx9 only issue. I changed may 9.06 version to inject 0 6.56 version of the geo11 build and everything seemed to work pretty sweet with that, however, I'm always looking to test the progress of these amazing tools.
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Re: [3D-UNIVERSAL-Fix] Unreal Engine 4 - [V9.12] - Game List: 10.11.2022
Dazzawill wrote: ↑Thu Nov 10, 2022 3:14 pm Thanks for the update Losti. I, too, are getting flashing textures in Mechwarrior v and Asterigos as mentioned above when using geo11. Not sure how many other games have the issue, however, I would assume it has something to do with the later versons of geo11, as going back to 9.06 fixes the issue. Really appreciate your efforts.
Can you both please provide me with some save games, where i can see this issue(s), or save games near to this and guide me to see the issue? Dave and me sepend some hours in some simmilar things i have seen in WatchDogsLegion but it seems to be another thing not related to GEO11, but may be there are some paralelities. So for further investigations i need to reproduce the issue on different systems and check the basics, but therefore a save game is needed.whyme466 wrote: ↑Thu Nov 10, 2022 12:33 pm Thank you, Losti. V9.12 fixed the problem I was having getting your geo-11 version to work with some games. I noticed that in geo-11 Asterigos (using 3080Ti with TAB mode), some of the distant objects have unstable, flashing textures, while in Migoto Asterigos (using 2080Ti), all textures are stable. The Chant, when using geo-11 version, does not crash like MIgoto version on my setup, but I also noticed some unstable background textures in my limited game play.
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Re: [3D-UNIVERSAL-Fix] Unreal Engine 4 - [V9.12] - Game List: 10.11.2022
@Losti - attached is save file for Asterigos, Amphitheater save point (save file at %USERPROFILE%\Saved Games\AcmeGS\Asterigos\Saved\SaveGames\). The issue should be visible on distant buildings, for example. Please delete .txt from file name before using.
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Re: [3D-UNIVERSAL-Fix] Unreal Engine 4 - [V9.12] - Game List: 10.11.2022
Thanks I'll check this today.
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Re: [3D-UNIVERSAL-Fix] Unreal Engine 4 - [V9.12] - Game List: 10.11.2022
Dark Picture- Devil in me is 3D perfect so far (2h games) with UE4 UF 9.12
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Re: [3D-UNIVERSAL-Fix] Unreal Engine 4 - [V9.12] - Game List: 10.11.2022
just bought the game supraland
at first used DHR fix from 2019 and i had visual issues and fps was around 40 with shadows on high (im on good and old 1080ti)
then took losti amazing universal fix and threw it into the bin folder and used geo11 startup file..
no visual issues and the fps now is 50-60.. most of the time 60. fuc$%^ amazing!
thanks losti
at first used DHR fix from 2019 and i had visual issues and fps was around 40 with shadows on high (im on good and old 1080ti)
then took losti amazing universal fix and threw it into the bin folder and used geo11 startup file..
no visual issues and the fps now is 50-60.. most of the time 60. fuc$%^ amazing!
thanks losti
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Re: [3D-UNIVERSAL-Fix] Unreal Engine 4 - [V9.12] - Game List: 10.11.2022
Improvements using geo11 in ue4 games is between 50 and 100 %.
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Re: [3D-UNIVERSAL-Fix] Unreal Engine 4 - [V9.12] - Game List: 10.11.2022
just unbelievable.. incredible improvement. its literally as though i bought 2080 ti but im still on 1080ti.
just show us how one man genius work did what an entire company "couldn't" or refused to do and we all know why..
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Re: [3D-UNIVERSAL-Fix] Unreal Engine 4 - [V9.12] - Game List: 10.11.2022
thanks. i willLosti wrote: ↑Sun Nov 20, 2022 2:18 am Just join Dave's patreon
https://www.patreon.com/user?u=9313963&fan_landing=true
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Re: [3D-UNIVERSAL-Fix] Unreal Engine 4 - [V9.12] - Game List: 10.11.2022
Thank You one more time Losti about this amazing UE4 fix
I'm really enjoying playing Trek to Yomi & with Your superb auto convergence it's really shine, suggest to try this amazing game to everyone who likes trine series, & graphics is amazing here.
