I know there isn't actually support for the Nintendo Switch JoyCons, but someone made a JoyCon driver that maps all the inputs to vJoy, which is supported by FreePIE.
The downside is that the accelerometer and gyroscope aren't mapped to vJoy, but the driver does interpret these. A gyroscope visualizer is even included with the driver.
Driver: https://github.com/mfosse/JoyCon-Driver ... con-driver
Redit Post: https://www.reddit.com/r/NintendoSwitch ... alog_stick
The C++ source code is included with the drivers, so it certainly would be possible to directly connect the driver to FreePIE. Problem is, I don't even know where to start. I don't even have a good IDE for C++ on my computer. How exactly would one go about doing this?
Joycon support in FreePIE?
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- One Eyed Hopeful
- Posts: 2
- Joined: Sat Mar 11, 2017 9:10 am
Re: Joycon support in FreePIE?
I'm not the best man to go to but I guess starting off with visual basic or visual studio will be a good idea.
What are you trying to do with them?
What are you trying to do with them?
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- One Eyed Hopeful
- Posts: 9
- Joined: Mon Jan 15, 2018 3:33 pm
Re: Joycon support in FreePIE?
Apparently their spatial awareness is significantly better then the old wiimotes, so I'm wondering if it's possible to simulate Razor Hydras with them plus they are really nice controllers. The main issue I have though is how to plug it into freepie.