See What You Think of THESE Screenshots! Can You Do Better?
- Neil
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See What You Think of THESE Screenshots! Can You Do Better?
Hello everyone!
I thought I'd get into the spirit of things and submit some screenshots of my own.
Fill up our advocacy and customer service forum pages, and I'll tell you the secret of how I did this - and how you can do it too.
All screenshots are in 1280 X 1024, and no, they aren't doctored!
This is just a very tiny sample of playable games in S-3D...
Oblivion (HDR + S-3D + Accurate Crosshair)
http://mtbs3d.com/users/neil/Oblivion1.jps
http://mtbs3d.com/users/neil/Oblivion2.jps
http://mtbs3d.com/users/neil/Oblivion3.jps
http://mtbs3d.com/users/neil/Oblivion4.jps
http://mtbs3d.com/users/neil/Oblivion5.jps
http://mtbs3d.com/users/neil/Oblivion6.jps
http://mtbs3d.com/users/neil/Oblivion7.jps
http://mtbs3d.com/users/neil/Oblivion8.jps
http://mtbs3d.com/users/neil/Oblivion9.jps
http://mtbs3d.com/users/neil/Oblivion10.jps
http://mtbs3d.com/users/neil/Oblivion11.jps
http://mtbs3d.com/users/neil/Oblivion12.jps
http://mtbs3d.com/users/neil/Oblivion13.jps
http://mtbs3d.com/users/neil/Oblivion14.jps
http://mtbs3d.com/users/neil/Oblivion15.jps
Fear (Slow-Mo, High Convergence, Interface On-Screen)
http://mtbs3d.com/users/neil/Fear1.jps
http://mtbs3d.com/users/neil/Fear2.jps
http://mtbs3d.com/users/neil/Fear3.jps
http://mtbs3d.com/users/neil/Fear4.jps
http://mtbs3d.com/users/neil/Fear5.jps
http://mtbs3d.com/users/neil/Fear6.jps
http://mtbs3d.com/users/neil/Fear7.jps
Star Trek Legacy (High Convergence, Interface On Screen)
http://mtbs3d.com/users/neil/StarTrekLegacy1.jps
http://mtbs3d.com/users/neil/StarTrekLegacy2.jps
http://mtbs3d.com/users/neil/StarTrekLegacy3.jps
http://mtbs3d.com/users/neil/StarTrekLegacy4.jps
http://mtbs3d.com/users/neil/StarTrekLegacy5.jps
http://mtbs3d.com/users/neil/StarTrekLegacy6.jps
http://mtbs3d.com/users/neil/StarTrekLegacy7.jps
http://mtbs3d.com/users/neil/StarTrekLegacy8.jps
http://mtbs3d.com/users/neil/StarTrekLegacy9.jps
http://mtbs3d.com/users/neil/StarTrekLegacy10.jps
http://mtbs3d.com/users/neil/StarTrekLegacy11.jps
http://mtbs3d.com/users/neil/StarTrekLegacy12.jps
http://mtbs3d.com/users/neil/StarTrekLegacy13.jps
http://mtbs3d.com/users/neil/StarTrekLegacy14.jps
Dark Messiah Might & Magic (HDR, High Convergence, Interface On-Screen)
http://mtbs3d.com/users/neil/dm1.jps
http://mtbs3d.com/users/neil/dm2.jps
http://mtbs3d.com/users/neil/dm3.jps
http://mtbs3d.com/users/neil/dm4.jps
http://mtbs3d.com/users/neil/dm5.jps
http://mtbs3d.com/users/neil/dm6.jps
http://mtbs3d.com/users/neil/dm7.jps
http://mtbs3d.com/users/neil/dm8.jps
http://mtbs3d.com/users/neil/dm9.jps
http://mtbs3d.com/users/neil/dm10.jps
http://mtbs3d.com/users/neil/dm11.jps
http://mtbs3d.com/users/neil/dm12.jps
http://mtbs3d.com/users/neil/dm13.jps
http://mtbs3d.com/users/neil/dm14.jps
Regards,
Neil
I thought I'd get into the spirit of things and submit some screenshots of my own.