Some pics:
I'm really enjoying playing Trek to Yomi & with Your superb auto convergence it's really shine, suggest to try this amazing game to everyone who likes trine series, & graphics is amazing here.
Some pics:
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Re: [3D-UNIVERSAL-Fix] Unreal Engine 4 - [V9.12] - Game List: 10.11.2022
@Losti - does 0.6.82 geo-11 version fix the geo issue found in Asterigos (where Migoto version is good)?
Unfortunately, I discovered too late that Asterigos has multiple endings. The Glory ending is the most difficult to obtain - see https://steamcommunity.com/app/1731070/ ... 178150716/.
Unfortunately, I discovered too late that Asterigos has multiple endings. The Glory ending is the most difficult to obtain - see https://steamcommunity.com/app/1731070/ ... 178150716/.
Dual boot VR/3D Vision disk partitioning (multiple SSDs). 3D Vision - Windows 10 v1809, 425.31 driver, 32 GB, i9-9900X@4.5 GHz, hybrid-cooled 2080Ti, 4K LG E6 OLED TV with EDID. VR/geo-11 - 3080Ti with Vive Pro 2, also have Aero, wireless lens-modified Vive Pro, Index, Reverb G2, Pimax 8K.
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Re: [3D-UNIVERSAL-Fix] Unreal Engine 4 - [V9.12] - Game List: 10.11.2022
For those who having issues with flickering in some games, "unstable textures" flashing lights or shadows, can you please terst this new release by DAVE1234 ?? This are only the DLLs, so you dont have to do anything than:
1. Extract the 9.12 UE4-UF2 to a folder of your choice
2. go to ...\ShaderFixes\Geo11
3. downlaod the attached archive
4. use uninstall.bat for a game you want to update (...GAMEINSTALLFOLDER\GAMEProjectNAME\Binaries\Win64\)
5. replace all 3 DLLs from the archive with the ones in ...\ShaderFixes\Geo11
6. copy the complete files from the "folder of your choice" (so means the universal fix with GEO11 updated dlls) to your game to folder in 4. and overwrite anything there
7. use 0000_Start_GEO11.cmd to set up the game for geo11 with the new dlls or in general
You can also update geo11 DLLs for a game that allready is configured for GEO11 by just replacing the ...\ShaderFixes\Geo11 in your installation like above and in the games ...GAMEINSTALLFOLDER\GAMEProjectNAME\Binaries\Win64\ folder as well
In general: Geo11 and MIGOTO only have 2 differneces to be considered: GEO11 needs force_Stereo=2 in d3dx.ini, migoto needs force_Stereo=1. GEO11 needs geo11 DLLs in the games starting executable folder, migoto needs migoto DLLs in the games starting executable folder, the naming is the same: d3d11.dll / nvapi64.dll ... Means its not a magic to update any game for GEO11 new DLLs in general ^^ But please do not fail on the easy way ^^
Would be COOL if you can try this new Version from Dave. This version actually adresses a bug that could be quite wide reaching, and not unique adressing flickering/reported things but: Any fix package that changes the stereo params (auto-convergence, presets ect) and patches CS shaders could be affected.
PLEASE REPORT BACK to DAVE1234 to improve and further develop GEO11! THY!
1. Extract the 9.12 UE4-UF2 to a folder of your choice
2. go to ...\ShaderFixes\Geo11
3. downlaod the attached archive
4. use uninstall.bat for a game you want to update (...GAMEINSTALLFOLDER\GAMEProjectNAME\Binaries\Win64\)
5. replace all 3 DLLs from the archive with the ones in ...\ShaderFixes\Geo11
6. copy the complete files from the "folder of your choice" (so means the universal fix with GEO11 updated dlls) to your game to folder in 4. and overwrite anything there
7. use 0000_Start_GEO11.cmd to set up the game for geo11 with the new dlls or in general
You can also update geo11 DLLs for a game that allready is configured for GEO11 by just replacing the ...\ShaderFixes\Geo11 in your installation like above and in the games ...GAMEINSTALLFOLDER\GAMEProjectNAME\Binaries\Win64\ folder as well
In general: Geo11 and MIGOTO only have 2 differneces to be considered: GEO11 needs force_Stereo=2 in d3dx.ini, migoto needs force_Stereo=1. GEO11 needs geo11 DLLs in the games starting executable folder, migoto needs migoto DLLs in the games starting executable folder, the naming is the same: d3d11.dll / nvapi64.dll ... Means its not a magic to update any game for GEO11 new DLLs in general ^^ But please do not fail on the easy way ^^
Would be COOL if you can try this new Version from Dave. This version actually adresses a bug that could be quite wide reaching, and not unique adressing flickering/reported things but: Any fix package that changes the stereo params (auto-convergence, presets ect) and patches CS shaders could be affected.
