SightLine: The Chair, is a surreal experience designed as a demoing tool. Crafted to throw users into the world of VR, and show off it's full potential both in creating variety of worlds that feel real and creating realities that behave unlike anything you might know.
http://www.youtube.com/watch?v=PM3GQTdYQ50
Download here! (Windows, SDK 0.4.1, 331 MB)
Download here! (Mac - UNTESTED, SDK 0.4.1, 331 MB)
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This experience is based off the gaze-direction mechanics of the award winning prototype "SightLine", originally developed for the 2013 VR Jam sponsored by Oculus VR and IndieCade.
However I designed it to be ideal first-time experience for demoing the Rift: No controls, no explaining, just put the Rift on and look around
What do you guys think?
Changelog:
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[Chair 1.3]
* Updated SDK to 0.4.1
+ Added OS X support
* Enabled Timewarp (was causing issues before)
* Performance tweaks to get rid of judder with the new SDK
* Minor fixes
+ Added performance info (press F to cycle)
[Chair 1.2 (silently released)]
* Fixed problem with 3D video at the beginning
* Changed camera reset key to F12
[Chair 1.1]
+ Added gamepad support
+ Added option to hide the body
+ Added particles to calibration
* Performance optimizations to mitigate judder
* Changed the camera reset key to "R"
* Fixed exception in Fog Volume (possibly causing crash in some scenarios)
- Removed unintended ability to rotate the body with mouse
[Chair 1.1]
+ Added gamepad support
+ Added option to hide the body
+ Added particles to calibration
* Performance optimizations to mitigate judder
* Changed the camera reset key to "R"
* Fixed exception in Fog Volume (possibly causing crash in some scenarios)
- Removed unintended ability to rotate the body with mouse
[Chair 1.0]
* Initial release