The flickering is not actually as bad as you might think. I'm not sure if its because over the years my eyes have gotten used to it or maybe the distance I am away from it helps, but I barely noticed it. And the 3D effect was noticeable. As I mentioned before this is a very large TV.Bo_Fox wrote:TheOracle wrote:Alright I've tested one game so far, Mercenaries 2. And it works but the 3D effect is not that great. Also for some reason which I cannot figure out yet, the depth adjustment using CTRL+F3 and CTRL+F4 causes the screen to go completely gray.
This does not affect the game or the 3D negatively because it comes back perfectly fine after CTRL+ALT+DEL or the Windows key out to the desktop and back into the game. It's just annoying. CTRL+F5 and CTRL+F6 for convergence work perfectly fine, although the 3D popout is not very impressive.
I played with the Dragon Utility to see what I could change with that, but enabling the StereoRenderTarget(StereoTextureEnable) for Mercs2 causes the game to blue screen my pc. I won't be doing that again.
So far the 3D works well after some fighting with the drivers. Nhancer does a good job of cleaning up any artifacts. I am going to run some more games tonight like Serious Sam HD, Prototype, Fear, and Crysis in order to get a range of what works and what does not.
I forgot to mention earlier that I am running an 8800 GTS 320(G80) and a CRT screen at 640x480x60HZ and Edimensional Glasses W\Dongle. If anyone has a game that they want me to test, and if I have it, I will give it a go.
Yeah, same here, I could not adjust the depth without the screen going gray either (had to alt-tab out then back in).
But a question for you.. are you really gaming with those shutters and that CRT at only 60Hz??? You said that you have a big TV that can do 800x600, but you'd need like at least 100Hz for a reasonable S3D experience. The 3D effect would look more truly 3D if you can do 120Hz minimum on the display. I tried it @ 60Hz by mistake on my CRT and while I could still see things in 3D, the flicker was absolutely horrible and the 3D did not look very good.
Thanks for the heads-up that it still works with the latest Nvidia drivers, in that Nhancer still cleans up the artifacts after 2x1 SSAA is enabled with Oblivion AA compatibility mode. For me, I had to set the resolution @ 1280x800 or higher in order for the artifacts to go away (lower resolutions would still artifact no matter what).
Now for the problems. The artifacting was horrible and nothing I did could fix it. No matter what settings I enabled in Nhancer it was always present. Here's the breakdown of some games that I tried.
Mercenaries 2
This one actually had a noticeable 3D effect but I could only control the separation. Nothing else I did worked and because I was unable to control the convergence I could not get the 3D popout effect that I would have liked. Also changing any settings caused the screen to go white or gray, I had to Alt+Tab and then go back into the game to fix it.
There was no artifacting in Mercs 2 at any resolution.
Serious Sam HD
This game has some sort of postprocessing effect that causes horrible artifacting. It seems to be localized right around where the second set of frames diverges, which as you could guess is where the 3D effect comes from. Completely unplayable in 3D.
Prototype
Something about this game doesn't lend itself well to 3D. The biggest problem is that since its a third person game, you have Alex right in the middle of the screen at all times. This can be a headache when trying to get a proper 3D effect. So far as of yet, I had bad artifacting in this game too, and was unable to properly use 3D in it. Same as Mercenaries with the convergence. Unable to achieve popout.
Unreal
The original version, bought off of Steam. This games artifacting was awful and nothing would fix it. Completely unplayable.
Dead Space
Didn't even work as far as I remember, but I recall a long time ago when I tried it there were horrible post processing effects that got in the way. Even with IZ3D you have the same problem as Prototype of it being a third person game and the main character getting in the way. 3D seems to lend itself better to first person perspectives where there is minimal screen blockage.
Overall I had no luck with any game achieving meaningful useful 3D. I even installed different versions of the Nvidia drivers, worked through blue screens, and tweaked and tuned every setting that you could possibly imagine. Maybe its the fact that I can't go any higher than 800x600, but I have no way to test that. I actually had more luck using IZ3D's drivers in interlaced mode, I can even play Mass Effect and Dead space in that.
I had high hopes for this hack, and I spent a good four hours a day for three days trying to figure this out. But my experiments always ended up failing. There is no hope for Nvidia drivers, at least for me, without purchasing their expensive ass glasses. And I'm not going to do it. Right now I'm playing all kinds of games with IZ3D interlaced and it will hold me until they either figure out the shutters algorithm or make a deal that gives all ATI users IZ3D driver support for free. At which point I'm jumping ship.
Sorry guys, I tried.