PLEASE REPORT BACK to DAVE1234 to improve and further develop GEO11! THY!
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Re: [3D-UNIVERSAL-Fix] Unreal Engine 4 - [V9.12] - Game List: 10.11.2022
Please try and check back here with the resultswhyme466 wrote: ↑Fri Nov 25, 2022 7:35 am @Losti - does 0.6.82 geo-11 version fix the geo issue found in Asterigos (where Migoto version is good)?
Unfortunately, I discovered too late that Asterigos has multiple endings. The Glory ending is the most difficult to obtain - see https://steamcommunity.com/app/1731070/ ... 178150716/.
viewtopic.php?p=187038#p187038
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Re: [3D-UNIVERSAL-Fix] Unreal Engine 4 - [V9.12] - Game List: 10.11.2022
thank you for making such a cool thing
I am currently playing the game in VR using the katanga_vr option.
But I would like to know how to use this fix with katanga_vr.
I tried copying the shaderfixes folder but 3D effect was not fixed
I want to know how to use the numerous fixed game files created in the past when i using the katanga_vr option.
I am currently playing the game in VR using the katanga_vr option.
But I would like to know how to use this fix with katanga_vr.
I tried copying the shaderfixes folder but 3D effect was not fixed
I want to know how to use the numerous fixed game files created in the past when i using the katanga_vr option.
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Re: [3D-UNIVERSAL-Fix] Unreal Engine 4 - [V9.12] - Game List: 10.11.2022
Just change in d3dxdm.ini direct_mode setting to direct_mode = katanga_vr and follow the things here:dlrjajdlfo wrote: ↑Fri Nov 25, 2022 1:02 pm thank you for making such a cool thing
I am currently playing the game in VR using the katanga_vr option.
But I would like to know how to use this fix with katanga_vr.
I tried copying the shaderfixes folder but 3D effect was not fixed
I want to know how to use the numerous fixed game files created in the past when i using the katanga_vr option.
viewtopic.php?t=26326
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Re: [3D-UNIVERSAL-Fix] Unreal Engine 4 - [V9.12] - Game List: 10.11.2022
Replacing the 3 .dll files with their newer 0.6.84 versions made no change to Asterigos texture flickering. Is any other file change required?
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Re: [3D-UNIVERSAL-Fix] Unreal Engine 4 - [V9.12] - Game List: 10.11.2022
do I just extract fixed zip file into my game folder?Losti wrote: ↑Fri Nov 25, 2022 1:06 pmJust change in d3dxdm.ini direct_mode setting to direct_mode = katanga_vr and follow the things here:dlrjajdlfo wrote: ↑Fri Nov 25, 2022 1:02 pm thank you for making such a cool thing
I am currently playing the game in VR using the katanga_vr option.
But I would like to know how to use this fix with katanga_vr.
I tried copying the shaderfixes folder but 3D effect was not fixed
I want to know how to use the numerous fixed game files created in the past when i using the katanga_vr option.
viewtopic.php?t=26326
dont using cmd file?
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Re: [3D-UNIVERSAL-Fix] Unreal Engine 4 - [V9.12] - Game List: 10.11.2022
Pelase read:dlrjajdlfo wrote: ↑Fri Nov 25, 2022 1:27 pmdo I just extract fixed zip file into my game folder?Losti wrote: ↑Fri Nov 25, 2022 1:06 pmJust change in d3dxdm.ini direct_mode setting to direct_mode = katanga_vr and follow the things here:dlrjajdlfo wrote: ↑Fri Nov 25, 2022 1:02 pm thank you for making such a cool thing
I am currently playing the game in VR using the katanga_vr option.