Fill up our advocacy and customer service forum pages, and I'll tell you the secret of how I did this - and how you can do it too.
All screenshots are in 1280 X 1024, and no, they aren't doctored!
This is just a very tiny sample of playable games in S-3D...
Oblivion (HDR + S-3D + Accurate Crosshair)
http://mtbs3d.com/users/neil/Oblivion1.jps
http://mtbs3d.com/users/neil/Oblivion2.jps
http://mtbs3d.com/users/neil/Oblivion3.jps
http://mtbs3d.com/users/neil/Oblivion4.jps
http://mtbs3d.com/users/neil/Oblivion5.jps
http://mtbs3d.com/users/neil/Oblivion6.jps
http://mtbs3d.com/users/neil/Oblivion7.jps
http://mtbs3d.com/users/neil/Oblivion8.jps
http://mtbs3d.com/users/neil/Oblivion9.jps
http://mtbs3d.com/users/neil/Oblivion10.jps
http://mtbs3d.com/users/neil/Oblivion11.jps
http://mtbs3d.com/users/neil/Oblivion12.jps
http://mtbs3d.com/users/neil/Oblivion13.jps
http://mtbs3d.com/users/neil/Oblivion14.jps
http://mtbs3d.com/users/neil/Oblivion15.jps
Fear (Slow-Mo, High Convergence, Interface On-Screen)
http://mtbs3d.com/users/neil/Fear1.jps
http://mtbs3d.com/users/neil/Fear2.jps
http://mtbs3d.com/users/neil/Fear3.jps
http://mtbs3d.com/users/neil/Fear4.jps
http://mtbs3d.com/users/neil/Fear5.jps
http://mtbs3d.com/users/neil/Fear6.jps
http://mtbs3d.com/users/neil/Fear7.jps
Star Trek Legacy (High Convergence, Interface On Screen)
http://mtbs3d.com/users/neil/StarTrekLegacy1.jps
http://mtbs3d.com/users/neil/StarTrekLegacy2.jps
http://mtbs3d.com/users/neil/StarTrekLegacy3.jps
http://mtbs3d.com/users/neil/StarTrekLegacy4.jps
http://mtbs3d.com/users/neil/StarTrekLegacy5.jps
http://mtbs3d.com/users/neil/StarTrekLegacy6.jps
http://mtbs3d.com/users/neil/StarTrekLegacy7.jps
http://mtbs3d.com/users/neil/StarTrekLegacy8.jps
http://mtbs3d.com/users/neil/StarTrekLegacy9.jps
http://mtbs3d.com/users/neil/StarTrekLegacy10.jps
http://mtbs3d.com/users/neil/StarTrekLegacy11.jps
http://mtbs3d.com/users/neil/StarTrekLegacy12.jps
http://mtbs3d.com/users/neil/StarTrekLegacy13.jps
http://mtbs3d.com/users/neil/StarTrekLegacy14.jps
Dark Messiah Might & Magic (HDR, High Convergence, Interface On-Screen)
http://mtbs3d.com/users/neil/dm1.jps
http://mtbs3d.com/users/neil/dm2.jps
http://mtbs3d.com/users/neil/dm3.jps
http://mtbs3d.com/users/neil/dm4.jps
http://mtbs3d.com/users/neil/dm5.jps
http://mtbs3d.com/users/neil/dm6.jps
http://mtbs3d.com/users/neil/dm7.jps
http://mtbs3d.com/users/neil/dm8.jps
http://mtbs3d.com/users/neil/dm9.jps
http://mtbs3d.com/users/neil/dm10.jps
http://mtbs3d.com/users/neil/dm11.jps
http://mtbs3d.com/users/neil/dm12.jps
http://mtbs3d.com/users/neil/dm13.jps
http://mtbs3d.com/users/neil/dm14.jps
Regards,
Neil
Last edited by Neil on Mon Dec 31, 2007 9:55 am, edited 2 times in total.
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- One Eyed Hopeful
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Hi~ No matter how I look at those FEAR screenshots my eyes can't see the gun in 3d, it's always separated.
