Zeiss headtracker input/trackIR output?
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- Petrif-Eyed
- Posts: 2166
- Joined: Mon Jun 22, 2009 8:36 am
- Location: Stockholm, Sweden
Re: Zeiss headtracker input/trackIR output?
Would really liek to know why its not workign but that game has no demo :/
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- One Eyed Hopeful
- Posts: 1
- Joined: Tue Apr 11, 2017 12:37 pm
- Location: Germany
Re: Zeiss headtracker input/trackIR output?
hello guys,
I'm wondering if you are still out there and can help me with freePIE and the headtracker.
I've managed to read the ZEISS headtrackers data with freePIE and send it through vJOY to opentrack, that runs accela filter and does trackIR/freetrack output so far.
I still see some drift effects in games, but I don't know whether it is due to the games performance drops or the way I'm using the tracker yet.
what I've noticed is, that freePIE only gets the raw data, but not the quaternion data, is there a reason for that?
I'm asking because as far as I can understand this stuff the quaternion data would be with less drift.
I've also tried to get the ZEISS SDK, but they didn't answer my requests...
I'm wondering if you are still out there and can help me with freePIE and the headtracker.
I've managed to read the ZEISS headtrackers data with freePIE and send it through vJOY to opentrack, that runs accela filter and does trackIR/freetrack output so far.
I still see some drift effects in games, but I don't know whether it is due to the games performance drops or the way I'm using the tracker yet.
what I've noticed is, that freePIE only gets the raw data, but not the quaternion data, is there a reason for that?
I'm asking because as far as I can understand this stuff the quaternion data would be with less drift.
I've also tried to get the ZEISS SDK, but they didn't answer my requests...
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- One Eyed Hopeful
- Posts: 15
- Joined: Fri Dec 20, 2019 2:27 am
Re: Zeiss headtracker input/trackIR output?
Hi all
I use the Zeiss Headtracker in DCS World, not like as TrackIR i use simple Headtracker Axis.
It work good in DCS World.
Now i look for Key to adjust
centerYaw = -230 # this make centerYaw to 0
centerPitch = 0
centerRoll = 0
so i can adjust my sight in Game
and a way to center my axis
this not work:
if (keyboard.getPressed(Key.Y)):
centerYaw = yaw
centerPitch = pitch
centerRoll = roll
I use the Zeiss Headtracker in DCS World, not like as TrackIR i use simple Headtracker Axis.
It work good in DCS World.
Now i look for Key to adjust
centerYaw = -230 # this make centerYaw to 0
centerPitch = 0
centerRoll = 0
so i can adjust my sight in Game
and a way to center my axis
this not work:
if (keyboard.getPressed(Key.Y)):
centerYaw = yaw
centerPitch = pitch
centerRoll = roll
Code: Select all
def update():
global yaw
yaw = math.degrees(cinemizer.yaw) * ratio
global pitch
pitch = math.degrees(cinemizer.pitch) * ratio
global roll
roll = math.degrees(cinemizer.roll) * ratio
if starting:
maxAngle = math.radians(180)
axisRange = math.radians(360)
ratio = axisRange / maxAngle
centerYaw = -230
centerPitch = 0
centerRoll = 0
yaw = 0
pitch = 0
roll = 0
cinemizer.update += update
vJoy[0].x = math.degrees(yaw - centerYaw)
vJoy[0].y = math.degrees(pitch - centerPitch)
vJoy[0].z = math.degrees(roll - centerRoll)
diagnostics.watch(vJoy[0].x)
diagnostics.watch(vJoy[0].y)
diagnostics.watch(vJoy[0].z)
diagnostics.watch(cinemizer.yaw)
diagnostics.watch(cinemizer.pitch)
diagnostics.watch(cinemizer.roll)
diagnostics.watch(ratio)
diagnostics.watch(yaw)
diagnostics.watch(pitch)
diagnostics.watch(roll)
diagnostics.watch(centerYaw)
diagnostics.watch(centerPitch)
diagnostics.watch(centerRoll)
if (keyboard.getPressed(Key.Y)):
centerYaw = yaw
centerPitch = pitch
centerRoll = roll