But I would like to know how to use this fix with katanga_vr.
I tried copying the shaderfixes folder but 3D effect was not fixed
I want to know how to use the numerous fixed game files created in the past when i using the katanga_vr option.
viewtopic.php?t=26326
dont using cmd file?
viewtopic.php?p=187038#p187038
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Re: [3D-UNIVERSAL-Fix] Unreal Engine 4 - [V9.12] - Game List: 10.11.2022
Losti wrote: ↑Fri Nov 25, 2022 1:34 pmPelase read:dlrjajdlfo wrote: ↑Fri Nov 25, 2022 1:27 pmdo I just extract fixed zip file into my game folder?Losti wrote: ↑Fri Nov 25, 2022 1:06 pm
Just change in d3dxdm.ini direct_mode setting to direct_mode = katanga_vr and follow the things here:
viewtopic.php?t=26326
dont using cmd file?
viewtopic.php?p=187038#p187038
I was able to solve it thanks to your explanation.
I am playing tekken7.
However, some problems were found
The mode in the game was arcade.
The first stage showed great 3D screens, but
After defeating the first enemy, go to the next stage and the 3D effect will disappear by itself.
It just turns to 2D.
Why?
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Re: [3D-UNIVERSAL-Fix] Unreal Engine 4 - [V9.12] - Game List: 10.11.2022
By adding these 2 lines, shown below, to the bottom of the stereo section in the d3dxdm.ini and applying the new dlls from 0.6.84 I had SUCCESS with eliminating the texture flashing bugs in Asterigos, Shadow warrior 3, and Mech Warrior V, so IMO this is amazing progress. Well done to Dave and Losti for your amazing contributions.
dm_auto_convergence_compute = 1
stereo_compute_enable = 2
dm_auto_convergence_compute = 1
stereo_compute_enable = 2
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Re: [3D-UNIVERSAL-Fix] Unreal Engine 4 - [V9.12] - Game List: 10.11.2022
@Dazzawill - thank you for the suggestion. These additional two lines (and the new dlls) fixed the flashing textures I noticed in Asterigos.
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Re: [3D-UNIVERSAL-Fix] Unreal Engine 4 - [V9.12] - Game List: 10.11.2022
No worries. It was Lostis suggestion in the post for the latest geo-11 download but I couldnt find the lines he was talking about when I searched the ini. so I just added them in and it worked.
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Re: [3D-UNIVERSAL-Fix] Unreal Engine 4 - [V9.12] - Game List: 10.11.2022
By doing this though, Losti has said it may cause other things to be in mono. I havent noticed it in Asterigos but if further testing is done by others and discovers this as a a side issue, please let us know.
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Re: [3D-UNIVERSAL-Fix] Unreal Engine 4 - [V9.12] - Game List: 10.11.2022
just played NBA Playgrounds 1 and 2, terrific with this fix! I love Geo 11 and 3DMigoto combo, to me this is as good as stereoscopic gets after all these years this is hitting the highs of the tech!
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Re: [3D-UNIVERSAL-Fix] Unreal Engine 4 - [V9.12] - Game List: 10.11.2022
In some game like "The Dark Picture- Devil in Me" when I use Geo 11 appear tearing in DX11 mode, strange work fine in DX9. This thing is old issue cause related in other games viewtopic.php?p=186812#p186812
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Re: [3D-UNIVERSAL-Fix] Unreal Engine 4 - [V9.12] - Game List: 10.11.2022
Marvel's MIdnight Suns looks great so far with V9.12 fix (only tested Migoto version). Thanks for the great work, Losti! XCOM with superheroes and RPG aspects.
Update: I encountered a consistent game crash during the first extended dialog interaction with Blade at the Yard. I was able to proceed only by temporarily removing the superb UE4 fix.
After another random crash, I switched to geo-11 version of fix. The game appears to be more stable now, and I have not noticed any other visual artifacts beyond an incorrect depth for one of the Mirror Table layers (artifact present in Migoto version, also).
