current phrasing :
My suggestions :in top level anomalies :
Obvious depth rendering errors between game objects like trees, cars, buildings, etc. An example could be a tree in the distance rendered at screen depth or an object rendered at a far depth is hiding a closer object.
in secondary level anomalies :
Fire, smoke, haze, and similar blur effects are rendered at screen depth instead of in 3D (e.g. flames appear separated from source).
-rephrase by defining by 3D objects and 2D sprites
-subdivide 2D sprites in 2 items : All 2D sprites vs only one of them (all 2D sprites would cost more points than only some of them)
and maybe move the "all 2D sprites" into top level anomalies
example of rephrasing :
in top level anomalies :
Obvious depth rendering errors between 3D game objects like characters, cars, buildings etc... An example could be a character in the distance rendered at screen depth or an object rendered at a far depth is hiding a closer object.
Still in top level anomalies :
Obvious depth rendering errors between important 2D game objects and associated 3D objects. An example could be leaves from a tree detaching from the trunk or mud/smoke from a rally car rendered at screen depth.
in secondary level anomalies :
Minor flame, gunfire, smoke, haze, or similar 2D effects are rendered at screen depth
-X- tick this box if all the previously mentionned issues happen
-X- tick this box if only one of the previously mentionned issues happen