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 Le Cauchemar - native stereo 3D support 
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Certif-Eyed!

Joined: Sat Sep 22, 2007 5:11 am
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Location: Spain
Post Le Cauchemar - native stereo 3D support
I've been told to try this surreal horror game, le cauchemar, as it has native support for some stereo 3D solutions and z800 head tracking, but unfortunately, I don't have by far enough machine to run it (less than 1 fps!!!). You can find it here:

http://www.programmerart.org/

There are some youtube videos of in game action. The render is so photorealistic that seems impossible and thrills you in a weird manner. Those with a monster computer could try it.

http://www.youtube.com/watch?v=tiU00-kQvMc


Sun Apr 20, 2008 8:22 am
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Petrif-Eyed
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Joined: Mon Feb 04, 2008 2:35 pm
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Location: Kiev, ukraine
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wooooow... thanks for sharing this. I don't yet own an iz3d monitor but even in boring flat-o-vision this game is photorealistic. I mean these are the most realistic real time graphics I've ever seen, in some places my brain got fooled for several seconds into believing it was real. On my core 2 quad @ 2.4Ghz and nvidia 8600 runs ok in windowed mode but when I make the window full screen at 1280*1024 the game slows to sevral fps. maybe once I have successfully overclocked it then it'll run ok... Again thanks!


Sun Apr 20, 2008 9:44 am
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Two Eyed Hopeful

Joined: Sat Nov 10, 2007 9:45 am
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Post 
Gave it a brief try. There didn't appear to be native support for iZ3D, but the iZ3D drivers worked.

The user interface for the game is horrifically bad. Took me a while to figure out that for most config settings to take effect, you have to restart the game. Also, I ended up config'ing for a resolution of 1024x768 (or as close as I could get to this...their UI generates some pretty wacky resolution choices), and now when I start the game, it crashes. Can't find a config/ini file anywhere to manually edit, so uninstall is in order.


Sun Apr 20, 2008 2:12 pm
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Golden Eyed Wiseman! (or woman!)
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I copied the 'example.ini''s into the cusotm.ini...
It did some change, but I can recognize well, that the game is not finished.
The anaglyph ghosts a lot and it's SLOW!

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Sun Apr 20, 2008 2:23 pm
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Petrif-Eyed
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yeah this is probably a tech demo/early beta. however it showcases really astounding effects.


Sun Apr 20, 2008 5:39 pm
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Two Eyed Hopeful

Joined: Sat Nov 10, 2007 9:45 am
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yuriythebest1 wrote:
yeah this is probably a tech demo/early beta. however it showcases really astounding effects.


Astounding effects? Did you think so? For the brief period I was able to keep it running, the only thing that stood out in my mind was that everything was 'wet', and the reflectivity gave the illusion of greater realism. Take a towel to the whole scene, and I don't think you'd be left with anything too amazing. Just my 2p.


Mon Apr 21, 2008 2:48 am
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One Eyed Hopeful

Joined: Sat Jun 02, 2007 3:29 pm
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Post Interesting
Gonna take a beefy system to run it though. The native stereo looks interesting - lots of specs to play with. I don't need those dough boys in my dreams though.


Sat Apr 26, 2008 5:12 pm
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Petrif-Eyed
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Post Re: Interesting
lnrrgb wrote:
Gonna take a beefy system to run it though. The native stereo looks interesting - lots of specs to play with. I don't need those dough boys in my dreams though.


after you get past the initial shock of seeing em and realise they're harmless it becomes fun. you wait for em all to catch up with you and lead em like an army.


Sat Apr 26, 2008 5:21 pm
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Cross Eyed!
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Joined: Sat Apr 26, 2008 6:23 pm
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Hi,

Thanks for trying the game! :D As you've seen, it's work in progress and still very rough (sorry!)

To configure settings, you can edit the 'Custom.txt' file in the 'Profiles' folder (see 'Default.txt' for available options).

Stereoscopic modes:
- Anaglyph - choice of filter colours for each eye, control over convergence and saturation. Used to have deghosting (I should try to resurrect that at some point).
- Philips WOWvx 3D Display - designed for the 42" model. All 3D parameters are configurable.
- Frame-sequential - compatible with eMagin 3DVisor if framerate is kept at/above 60fps. Right mouse button to swap eyes.

Head-tracking modes:
- NaturalPoint TrackIR/OptiTrack - compatible only with TrackClip PRO and configured for the TrackIR 4 camera by default. My implementation of the TrackIR support needs some improvement. 6 DOF, 2 styles (HMD/window), choice of camera orientations, graphical calibration mode.
- eMagin Z800 3DVisor - 3 DOF (yaw, pitch, roll)

As Mel says, the game doesn't have iZ3D support yet, but it's something I'm hoping to add.

If you have any difficulties with the game / questions / ideas, please feel free to email me!
Ideas for enemy designs are especially welcome - the dough boys are very much placeholder :wink:

Cheers, see ya later
phil


Sat Apr 26, 2008 8:07 pm
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Sharp Eyed Eagle!

Joined: Sat Apr 07, 2007 4:49 pm
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Post 
If you haven't got the horsepower to render in full-screen, try using a wide-screen res with no scaling (1280x1024 display can be run in 1280x960, which is true 4:3 resolution, and 1280x720, 720p or 1280x768, or 1280x800, or even use a "no scaling" option in your drivers to see native 1024x768 in full-screen, or you can have the drivers scale instead of the LCD screen for much improved graphics.)