Update: I encountered a consistent game crash during the first extended dialog interaction with Blade at the Yard. I was able to proceed only by temporarily removing the superb UE4 fix.
After another random crash, I switched to geo-11 version of fix. The game appears to be more stable now, and I have not noticed any other visual artifacts beyond an incorrect depth for one of the Mirror Table layers (artifact present in Migoto version, also).
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Re: [3D-UNIVERSAL-Fix] Unreal Engine 4 - [V9.12] - Game List: 10.11.2022
Watch out for mono rendering for dynamic lights and fog especially. Like in ShadowWarrior 3 for example. I can give you lines to add at the end of d3dx.ini later today, but this can afflict other things also, only checked shadow warrior 3 for being working.
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Re: [3D-UNIVERSAL-Fix] Unreal Engine 4 - [V9.12] - Game List: 10.11.2022
OK thanks. Do you think Dave can resolve it without all this intervention?
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Re: [3D-UNIVERSAL-Fix] Unreal Engine 4 - [V9.12] - Game List: 10.11.2022
Dave is allready informed about this, and he is trying to adjust the hereustics. Its more or less not a question if those things can be done, more or less a matter of time because of testing, not breaking other thinngs or let things as they are and let shader hackers do the job individually.
You can help testing, for sure SW3 suffers from 2D dynamic lights/fog and i am pretty sure also other games if you use compute = 2 things. This can be handled for SW3 by stereorizing small render targets again. So you can help testing by adding this to the very end of d3dx.ini and report if you have issues than that where not be present before. As long as i do not have any validated prove, i will not change thiongs in the UF for sure. So keep in mind if you have issues to try to set
stereo_compute_enable = 2 ==> Stereo Section, d3dx.ini, it is set to default (-1) ==> can also be added to d3dxdm.ini, it do not matter but note that d3dxdm.ini overrides d3dx.ini, EXCEPT force_stereo=2 this NEEDS to be in d3dx.ini ^^
and add this to d3dx.ini (at the end)
Code: Select all
;;stereorize dynamic lights because of compute enabled is 2
[TextureOverride_StereoSmallRTs]
match_type = Texture3D
match_width = <= 640
match_height = <= 480
match_format = R16G16B16A16_FLOAT
match_bind_flags = shader_resource render_target unordered_access
StereoMode=1
Last edited by Losti on Sun Dec 11, 2022 9:42 am, edited 1 time in total.
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Re: [3D-UNIVERSAL-Fix] Unreal Engine 4 - [V9.12] - Game List: 10.11.2022
Thanks so much again for your support Losti. Adding these extra lines seems to work ok at this stage. Will report back any further issue, if there are any. Thanks to Dave as well in his continued effort to make this unbelievable 3D driver even greater.
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Re: [3D-UNIVERSAL-Fix] Unreal Engine 4 - [V9.12] - Game List: 10.11.2022
Thanks for reporting back, all those things helps!
Im going to need some tests and may put those things by default in the neyt UE4-UF2 update. But for sure not this year ^^
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Re: [3D-UNIVERSAL-Fix] Unreal Engine 4 - [V9.12] - Game List: 10.11.2022
No problem Losti. Anytime. I actually didnt notice anything abnormal in Shadow warrior 3 before the latest extra lines were added but I noticed dynamic lights out of position on the new Myst Remaster and it fixed them when I added them, so we will keep an eye on other issues. I did leave them added in SW3 just for testing purposes.
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Re: [3D-UNIVERSAL-Fix] Unreal Engine 4 - [V9.05] - Game List: 20.07.2022
The game always crashes after starting.
I always have only the colored overlay of the mod where everything is explained for the 3D setting. The 3D glasses reacts but then I get an error message with D3D error.
Sometimes I made it into the game. There, however, only one perspective can be seen in 3D mode. Not both. And Stray looks slightly blurry as if it is resolved in 640x480.
Is there any trick on how to copy the Unreal Fix correctly into the game directory? Because I can't copy the file "Engine" from 3D-Universal-Fix because Stray already has a directory called "Engine".
Asus 2080RTX OC 8GB / Asus PG278Q 2560x1440 / Ryzen 4500 / 16GB
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Re: [3D-UNIVERSAL-Fix] Unreal Engine 4 - [V9.12] - Game List: 10.11.2022
Hello Losti,
I had a hard time to get KENA working.
