Skyrim closes/crashes when "Continue" or "New" game clicked

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Trip Rodriguez
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Skyrim closes/crashes when "Continue" or "New" game clicked

Post by Trip Rodriguez »

Hello all. I got my Rift today and I'm excited to try out Skyrim but can't get it to work.

I read the readme and the Vireio wiki and I made the appropriate changes to the .ini but it still won't work. I have tried google and searched forums but did not find any mention of anyone having the same problem.

Skyrim runs fine if Virieo is not running. When I start Skyrim with Vireio running it comes up split screen and seems fine (other than the menu being mostly off screen).

As soon as I click on "Continue" or "New" Skyrim just instantly closes.. or crashes. It looks just like I tabbed out of the game but the game is no longer running. There is no soft or hard lock, no need to AltF4 etc., it just closes.

I'd appreciate any help!

Thanks

Trip Rodriguez
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dariusu
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Re: Skyrim closes/crashes when "Continue" or "New" game clic

Post by dariusu »

I have the exact same problem. The latest Vireio beta that was up (before the new driver thread was posted) worked well though.
jicksta
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Re: Skyrim closes/crashes when "Continue" or "New" game clic

Post by jicksta »

Exact same situation. I just got my Rift today so I can't be sure that a previous version of Vireio worked with it.

When I disable Vireio, either by choosing Disabled + No Tracking in the Perception GUI or remove the Vireio .dll files from Skyrim's main directory, it loads my save fine. As soon as I enable Vireio and hit Continue or New in the Skyrim main screen, I get the crash. It seems to happen irrespective of whether I'm using the Skyrim Script Extender or not.

I'd like to try an older version of Vireio but I'm not sure where I'd find that. Any suggestions? Would really love to get this working!
jicksta
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Re: Skyrim closes/crashes when "Continue" or "New" game clic

Post by jicksta »

Ok, I fixed the crash. I just downgraded Vireio. Older versions are still linked to on this page: http://vire.io/download/

The 3D looks *really* strange so I think some of my FOV or IPD settings aren't set properly. Looking into that now...
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Neil
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Re: Skyrim closes/crashes when "Continue" or "New" game clic

Post by Neil »

Yes. Unfortunately Skyrim is one of those games that the new architecture has difficulty with.

Regards,
Neil
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squibbfire
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Re: Skyrim closes/crashes when "Continue" or "New" game clic

Post by squibbfire »

Yes I had to use an older driver. The 3d does not seem to be working. Anyone have an update on getting a mod for the in game UI to look a little better?
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zeddius
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Re: Skyrim closes/crashes when "Continue" or "New" game clic

Post by zeddius »

How does the 3D part seem to work for you guys? For me it seems to be abit off........Almost feels like there is no 3D, like i am just looking a large monitor with head tracking......
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squibbfire
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Re: Skyrim closes/crashes when "Continue" or "New" game clic

Post by squibbfire »

thats what it seems to me...as if its barely working...weird.
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dariusu
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Re: Skyrim closes/crashes when "Continue" or "New" game clic

Post by dariusu »

If you are talkimg about the pre-1.1.0 drivers, the 3D works, just have to adjust it with the SHOCT. I put the parallax a bit negative myself. It is not quite as strong as the Tuscany demo but very similar when close up.
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squibbfire
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Re: Skyrim closes/crashes when "Continue" or "New" game clic

Post by squibbfire »

So the 3d works in the 1.1.0 drivers...figures since that's the one that doesn't work!:(
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EisernSchild
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Re: Skyrim closes/crashes when "Continue" or "New" game clic

Post by EisernSchild »

Got this working today. Better not say "working", at least it does not crash any more. Problem was that skyrim sometimes calls "QueryInterface" instead of "GetSurfaceLevel". So i basically added following to "D3DProxyTexture" :

Code: Select all

#define IF_GUID(riid,a,b,c,d,e,f,g) if ((riid.Data1==a)&&(riid.Data2==b)&&(riid.Data3==c)&&(riid.Data4[0]==d)&&(riid.Data4[1]==e)&&(riid.Data4[2]==f)&&(riid.Data4[3]==g))

HRESULT WINAPI D3D9ProxyTexture::QueryInterface(REFIID riid, LPVOID* ppv)
{
	/* IID_IDirect3DTexture9 */
	/* {85C31227-3DE5-4f00-9B3A-F11AC38C18B5} */
	IF_GUID(riid,0x85c31227,0x3de5,0x4f00,0x9b,0x3a,0xf1,0x1a)
	{	
		*ppv=(LPVOID)this;
		return S_OK;
	}

	/* IID_IDirect3DSurface9 */
	/* {0CFBAF3A-9FF6-429a-99B3-A2796AF8B89B} */
	IF_GUID(riid,0x0cfbaf3a,0x9ff6,0x429a,0x99,0xb3,0xa2,0x79)
		return this->GetSurfaceLevel(0,(IDirect3DSurface9**)ppv);

	return m_pActualTexture->QueryInterface(riid, ppv);
}
Here is a first render test :
(issues: same image left and right;flicker due to ambient occlusion ?)
[youtube-hd]http://www.youtube.com/watch?v=6SMtzK6z ... e=youtu.be[/youtube-hd]
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