Same in Star trek but with the ship.
Oblivion looks very nice but separation is very low, can't see much depth in the image.
My monitor probably makes things different since it's widescreen.. I wonder what my shots look like on a standard 4:3 display
Same in Star trek but with the ship.
Oblivion looks very nice but separation is very low, can't see much depth in the image.
My monitor probably makes things different since it's widescreen.. I wonder what my shots look like on a standard 4:3 display
- Neil
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I run the stereo viewer in 1280x1024, the stereo viewer does not have support for widescreen resolutions so 1280x1024 gets stretched to wide. I view stereo in 1680x1050, usually.
I tried to narrow the image (black bars on the sides) but the gun is still double.
I doubt 1024x768 screens will help in this case... Just too high convergence, maybe your eyes are better at seeing that stuff 8).
I tried to narrow the image (black bars on the sides) but the gun is still double.
I doubt 1024x768 screens will help in this case... Just too high convergence, maybe your eyes are better at seeing that stuff 8).
- Neil
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- Neil
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Any chance of creating a step by step guide how you achieved the 3D effects for noobs? About the only thing that I can see good 3D on is the Nvidia test, which is spectacular. I may have a problem seeing 3D in general. The Medical Test is not real definitive for me. I can see some 3D effects, but not nearly as clearly as the test. I find the whole 3D aspect frustrating. I either have no 3D, or I can't get the laser sight on, or some other problem.
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- Neil
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- LukePC1
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I think the screenshots are good or very good. They combine deepness with popout effect.
For me they work in Crosseyed view and with shutterglasses. Furthermore I don't have any problems with the gun in fear. I just need a splitt second to switch from the distance to the foreground, just like in real live.
Problems appear with the the sword in DM, because the screens are very dark and the weapon is hardly recognizable. It simply doesn't look much like a sword or fists.
Some Oblivion screens could do with a little more seperation for more deepnes, but everyone has his/her own preferances.
Luke
For me they work in Crosseyed view and with shutterglasses. Furthermore I don't have any problems with the gun in fear. I just need a splitt second to switch from the distance to the foreground, just like in real live.
Problems appear with the the sword in DM, because the screens are very dark and the weapon is hardly recognizable. It simply doesn't look much like a sword or fists.
Some Oblivion screens could do with a little more seperation for more deepnes, but everyone has his/her own preferances.
Luke
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Clearly he's not using bDoImageSpaceEffects=0 in the oblivion config.Freke1 wrote:The new ones are GOOD.
Your Oblivion pics has a lot of "lighting effects" I don't have, and the water looks much better than my water (I did the water fix). Do You use HDR, AA, Bloom? How do You fix the water?
Instead he has set that to 1 and enabled stereo render target with Dragon 3d utility. He enabled HDR in oblivion and with stereo render target you can change the position of the post processing effects with the convergence buttons. Convergence has to be set to a specific value.. This is also why he couldn't "go crazy" on the convergence like he did with the other games.
Can't really get as much depth as when using bDoImageSpaceEffects=0.
Edit: OR what Znith said.
Last edited by Isei on Fri May 18, 2007 5:50 pm, edited 1 time in total.
- Neil
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- Neil
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Oh, interesting! I'm at least able to get identical stereo effect as you have in Oblivion(With HDR) by using Dragon 3d tool.
Neil, I really think you have the wrong approach for making people post in the advocacy forum... People will post there if they are interested and if they want to post there. Keeping secrets just to make people post there is just silly.
Edit: After doing some testing I noticed I can't adjust the convergence like Neil has done in his pics, also I can't make the water look as good. Sorry I jumped to conclusions 8) Neil defo has some other technique. We will know soon enough..
Neil, I really think you have the wrong approach for making people post in the advocacy forum... People will post there if they are interested and if they want to post there. Keeping secrets just to make people post there is just silly.
Edit: After doing some testing I noticed I can't adjust the convergence like Neil has done in his pics, also I can't make the water look as good. Sorry I jumped to conclusions 8) Neil defo has some other technique. We will know soon enough..
