Left 4 Dead 2

The place for all discussion of the Oculus Rift compatible open source 3D drivers.
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XavierMidnight
One Eyed Hopeful
Posts: 5
Joined: Tue Jul 17, 2012 10:45 am

Left 4 Dead 2

Post by XavierMidnight »

Trying out left 4 dead 2 on oculus 7 with build 1.0.5 rc1
The game seems ok at default, but the Crosshair and Name UI both have too much seperation.

UPDATE:
I just replaced the L4D2 setting with the skyrim settings, and it's all good now.
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cybereality
3D Angel Eyes (Moderator)
Posts: 11407
Joined: Sat Apr 12, 2008 8:18 pm

Re: Left 4 Dead 2

Post by cybereality »

Cool you got this working.
RoTaToR
Cross Eyed!
Posts: 135
Joined: Sun Aug 26, 2012 5:45 pm

Re: Left 4 Dead 2

Post by RoTaToR »

Hello I tryed it today the first day with "Perception D3D proxy 1" and Left4Dead2. Before I only tried Half Live 2 at the end of April.

The normal View is not 100% correct. So i calibrated it with S.H.O.C.T. and hopefully unterstand the how (when is it allowed to press which button?!). After the View was ok and i played ca. 1 1/2 hours. The "Aiming with the Head" is not familar, but i can also use the mouse. So its ok. It plays a lot better than i expected!

I was in a world with zombies and saved the world with a motor saw! *har har har* :twisted:
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