And what about simulating a Wimbledon Tennis final with a no-break-point 5th set that could go for days
Anyway, when Jan talked about strafing, he was not entirely correct when he stated that nobody strafes in real life.
We strafe all all the time, indeed, but not by crossing our legs!
If we want to strafe to the right while looking forward, we simply walk to the right with a natural gait while maintaining our torso and head in the forward direction.
We do it all the time, to pass everyday obstacles, but we don't think about it.
The good news is that this movement is very easily doable in the Omni (so not in the gimnick way that Jan showed us, that is near to useless), but there's the need to at least differentiate between head and feet direction; the best would be to also separate the torso but no game does it, excpet for Arma maybe.
The only games that do this right now are of course HL2 and TF2, but I don't think Jan is using this feature (that's vr_moveaim_mode 4 instead of the default 3) because the sensor of the Omni needs to know the absolute direction the feet are pointing at, and I don't think it can do it right now.
But that's easily fixable, I hope he's working on it too!
HL2 is the perfect game to show off the potential of the trio Omni-Rift-Hydra, because it decouples the aiming from both the walking direction and the head orientation, plus it's a great game!