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GlovePIE script to FreePIE
Posted: Tue Mar 12, 2019 12:56 pm
by Davvid
Hi
I can't figure out how to translate a GlovePIE script to FreePIE:
Code: Select all
Key.C = Joystick.Button8;
Key.V = Joystick.Button7;
if Pressed(Joystick.Button3) then {
Press(Key.V);
wait 5ms;
Release(Key.V);
wait 5ms;
Press(Key.V);
wait 5ms;
Release(Key.V);
//press Key.C;
} else if Released(Joystick.Button3) then {
Press(Key.C);
wait 5ms;
Release(Key.C);
wait 5ms;
Press(Key.C);
wait 5ms;
Release(Key.C);
}
end if;
Basically I need to do some single keypresses while holding down a joystick button and then after releasing that button I need to do another set of single keypresses.
Is it possible to achieve it in FreePIE ?
TIA.
Re: GlovePIE script to FreePIE
Posted: Sat Mar 16, 2019 5:58 am
by FrenchyKiel
the difficulty here is to do a double down an up for the same key so : and its python...
Code: Select all
if starting:
#if your jostick is number 0,
# or you could give the name of stick
# j = joystick["name of stick"]
j = joystick[0]
press_again = Key.Stop
keyboard.setKey(Key.C, j.getDown(8))
keyboard.setKey(Key.V, j.getDown(7))
if press_again != Key.Stop and keyboard.getUp(press_again):
keyboard.setPressed(press_again)
press_again = Key.Stop
if j.getPressed(3):
keyboard.setPressed(Key.V)
press_again= Key.V
if j.getReleased(3):
keyboard.setPressed(Key.C)
press_again= Key.C
Re: GlovePIE script to FreePIE
Posted: Mon Mar 18, 2019 4:23 pm
by Davvid
Hi,
Thanks, it works! I know nothing about Python unfortunately but GlovePIE stopped working in my game and I needed something to replace it.
I know you said it's difficult to do a double tap but would it be possible to adapt your script for triple or even quadruple tap of the same keyboard key? Or is it out of question ? Thanks for your time.
Edit@down:
Thanks again, perfect.
Re: GlovePIE script to FreePIE
Posted: Wed Mar 20, 2019 9:14 am
by FrenchyKiel
if you want more taps, you just indicate the number of expected taps in variable nbr_tap!
Code: Select all
if starting:
#if your jostick is number 0,
# or you could give the name of stick
# j = joystick["name of stick"]
j = joystick[0]
press_again = Key.Stop
nbr_tap = 4
tap = 0
keyboard.setKey(Key.C, j.getDown(8))
keyboard.setKey(Key.V, j.getDown(7))
if press_again != Key.Stop and keyboard.getUp(press_again):
keyboard.setPressed(press_again)
if tap > 1:
tap = tap - 1
else:
tap = 0;
press_again = Key.Stop
if tap == 0 and j.getPressed(3):
tap = nbr_tap
press_again= Key.V
if tap == 0 and j.getReleased(3):
tap = nbr_tap
press_again= Key.C
Re: GlovePIE script to FreePIE
Posted: Tue Jul 02, 2019 11:16 am
by jonray
Some years ago i did the following script for glovepie, it is possible to obtain it with freepie and vjoy?
Code: Select all
if (starting) then
var.modep1 = 0
Wiimote1.Led1 = 1
Wiimote1.Led2 = 0
Wiimote1.Led3 = 0
Wiimote1.Led4 = 0
endif
// Mode swap function when pressing Home button.
if (Wiimote1.Home) then
if (var.modep1 == 0) then
var.modep1 = 1
Wiimote1.Led1 = 0
Wiimote1.Led2 = 1
elseif (var.modep1 == 1) then
var.modep1 = 0
Wiimote1.Led1 = 1
Wiimote1.Led2 = 0
endif
wait 300ms
endif
// NunChuck Controls
//-- Mode 1 - Nunchuck disabled (move with wiimote tilt and pitch)
//-- Arwing
if (var.modep1 == 0) then
ppjoy1.Analog0 = smooth(removeunits(maprange(wiimote.SmoothPitch, -80, 80, -1, 1)))
ppjoy1.Analog1 = smooth(removeunits(-maprange(wiimote.SmoothRoll, -80, 80, -1, 1)))
PPJoy1.Digital0 = Wiimote.A // U-Turn
PPJoy1.Digital1 = Wiimote.B
ppjoy1.Digital2 = Wiimote.Plus // start
ppjoy1.Digital3 = Wiimote.Minus
ppjoy1.Digital4 = Wiimote.1 // Bomb
ppjoy1.Digital5 = Wiimote.2 // Shoot
ppjoy1.Digital6 = Wiimote.home // Change mode
ppjoy1.Digital7 = Wiimote1.Up
PPJoy1.Digital8 = Wiimote1.Left // Brake
PPJoy1.Digital9 = Wiimote1.Right // Boost
ppjoy1.Digital10 = Wiimote1.Down // Loop
ppjoy1.Digital11 = space // button 12 added to use later
//-- Mode 2 - Nunchuck Analog Inputs
elseif (var.modep1 == 1) then
PPJoy1.Analog0 = Wiimote1.Nunchuk.JoyX * (1 + 0.45 * abs(Wiimote1.Nunchuk.JoyY))
PPJoy1.Analog1 = -Wiimote1.Nunchuk.JoyY * (1 + 0.45 * abs(Wiimote1.Nunchuk.JoyX))
PPJoy1.Digital7 = Wiimote1.Nunchuk.ZButton // Roll
PPJoy1.Digital8 = Wiimote1.Nunchuk.CButton // Aim
PPJoy1.Digital5 = Wiimote.A // Shoot
ppjoy1.Digital3 = Wiimote.Minus // Get in or get out wehicle
PPJoy1.Digital9 = Wiimote.B // Jump / Hover
ppjoy1.Digital4 = Wiimote1.1 // Boost
PPJoy1.Digital0 = Wiimote1.Right // change weapon+
PPJoy1.Digital11 = Wiimote1.Left // change weapon-
ppjoy1.Digital2 = Wiimote.Plus //start button
endif