Last edited by Isei on Sat May 19, 2007 12:09 pm, edited 1 time in total.
- Neil
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Hi Isei,
I can't discuss everything right now. There is big stuff coming down the pipe (BIG STUFF!) and I'm not at liberty to reveal it yet.
I'm not trying to make people do anything they don't want to do. Your involvement in the advocacy section helps everyone, and I thought this would be a positive motivator - something to strive for. I didn't anticipate this response.
However, it's all good!
I am sensitive to our members' input. I have edited our news section to tone things down a bit.
Post your Oblivion screenshots - I'd be interested in seeing them. Go high on convergence. I will do the same with other games.
Regards,
Neil
I can't discuss everything right now. There is big stuff coming down the pipe (BIG STUFF!) and I'm not at liberty to reveal it yet.
I'm not trying to make people do anything they don't want to do. Your involvement in the advocacy section helps everyone, and I thought this would be a positive motivator - something to strive for. I didn't anticipate this response.
However, it's all good!
I am sensitive to our members' input. I have edited our news section to tone things down a bit.
Post your Oblivion screenshots - I'd be interested in seeing them. Go high on convergence. I will do the same with other games.
Regards,
Neil
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- Neil
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Nothing to apologize for. Usually the first response is the honest one, and I can see how I came across the wrong way.
You are going to want a head start in the advocacy section though. When the big, big, big announcements are made, you are all going to be fighting for every edge you can get. You'll have one of those "Neil tried to tell us" moments.
I'll post more screenshots when I get home!
Neil
You are going to want a head start in the advocacy section though. When the big, big, big announcements are made, you are all going to be fighting for every edge you can get. You'll have one of those "Neil tried to tell us" moments.
I'll post more screenshots when I get home!
Neil
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What if I made similar pictures with non Stereo mode? You could do it like in stereo Photography. Just take two screenshots from slightly different perspectives and adjust everything afterwards to get Popout effect AND deepnes?
This should work with all the candy on and should therefore look like the presented Shots.
The only thing is that it's very much work and no solution to driver problems, so I hope the images are based on a real inovation, which will enlighten our future in the 3rd Dimension!
Luke
edit : Posted this by mistake somewhere else sorry^^
This should work with all the candy on and should therefore look like the presented Shots.
The only thing is that it's very much work and no solution to driver problems, so I hope the images are based on a real inovation, which will enlighten our future in the 3rd Dimension!
Luke
edit : Posted this by mistake somewhere else sorry^^
Play Nations at WAR with this code to get 5.000$ as a Starterbonus:
ayqz1u0s
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ayqz1u0s
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- Neil
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Good pictures of oblivion. Seperation is too high and convergence is too low imo, but I see why you have done that: if it was higher, the hud and weapon would not be on screen. even though the "scene" would be better.
You could try changing the FOV to 90 which is default for pretty much all FPS games (obv default is 75 for some reason), which would help a bit.
Well if you are not going to tell s how you did it, I am assuming you are being gagged by some NDA... so... is someone making a proper stereo driver? nVidia? someone else? Well, im sure you can tell us once someone un-hogties you
I am sure the second biggest question on all our minds is: What is the performance like compared to non-stereo?
Having HDR on is amazing but it isnt worth much if you will get 3fps in stereo
What about FSAA? Obv + S3D + HDR with FSAA
I am sure all will be answered in good time.
please priv me if anyone has a DeLorean with an integrated Flux Capacitor?
You could try changing the FOV to 90 which is default for pretty much all FPS games (obv default is 75 for some reason), which would help a bit.
Well if you are not going to tell s how you did it, I am assuming you are being gagged by some NDA... so... is someone making a proper stereo driver? nVidia? someone else? Well, im sure you can tell us once someone un-hogties you
I am sure the second biggest question on all our minds is: What is the performance like compared to non-stereo?
Having HDR on is amazing but it isnt worth much if you will get 3fps in stereo
What about FSAA? Obv + S3D + HDR with FSAA
I am sure all will be answered in good time.
please priv me if anyone has a DeLorean with an integrated Flux Capacitor?
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