Hello!
I've been trying to get Pokemon Snap running via Project 64 on the Oculus Rift. Using Tridef 3D, I was able to get stereoscopic 3d and the Rift view setup, but no head tracking, it seems. I've heard of other people getting Perception to work with Direct3D 9 applications like Halo: CE, and Project 64 has a Direct3D plugin. Is there any way that Perception could work with it?
Thanks!
Namine207
Vierio and Project 64?
- cybereality
- 3D Angel Eyes (Moderator)
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- Joined: Sat Apr 12, 2008 8:18 pm
Re: Vierio and Project 64?
It's possible, but would probably require some custom code to get it to work right.
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- One Eyed Hopeful
- Posts: 3
- Joined: Mon Sep 02, 2013 7:08 pm
Re: Vierio and Project 64?
Do you think it'd have to be a custom graphics plugin or edited emulator code? I'm hoping the former, since that'd be a lot easier than the latter.
- cybereality
- 3D Angel Eyes (Moderator)
- Posts: 11407
- Joined: Sat Apr 12, 2008 8:18 pm
Re: Vierio and Project 64?
No, I mean custom code in Perception to support the emulator.
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- One Eyed Hopeful
- Posts: 3
- Joined: Mon Sep 02, 2013 7:08 pm
Re: Vierio and Project 64?
Ah, okay! Makes sense.