Geo11 - The Medium

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Tullebob
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Geo11 - The Medium

Post by Tullebob »

Game is GPU limited in geo11. But -> This game is a performance slog, not well optimised at the outset. Some elements seem to render incorrectly in Geo11. As far as I rememember, the game was mostly GPU limited also in 3d vision, so for this particular game, perhaps just as well to use the functioning 3d vision fix and not bother with revising it...
3D Vision rig -> 8700k oc 4.9, asus rog 2080ti, 16 GB DDR4 3200 Mhz ram, Win 7 running driver 425.31 on SSD1, Win 10 running driver 452.06 on SSD2, Win 10 running latest Nvidia driver for Vulkan3dV and 2D gaming on SSD3, for 3d vision display: 1080p on VG248QE (and sometimes 1440p on PG278PR), Valve Index or Optoma UHD42 projector
Lysander
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Re: Geo11 - The Medium

Post by Lysander »

Too bad, I guess that's one to save for a 40xx series (if fixed) :) Did you try it with the 9.02 fix?
Ryzen 5 5600X, RTX2080Ti, 16GB ram, Windows 20H2, nVidia 452.06, SSD, Dell S2716DG.
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Tullebob
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Re: Geo11 - The Medium

Post by Tullebob »

Yes, I did. My impression is the same as yours - save it for the next gen of cards :)
3D Vision rig -> 8700k oc 4.9, asus rog 2080ti, 16 GB DDR4 3200 Mhz ram, Win 7 running driver 425.31 on SSD1, Win 10 running driver 452.06 on SSD2, Win 10 running latest Nvidia driver for Vulkan3dV and 2D gaming on SSD3, for 3d vision display: 1080p on VG248QE (and sometimes 1440p on PG278PR), Valve Index or Optoma UHD42 projector
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WickedScav
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Re: Geo11 - The Medium

Post by WickedScav »

Losti made a custom UE4 UF2 Fix for this game, based on an older UE4 UF2 version which works really well with the game, no glitches at all. However as already mentioned here before, performance is not the best, especially during the split screen scenes but this is a game issue, not an UE4 UF2 induced problem.
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