3.0 Alpha 2 Direct to HMD Judder
Posted: Tue Jul 28, 2015 11:14 pm
Hey there,
I appreciate the amazing work you guys are doing. Previously I was using Runtime 4.4 with Virieo 2.16. In extended mode, it was working great.
I went ahead to try out the new alpha(updated my rift runtime to 6.01) on my DK2 and I noticed a huge performance dip instead of performance increase. Is it possible the issue is because there it now broadcasts the game on both the rift and your monitor? Is there plans to disable this option?
I tried Mirror's Edge and Fallout NV, both were fine in the "billboard" mode but as soon as I went into VR mode(enabling head tracking), the judder was unbearable(about 40 fps, before I was getting 70-75). Additionally I had the 350.12 nVidia drivers, I tried the newest ones, neither made any difference. Any thoughts?
My specs are the following:
Windows 8.1 x64
i5-2500k
GTX 970
12GB DDR 1600
256GB SSD
I appreciate the amazing work you guys are doing. Previously I was using Runtime 4.4 with Virieo 2.16. In extended mode, it was working great.
I went ahead to try out the new alpha(updated my rift runtime to 6.01) on my DK2 and I noticed a huge performance dip instead of performance increase. Is it possible the issue is because there it now broadcasts the game on both the rift and your monitor? Is there plans to disable this option?
I tried Mirror's Edge and Fallout NV, both were fine in the "billboard" mode but as soon as I went into VR mode(enabling head tracking), the judder was unbearable(about 40 fps, before I was getting 70-75). Additionally I had the 350.12 nVidia drivers, I tried the newest ones, neither made any difference. Any thoughts?
My specs are the following:
Windows 8.1 x64
i5-2500k
GTX 970
12GB DDR 1600
256GB SSD