Could mostly eliminate lag in existing video game
systems, be integrated into mobile devices;
applications include CGI and human-robot
interaction.
http://www.kurzweilai.net/carnegie-mell ... inimal-lag
Disney mo-track technology extremely precise w/ minimal lag
-
- Cross Eyed!
- Posts: 166
- Joined: Tue Sep 11, 2012 11:44 am
-
- Certif-Eyed!
- Posts: 661
- Joined: Sun Mar 25, 2012 12:33 pm
Re: Disney mo-track technology extremely precise w/ minimal
A neat idea, but kind of useless execution.
It was pretty garbage at handling rotation and depth. This isn't so bad until you consider that nearly every real-world application will routinely require depth and rotation to be managed properly.
It was pretty garbage at handling rotation and depth. This isn't so bad until you consider that nearly every real-world application will routinely require depth and rotation to be managed properly.
- FingerFlinger
- Sharp Eyed Eagle!
- Posts: 429
- Joined: Tue Feb 21, 2012 11:57 pm
- Location: Irvine, CA
Re: Disney mo-track technology extremely precise w/ minimal
Saw this on the VRGeeks mailing list this morning. I think it's a pretty neat way of using structured light, but there are some significant limitations inherent to the technique. It'd still be fun to play with one; I'm there are some very cool applications for it.