If you can't understand French:
http://www.google.com/translate?u=http% ... en&ie=UTF8


Mon Apr 28, 2008 3:35 am
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Sharp Eyed Eagle!

Joined: Sat Apr 07, 2007 4:49 pm
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It is simply beautiful, you have put all game developers to shame, I wish you could do some work on a Myst sequel ;).

If anyone has yet to turn on the "color grading" option in post-processing, it makes the game look at least 50% more realistic by my estimation 8).

I am simply stumped, it runs very fast, very smooth on an 8800GTS 320mb ($108 on ebay), and I can finally see a use for all of this graphics card power, all of the titles I have seen use it so badly I used to wish that HDR hadn't been invented (are they using HDR on the bump maps? because it looks like s#*t.)

On the subject of those with Dual Displays, can you have a mode with a left and right eye separate, one half of the screen for each? If you can mirror the right eye then you can view it on a Planar-style setup with passively polarized glasses. The driver can take care of all of the dual-display, you can put it into a "horizontal span" mode where it appears to be a single large monitor (2560x1024 in my case), and the left half is one monitor, right half another.

This is my rig: http://www.mtbs3d.com/phpBB/viewtopic.p ... 6&start=15

http://picasaweb.google.com/nubie07/3DMonitor

Amazing work, keep it up :)

PS, the 8600 card is a basically useless card for serious gaming (sorry), due mostly to the very poor 128-bit wide memory bus width (which is accessed multiple times per pixel as shaders are calculated, grinding the darn thing to a halt, even though it had up to 3 times the raw processing power), so that any of the 7900 cards (notably the cheaper 7900GS for example) could easily beat it with their 256-bit memory bus, this was very unfortunate because at the time it was released the only card with any performance chops was the 8800GTS 320MB around the $300 mark and didn't get below $250 until a year later. Now of course with the new G92 core everwhere the G80 has dropped in price and can be had for US$100-$130 left and right on ebay :D, and it is still a monster of a card.

Just so you know, my processor is a $35 Conroe-L Core2 Celeron 430, @ 3.17Ghz ;), runs games just fine. This way I could spend the money on the video card 8). "Monster computers" don't have to be expensive if you know what you are buying, my main components probably cost less than $300 (I did buy a scythe infinity cooler for $45, and a 650i ASUS p5ne-sli motherboard for $85, but with the graphics and CPU only costing $143 total it was worth it :D)

As soon as the iZ3D drivers support Planar this will be a killer budget rig. (by the time they realized it was just a mirroring of one of the outputs it was too late for the 1.08 beta :? )

Now to get seriously off-topic (sorry), has anyone noticed that Tomshardware.com builds some of the crappiest "budget gamer" systems? They choose a AMD3850 card, "to save money", but then get the most expensive model :roll: , and then add a quad-core processor, hmmph. So the system is around $500 to $600, and then "if you spent $200 more" you could have the performance of the system that I build myself, stupid Tomshardware, they are really lousy in my book.


Mon Apr 28, 2008 4:26 am
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3D Angel Eyes (Moderator)
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hi phil! welcome to the board!

vadim asadov, CTO of iz3d said in various topics that with signed nda they give the sourcecode to implement in all the projects. (including yours.. :) ) so maybe it would be a good idea to contact him.. :)

you could try posting here: http://www.mtbs3d.com/phpbb/viewforum.php?f=47

cu

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Mon Apr 28, 2008 5:47 am
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Cross Eyed!
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Joined: Sat Apr 26, 2008 6:23 pm
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Hi again,

nubie - Thanks for the comments and the info :D
It might also be helpful to know that the game lets you set the rendering resolution independently of the fullscreen/window res.
This is handy for keeping the speed up in anaglyph mode for example (although I've just noticed it messes up the rain effect).
Try adding one of these frameRT lines in Custom.txt:
Code:
display
{
   frameRT:   [/2,/1] // halve the X res (draw half as many pixels)
   frameRT:   [/1,/2] // halve the Y res (draw half as many pixels)
   frameRT:   [256] // blocky!
}


sharky - Thanks, yes I saw one of those threads and got in touch straight away!
But, silly me, I was in such a hurry to get the document back to him that I faxed it without any covering note, so I think it has probably got lost.
I'll try posting it the old-fashioned way :wink:


Tue Apr 29, 2008 3:28 pm
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Golden Eyed Wiseman! (or woman!)
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Isn't it great to make the rendered image smaller while using interlaced 3D - like zalman? It displays only half the resolution anyway, so why render the whole resolution for each frame?

I don't know, if that is a big deal, but cutting the resolution in halve should bring at least some fps back, which you loose in S-3D

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Play Nations at WAR with this code to get 5.000$ as a Starterbonus:
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Tue Apr 29, 2008 5:48 pm
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Cross Eyed!
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Joined: Sat Apr 26, 2008 6:23 pm
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Hi again,

I've uploaded version 17 which fixes some glitches and adds three new stereoscopic modes:

- line-sequential (interlaced)
Set the 'frameRT' option to [/1, /2] when using this mode.

- split left-right
Set the 'frameRT' option to [/2, /1] when using this mode.

- split top-bottom
Set the 'frameRT' option to [/1, /2] when using this mode.

If you're on Windows XP or earlier, you can use the 'split' stereo modes in conjunction with dual-monitor 'span mode', to put a different eye on each monitor output.
I don't know if that's useful to anyone, but the option's there :)

I forgot to add an eye-swap option for these new stereo modes but that'll be in the next release.

See ya later,
phil


Mon Jun 02, 2008 9:35 pm
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