I copied all files of the UE4-UF2 and started the "0000_Start_GEO11.cmd".
I selected "Nvidia DX9" and "Normal Start".
But this prevented the game from starting in exclusive Fullscreen-Mode. I had the borderless Window-mode, so no 3D was working (I was able to drag other windows in front of the game) and the game was crashing after the "EmberLab" video.
I had to delete all UE4 configs for KENA in "AppData/Local/Kena" and the 3D fixes to get the Fullscreen-mode back.
Then I did it the old-fashion way:
Copied only the ShaderFixes folders and the d3dx ini's and copied the Geo11 0.6.56 files. Changed "force_stereo=2" and set "direct_mode = nvidia_dx9" .
Now the game works in 3D and it is absolutely fantastic. Thank you for your hard work.
By the way:
Geo11 0.6.56 is the only version that works for me.
All newer versions end up to show only a monoscopic image and 3D-Vision does not kick in, even if it is in exclusive fullscreen.
I tried 0.6.68 , 0.6.84 and 0.6.90 , but they wont work with 3D-Vision, only SBS.
EDIT: Sorry, it works with the newer versions too. But I have to switch 3D-Vision with Ctrl+T off and on again.
i7 4770 @ 4GHz + 16GB RAM + GTX 1070 + 3D-Vision + Asus PG248Q
Win10 Home 64bit 21H2
Nvidia Driver v517.48
Kena Game Version v2.07 (Steam)
I had a hard time to get KENA working.
I copied all files of the UE4-UF2 and started the "0000_Start_GEO11.cmd".
I selected "Nvidia DX9" and "Normal Start".
But this prevented the game from starting in exclusive Fullscreen-Mode. I had the borderless Window-mode, so no 3D was working (I was able to drag other windows in front of the game) and the game was crashing after the "EmberLab" video.
I had to delete all UE4 configs for KENA in "AppData/Local/Kena" and the 3D fixes to get the Fullscreen-mode back.
Then I did it the old-fashion way:
Copied only the ShaderFixes folders and the d3dx ini's and copied the Geo11 0.6.56 files. Changed "force_stereo=2" and set "direct_mode = nvidia_dx9" .
Now the game works in 3D and it is absolutely fantastic. Thank you for your hard work.
By the way:
Geo11 0.6.56 is the only version that works for me.
All newer versions end up to show only a monoscopic image and 3D-Vision does not kick in, even if it is in exclusive fullscreen.
I tried 0.6.68 , 0.6.84 and 0.6.90 , but they wont work with 3D-Vision, only SBS.
EDIT: Sorry, it works with the newer versions too. But I have to switch 3D-Vision with Ctrl+T off and on again.
i7 4770 @ 4GHz + 16GB RAM + GTX 1070 + 3D-Vision + Asus PG248Q
Win10 Home 64bit 21H2
Nvidia Driver v517.48
Kena Game Version v2.07 (Steam)
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- One Eyed Hopeful
- Posts: 13
- Joined: Thu Jul 16, 2020 3:59 pm
Re: [3D-UNIVERSAL-Fix] Unreal Engine 4 - [V9.12] - Game List: 10.11.2022
Hi.
How to make 3D screenshots in universal U4 fix? Alt+F1 doesn't work. PrintScr neither. Tried both Migoto & Geo11 modes. Tried hunting mode - no luck.
Call me stupid, but am I missing something?
BTW, the game I try is Scorn and it looks fantastic with the fix. I mean absolutely sick
How to make 3D screenshots in universal U4 fix? Alt+F1 doesn't work. PrintScr neither. Tried both Migoto & Geo11 modes. Tried hunting mode - no luck.
Call me stupid, but am I missing something?
BTW, the game I try is Scorn and it looks fantastic with the fix. I mean absolutely sick
Windows 10 64-Bit | CPU: i7-9700K @ 5GHz | GPU: RTX 2080 Ti | RAM: DDR4 48GB @ 3200MHz | HDD: PCIe NVMe 2TB SSD | Mon: ASUS VG248QE